Compatibility
Minecraft: Java Edition
1.21.x
1.20–1.20.2
Platforms
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Details
Licensed MIT
Published 2 years ago
Updated 3 days ago
Changelog
| SVM POWERS 1.75 Jack of All Trades update
| POWERS:
- Added Copy (obtainable via golden flesh)
- Copy
- Armadillo Armor
- Underwater Adaptation
- Night Vision
- Fireball
- Fire Adaptation
- Wind Charge
- Poisonous Bite
- Heart of The Creaking
- Self-Destruct
- Guardians Watch
- Dragons Breath
- Teleportation
- Fangs of The Mansion
- Invisibility
- Mushroom Refill
- Shulker Bullet
- Cobweb Launch
- Sonic Boom
- Withering Touch
- Wither Head
- Phase
- Lightning
- Flora
- Slime
- Explosion
- Ice
- Gravity
- Harpie
- Dimension Traveler
- Fire
- Void
- Time
- Healing
- Death
- Flora:
- Phasing Moss now works on Pale Moss
- Trees:
- Added vines to Jungle and Mangrove variants
- Mangrove variant now grows roots
- Decreased Wooden Branch damage by half
- Forestify:
- Increased cooldown from 1 to 3 minutes
- Added bushes and more bamboo when using with Jungle climate
- Mangrove Tower when charging and looking down will generate the tower in front rather than at cursor upwards
- Explosion:
- Explosion:
- If the user isn't on ground, will launch the user from the explosion
- XP Level no longer increases damage
- The further away the mob is, the less damage it will get
- Time:
- Time Stop:
- Capped max length to 10 seconds
- Added windup before stopping, the more time you want to stop, the longer it gets
- Added configurable max length (default is 200 ticks/10 seconds)
- Acceleration:
- Added configurable max level (default is 90/10x/1000% acceleration)
- The UI displays your total speed acceleration instead of additional
- Decreased speed and cost of increasing acceleration length
- Capped max length to 120 seconds
- Added configurable max length (default is 1200 ticks/60 seconds)
- Acceleration now fully resets on death
- Acceleration decreases faster
- Gravity:
- Gravity Field:
- Added new pretty particles around
- Tweaked previous particle range and sizes
- They can now pull blocks, turned off by default
- Only castor is now immune to gravity fields
- Strengthen:
- Increased cost for enlarging Gravity Fields, it now scales up with mobs inside and it's current size exponentially
- Ground Variant is now a projectile that activates after 0.5 seconds, break blocks and strengthens gravity of mobs closeby
- Increased cooldown for the ground variant
- Manipulation:
- Increased cost when used, scales up with mobs, floating blocks inside and strength/size exponentially
- Can now manipulate Gravity Blasts direction
- Can now manipulate Gravity Strengthen direction (ground variant)
- If used with "Low Gravity", will "Compress" the gravity field: - Compressed Gravity Fields cannot be manipulated - Compressed Fields get smaller faster, but they stay at lower sizes - Compressed Fields will stay for 10 seconds
- Revert now amplifies your gravity by -1, rather than previous -0.5
- Harpie:
- Added "Feather Manipulation" which launches Razor Feathers to your cursor location
- Razor Feathers now stay on ground
- Wings (experimental, off by default)
- When flying, holding Right/Left keys will slightly move you that direction, holding both just gives you speed boost
- Feather Lift now spawn Razor Feathers on ground
- Grabbed mobs will be grabbed for shorter ammount of time if they were being damaged while grabbed
- Dimension Traveler:
- Added "Destination" ability, used to select your dimension
- Dimensional Gate now launches automatically, destination is determined by your selected dimension
- Portal deals additional fire damage if it's been launched with Nether destination
- Void:
- Void Step will bring you back to your last location if you teleport away with the spectator bar
- Increased Charging Voids cooldown to 9 seconds (still increases with usage)
- Increased Void Steps cooldown to 6 seconds (still increases with usage)
- Void Bullet now sets a 2 second cooldown if you damage a mob with the bullet
- Black Hole will now dissapear after 30 seconds even if it wasn't loaded during that period
- Black Hole will now kick out mobs after they've been there for 25 seconds
- Black Holes are bigger now
- Fire:
- Severly decreased mana drain from using Extinguish
- Fire Barrage:
- Now deals damage accurately (idk it was bugged previously idk why)
- Decreased the offset from your position of launched projectiles
- Charges new projectiles faster
- Projectiles now curve more based on their lifetime
- Updated projectile hit visuals
