- Spectral Arrows can now be made out of any glowy resource (Glowstone, Glow Ink Sac, Glow Berries)
- Fixed Bastion Remnant and Nether Fortress explorer maps
- Reduced chance of generating Ancient City explorer map in Stronghold library chests
- Updated internal version number
- Reverted Smoker recipe back to vanilla
- Many people found it confusing and I don't think it fits with the new Iron rebalancing
- Increased maximum amount and chance of Ender Pearls from Piglin bartering
- Added all saplings (azaleas and mushrooms too!) with a biome check to the "junk" fishing loot table
- Added a few more items to the "junk" fishing loot table
- Seagrass, Kelp, and Gold Nugget
- Reverted some Story advancements back to their vanilla titles
- Fixed Campfires dropping more coal than what they were crafted with
- Reverted certain pieces of iron and diamond equipment back to their vanilla recipes. They no longer require a block of iron/diamond
- Updated internal version number
- Update to Minecraft 1.21.11
- Fixed Reduced Item Spread on Death not working
- Sheep can no longer drop wool on death; shears must be used to obtain wool from sheep
- I think having to survive the first night is an important milestone in a world; the accessibility of beds ruins this for me. Try it out!
- Structures still have beds and string can still make wool
Iron Rebalance
PLEASE have an open mind to balancing/progression changes!
This is generally targetted for more experienced or technical players, large redstone projects, etc. If you are more of a casual player, let me know how these play!
Continue
From my experience and what I've heard other players say, is that progression is too short. The following changes attempt to slow down the iron tier of equipment.
-
Smelting Raw Iron/iron ores in a Furnace now produces 1 Iron Nugget
- Blast Furnace is unaffected- you still get 1 Iron Ingot. Blast Furnaces are an important upgrade
-
Converting between Iron Nugget to Iron Ingot is now 4 Iron Nuggets, and vise versa
-
Iron Golems must be killed by a player to drop any Iron Ingots
- This effectively kills iron farms but I think there are other solutions. If you have constructive criticism about this change, especially from the perspective of redstone, please join the Discord server and share your thoughts!
An alternative to iron farms is iron ore veins. If you need a huge amount of iron, you could quarry them out with Fortune or use TNT. A goal of removing of iron farms is to boost the importance of iron ore veins, which I've hardly seen used.
A good side effect of making Iron more expensive is that it now takes a lot of iron to create an Anvil. This should actually HELP enchanting via an Enchanting Table! It also delays when librarian villagers come into play.
- Fixed advancements
- Fixed loot tables
- Removed extra unused code
- Updated to Minecraft 1.21.10
- Fixed "Hunger changes" setting status effects and starving not working
- Fixed hunger effect persisting after disabling "Hunger changes" setting
- Fixed "Mob buffs" setting not working
- Fixed "Flammable creepers" setting causing creepers to immediately explode
- Fixed various advancements
KNOWN ISSUES
- Some advancements are not correctly updated
- Updated to 1.21.6
- Added about and settings menus using the new Dialog system
- This entirely replaces the old chat-based config
- Added Reduced Item Spread on Death
- This feature significantly reduces the maximum distance that items can be spewed out when players die
- This entirely replaces Death Bundles
- Updated some systems to use storage rather than scoreboards
- Removed custom sorting in Adventure advancements tab
- Updated to 1.21.4
- All bundle-related features have been removed
- Updated the advancement "Where are Bundles?" to reflect the Bundle's addition to Minecraft
- Relocated anvil recipe change to Enchantments Rebalanced
- Changed lodestone recipe to be what Mojang will implement soon
- The Netherite Ingot has been replaced with an Iron Ingot
- Fixed some mob loot tables
- Updated pack icon
- Fixed furnace food recipes not being removed
- Fixed supported pack formats
- Fixed incorrect
svr_version
- Increased output from smelting down iron and gold equipment
- 1 ingot per item instead of 1 nugget
- Hoes can more efficiently break:
- Pumpkins
- Carved Pumpkins
- Cactus
- Froglights
- Survival Rebalanced now requires the
bundleexperimental toggle - Significantly increased spawn rate of the Witch in the swamp and mangrove swamp.
- Changed many loot tables
- Notable ones are:
- Ancient City generic loot table can now contain all pieces of Diamond armor
- Fishing loot tables' chances have been changed (40-10-50; junk, treasure, fish)
- Jungle Temple dispenser loot table can now contain Weakness 1 tipped arrows
- Buried Treasure now contains Prismarine Shards instead of Prismarine Crystals
- Changed the Iron Pickaxe in the Abandoned Mineshaft loot table to have a 20% chance to drop with enchantments (excluding Mending)
- Bogged spawn significantly more, and Skeleton spawn rate has been significantly reduced in the swamps.
- Fixed advancements
How did I just...andTime to Strike!unlocking when picking up any item
- Added additional recommendation to
Death Bundleknown issue in config - Removed unused function
Still don't know what is causing death bundles reading other players' inventory data and putting it into someone else's death bundle
- Fixed multiple issues with
Dolphin Jockeyfeature- Not being able to turn it off
- Spawnrates being too high
Dolphin Jockeyfeature now spawns from Dolphins, instead of from Drowned.- This means you will only see dolphin jockeys where dolphins spawn.
- Changed regeneration speed to 1 heart/4s
- Changed Advancement
Hello Friendsrequirement to be entering a village, rather than interacting with a villager
This likely has a lot of bugs. There is currently no support for 1.21 advancements and so they may or may not show up.
- Updated to 1.20.5
- Added
Death bundlesfeature- Instead of having your items go everywhere on death, they'll all be put into a bundle.
- Enabled by default, can be disabled in the config.
- Added Bundle recipe
- Added Advancements:
Where are Bundles?,Overpowered,Time to Farm! - Changed many Advancements' names and descriptions
- Reorganized some vanilla advancements
Is it a ____?advancements to their respective dimensions.- Some Nether advancements
- Removed gamestage-based loot system
- Any existing worlds which used gamestage-based Ancient City loot tables will no longer generate loot.
- Fixed Spectral Arrow recipe unlocking with Glowstone, rather than Glow Ink Sacs
Recipes
Bundle: 3 Rabbit Hide, 2 StringPorted to 1.20.5. This is an early version still being worked on, expect glitches and undocumented new features.
- Changed names and descriptions of many custom advancements
- Removed gamestage listing from all "story" advancements which previously had them
- I am planning to phase out gamestage all together. v1.8.0 will not support the old gamestage based loot tables for the Ancient City. The Ancient City will recieve a static nerf to loot like everything else.
- Added 1 new advancement:
Where are Bundles? - Removed
Longer day/night cycle- Felt like the issues with passing the night and less-than-smooth celestial body moment was too much of a trade-off. If you want to bring it back, suggest that in the Discord server; with enough requests, I'll consider.
In-progress features
Unless you voice your opinion on the Discord server, I will likely push the update back until these are done.
- Bundles drop on death
- Cauldron brewing
Known issues
"Adventure" advancements tab is duplicated- This is fixed on my end, but I'll upload a new alpha or release when there are more features done or fixed
- Some advancements are missing? (Nipocu)
- Pain, lots of pain
- Fixed inability to turn off
Alert Animals
another Nipocu W
- Removed Heart of the Sea from buried treasure loot
- It is now a 25% chance from Elder Guardians
- Fixed furnaces still being able to cook raw chicken
- Fixed section of description in
How did I just...advancement being colored gray - Fixed
Alert Animalsnot working
Thank you Nipocu on the Discord server for reporting these bugs! <3



