- Changed namespace to
svr:- Moved and renamed
thm:utility/say_versiontosvr:api/get_version
- Moved and renamed
- Changed Lodestone recipe to require 4 Chiseled Stone Bricks, 4 Smooth Stone, and 1 Compass
- Changed some advancements to use vanilla name and descriptions
- Changed some custom advancements' name and descriptions
- Gave changed and added recipes proper recipe book categorization and added recipe unlock advancements to new recipes
- Changed Spectral Arrow recipe to use 1 Glow Ink Sac and 1 arrow instead of 1 arrow and 4 Glowstone.
- Added achievement "The Lie" back into the game
- Added Trident recipe
- Requires 1 Heart of the Sea, 3 Quartz, and 1 Prismarine Shard
- Added icon to datapack
- Fishing "junk" loot table is more common (it's actually for variety!)
- Fishing "treasure" loot table now contains: Slime Ball, Lead, uncooked Cod, uncooked Salmon
- Changed some items' drop chances in Fishing "treasure" loot table
- Tools/armor in Bastion loot tables now drop with damage
- Tools/armor in Village Armorer/Weaponsmith/Toolsmith now drop with light damage (-15% maximum)
- Iron Pickaxe in Abandoned Mineshaft now drops with damage
- Ruined Portals' tools/armor now drop with damage
- Ancient City regular loot table's items now drop with more damage
- End City loot now drops with damage (almost all with 40% damage loss maximum)
- Oak Leaves now drop apples 2x the time
- Added Saddle recipe
- Requires: 5 Leather, 2 Iron Ingots
This is a real patch, despite the publish date
- Changed several structures' loot tables to contain more/less Iron
- Less Iron: Buried Treasure, Jungle Temple, Shipwreck treasure
- More Iron: Abandoned Mineshaft
- All Iron tools/weapons now use the vanilla recipe, no more 10-ingots-for-a-sword
- Changed Ancient City regular chest loot table to contain less Enchanted Golden Apples
- Added starving on Easy/Normal difficulties to
Hunger system changes - Fixed
Hunger system changes' Mining Fatigue not being applied when below 5 hunger - Added Slowness 1 at 0 hunger to
Hunger system changes
- Reverted gold tools/armor recipe back to vanilla
- Removed Gamestage-based Ancient City loot tables
- Any existing worlds still using the old
thm:namespace loot tables will no longer work. Existing worlds newer than the namespace move will revert to vanilla loot.
- Any existing worlds still using the old
- Fixed killing mobs which drop food items not dropping cooked items when dying on fire.
- This means that Fire Aspect is useful again!
- Added 3 new Explorer maps
- Nether Fortress, found from Piglin Bartering
- Bastion Remnant, also found from Piglin Bartering
- Ancient City, found in Stronghold library chests and Cartographer village houses.
- Note that the Explorer maps in the nether only show the nether roof. This is unfortunately a long-standing issue in Minecraft and I can't fix it. These custom Explorer maps also use banner icons, this may be confusing if you use tagging banners onto maps.
- Fixed Tannery (leatherworker) village house loot table change
- Removed unused loot table files
- Removed Swaying Boats
- Changed Shield recipe back to vanilla.
- Changed Enchanting Table recipe back to vanilla.
- Categorized the "Adventure" section of Vanilla advancements
- You unlock sections by visiting the category's dimension
- Some challenges have been moved from the dimension's main tab to the Adventure section
- Added new option "Longer day/night cycle"
- This makes the day/night cycle 60 minutes, rather than 20 minutes.
- On by default.
- Minor changes to Story advancements
- Fixed swaying boats
- Removed ore generation changes
- Cleaned up code I missed when removing added biome particles.
Versions before v1.6.6 have an ore generation change for the Overworld. If you wish to use these versions WITH the ore generation changes, add the data pack on the world creation screen. On an existing world, only newly-generated chunks after you added the data pack will have the ore generation changes.
- Fixed mob buffs.
- For real this time (totally)
- Mobs shouldn't be full healed every second
- Reduced mob-buff-applications from 4/second to 2/second.
- Changed stats in l2/3 mob buffs.
- Made them weaker than in v1.6.4.
- Added function
thm:utility/config.- This allows you to configure Survival Rebalanced with an easily-readable chat UI.
- This chat UI has tooltips for additional help.
- Fixed datapack refusing to validate.
this version doesnt load properly
i forgot to remove a part of old code and it thus it can't validate
- Ancient City chests now use the vanilla loot table path, instead of Survival Rebalanced's path.
- This means that if you disable the datapack, loot will still spawn in chests.
- Survival Rebalanced's "calculation" loot tables will stay for now, to remain compatible with older worlds.
- This change applies to newly-generated worlds. Older worlds will be unaffected.
- New function folder:
utility/- This now contains useful functions, such as
thm:utility/clean_upandthm:utility/setup - Added
thm:utility/list_toggles. This, pretty obviously, lists the status of all toggles. - Added
thm:utility/say_version. This responds with the current Survival Rebalanced version, and thereturnvalue is the current version, without the periods. Alphas and betas integer version format is to be decided later on.
- This now contains useful functions, such as
thm:utility/setupnow takes into account what scoreboard objectives already exist.- This should stop overriding already set toggles.
- Regeneration changes can now be toggled.
- Alert animals (groups fleeing) can now be toggled.
- Removed newly added biome particles
- They will make a return... eventually.
- Fixed gamestage-based mob buffs.
- Mob pathfinding no longer freezes due to tons of operations being run on mobs per tick.
- Gamestage-based mob buffs now are removed when >48 blocks away.
- Balanced mob buffs; mostly reduced Armor Toughness.
- Dolphin jockeys correctly spawn
- Changed leatherworker's village house loot table.
- Saddles are more common.
- Rabbit Hide now generates in chest loot.
- Edited both Jungle Temple loot tables.
- Dispensers in the structure now can contain Poison tipped arrows.
- Chest loot slightly adjusted.
- [THM] output messages now use the new project name; [Survival Rebalanced]
- Drowned now can spawn riding Dolphins (dolphin jockey)
- Added ambient particles to the listed biomes below.
- Deep Dark, (rewritten to use a better method)
- Dark Forest, (dark oak forest)
- Birch Forest & Old Growth Birch Forest
- 1.18's snowy mountains,
- Major outer-end-islands.
- Gamestage-based mob buffs finally done*!
Known issue(s)
- Gamestage-based buffs aren't scaled back if a player leaves.
- This is fine in singleplayer. (unless you lose your items)
- In multiplayer, if one player leaves and a lower-gamestage player challenges a mob, that mob will still have the higher level gamestage-buffs. This makes fighting previously explored areas by higher-gamestage players much more challenging as a lower-gamestage player.
- Ender Dragon now has 50 extra hearts (100 HP) instead of 10 HP issues: i forgot to actually implement this; fixed in next patch
First release on Modrinth
- Rebalanced shipwreck and buried treasure loot tables
- Coast armor trim now only generates in buried treasure