- Flame now drains exactly 5 mana per use, additional 10 if you cook an item
- Healing:
- Heal heals more health if held for longer
- Death:
- Death Scythe:
- Wither Effect attack has a 0.5 second cooldown
- Dash cooldown will only increase with amount of Death Scythes in hotbar instead of entire inventory
- Ice Launch now unlocks properly | FIGHTING STYLES:
- Sword Style:
- Slashes now correctly redirect arrows and projectiles
- Katanas can now actually break by slashing solid blocks if taken enough damage
- Katanas can now break glass
- Reworked "Running Combo"
- The longer are you running, the faster you'll slash
- Added ability to "perfect slash", when using a sword style ability, right clicking just before the slash will amplify its damage
- Added Awakening:
- To enter the awakening, land at least 3 perfect slashes in a row and land a charged perfect slash
- Length scales by how many perfect slashes have you landed in a row
- Decreases windups, cooldowns and mana costs
- Increases damage and speed by 65%
| MOBS & NPCs:
- Prevented Pemc from displaying a wandering trader
- Cherry Guards
- Are slower and they spawn weakened
- Won't target each other
- Won't damage each other
| ITEMS:
- Remodeled and retextured Sword of The Mountain
- Rainbow Paper on Katanas won't be consumed upon usage and will be usable even on katanas with skins - in creative gamemode
- Changed items which Paradise Traders want for scrolls
- Item Abilities:
- Added cooldowns
- They now activate on single shift-click usage
- Cooldowns will scale up if you have more items with abilities in your hotbar
- If used with Fighting Styles, cost is 50% lower
- Removed descriptions
- Made the ability displays prettier (holy beloved gradients <3)
- Item Ability Appliers:
- Can now only apply abilities to items if they're single in a slot
- Now require double-shift click to apply to an item
- Added a warning text before applying the ability
- Added "Cherry Blessing" item ability which spawns Cherry Guards (unobtainable yet)
| WORLDGEN AND STRUCTURES:
- Cherry Houses:
- Cherry Guards are weaker right after spawning
- Cherry Guards spawn further away from the player
- Decreased the range from which guards spawn
- Added big rare lakes
- Fixed extreme squid spawn in pine kingdom
- Pine Kingdom:
- Updated biome colors
- Removed oak trees, replaced with new spruce trees
| OTHER:
- Mobs and players when going back to previous dimension (from ex. Black Hole), now supports custom dimensions
- "Power Info" in the menu, now shows you just your current power
- Switching slots will now clear your previous displayed ability/actionbar
- Added new "Update Item" button to Settings in the menu used to update katanas, gauntlets and fix item abilities not working on modern versions
- Added damage indicators to some abilities, toggleable with gamerules (off by default)
- Fixed calcite guards not spawning
- Fixed "/function a:gamerule/all_gamerules" not being able to click to change
- Fixed particles left by some abilities like Phase
- Fixed barrier blocks (like leaf blocks from Leaf Shield)
- Fixed bugs
- Moved all commands from "function a:commands/" to "function a:"
- Renamed "function a:gamerule/all_gamerules" to "function a:gamerule/all"
- Added 11 new gamerules, accessible by "function a:gamerule/all"
- maxTimeStopTime
- maxAccelerationLvl
- maxAcceleratedTime
- gravityFieldPullBlocks
- damageIndicators
- harpieWingsBoost
- teamNicknames
- startMaxCopiedAbilities
- maxCopiedAbilities
- startMaxMana
- startAbilityPoints
- Removed sendCommandFeedback, command feedback is set to false only on first load of the datapack
- Added descriptions for each gamerule when hovered in "function a:gamerule/all"
- Added "/function svm_ep:system/reset_cds" to fully reset the cooldown system (in case of rare bugs)
- Added "/function a:toggle_power_obtainment" to change which powers can be obtained by scrolls/golden flesh
- Made it easy to add custom abilities (like existing Hollow Purple)
- Made it easy to add custom item abilities (like existing Phasing Distortion or Lightning Flash)
- Power Chooser is now data driven making it easy to add new powers into the chooser
- Rolled power from Golden Flesh is now data driven
| KNOWN ISSUES:
- Old items with abilities (Piercing Thorns, Phasing Distortion, Lightning Flash etc.) won't function any longer
- Old Death Scythes won't give wither effect on attack
- Old Power Scrolls won't work
Files
Metadata
Release channel
ReleaseVersion number
1.75+modLoaders
Game versions
1.21.5–1.21.6Downloads
12Publication date
June 20, 2025 at 1:12 PMPublisher

LordGacie
Owner