| SVM POWERS 1.75 Jack of All Trades update
| POWERS:
- Added Copy (obtainable via golden flesh)
- Copy
- Armadillo Armor
- Underwater Adaptation
- Night Vision
- Fireball
- Fire Adaptation
- Wind Charge
- Poisonous Bite
- Heart of The Creaking
- Self-Destruct
- Guardians Watch
- Dragons Breath
- Teleportation
- Fangs of The Mansion
- Invisibility
- Mushroom Refill
- Shulker Bullet
- Cobweb Launch
- Sonic Boom
- Withering Touch
- Wither Head
- Phase
- Lightning
- Flora
- Slime
- Explosion
- Ice
- Gravity
- Harpie
- Dimension Traveler
- Fire
- Void
- Time
- Healing
- Death
- Flora:
- Phasing Moss now works on Pale Moss
- Trees:
- Added vines to Jungle and Mangrove variants
- Mangrove variant now grows roots
- Decreased Wooden Branch damage by half
- Forestify:
- Increased cooldown from 1 to 3 minutes
- Added bushes and more bamboo when using with Jungle climate
- Mangrove Tower when charging and looking down will generate the tower in front rather than at cursor upwards
- Explosion:
- Explosion:
- If the user isn't on ground, will launch the user from the explosion
- XP Level no longer increases damage
- The further away the mob is, the less damage it will get
- Time:
- Time Stop:
- Capped max length to 10 seconds
- Added windup before stopping, the more time you want to stop, the longer it gets
- Added configurable max length (default is 200 ticks/10 seconds)
- Acceleration:
- Added configurable max level (default is 90/10x/1000% acceleration)
- The UI displays your total speed acceleration instead of additional
- Decreased speed and cost of increasing acceleration length
- Capped max length to 120 seconds
- Added configurable max length (default is 1200 ticks/60 seconds)
- Acceleration now fully resets on death
- Acceleration decreases faster
- Gravity:
- Gravity Field:
- Added new pretty particles around
- Tweaked previous particle range and sizes
- They can now pull blocks, turned off by default
- Only castor is now immune to gravity fields
- Strengthen:
- Increased cost for enlarging Gravity Fields, it now scales up with mobs inside and it's current size exponentially
- Ground Variant is now a projectile that activates after 0.5 seconds, break blocks and strengthens gravity of mobs closeby
- Increased cooldown for the ground variant
- Manipulation:
- Increased cost when used, scales up with mobs, floating blocks inside and strength/size exponentially
- Can now manipulate Gravity Blasts direction
- Can now manipulate Gravity Strengthen direction (ground variant)
- If used with "Low Gravity", will "Compress" the gravity field: - Compressed Gravity Fields cannot be manipulated - Compressed Fields get smaller faster, but they stay at lower sizes - Compressed Fields will stay for 10 seconds
- Revert now amplifies your gravity by -1, rather than previous -0.5
- Harpie:
- Added "Feather Manipulation" which launches Razor Feathers to your cursor location
- Razor Feathers now stay on ground
- Wings (experimental, off by default)
- When flying, holding Right/Left keys will slightly move you that direction, holding both just gives you speed boost
- Feather Lift now spawn Razor Feathers on ground
- Grabbed mobs will be grabbed for shorter ammount of time if they were being damaged while grabbed
- Dimension Traveler:
- Added "Destination" ability, used to select your dimension
- Dimensional Gate now launches automatically, destination is determined by your selected dimension
- Portal deals additional fire damage if it's been launched with Nether destination
- Void:
- Void Step will bring you back to your last location if you teleport away with the spectator bar
- Increased Charging Voids cooldown to 9 seconds (still increases with usage)
- Increased Void Steps cooldown to 6 seconds (still increases with usage)
- Void Bullet now sets a 2 second cooldown if you damage a mob with the bullet
- Black Hole will now dissapear after 30 seconds even if it wasn't loaded during that period
- Black Hole will now kick out mobs after they've been there for 25 seconds
- Black Holes are bigger now
- Fire:
- Severly decreased mana drain from using Extinguish
- Fire Barrage:
- Now deals damage accurately (idk it was bugged previously idk why)
- Decreased the offset from your position of launched projectiles
- Charges new projectiles faster
- Projectiles now curve more based on their lifetime
- Updated projectile hit visuals
- Flame now drains exactly 5 mana per use, additional 10 if you cook an item
- Healing:
- Heal heals more health if held for longer
- Death:
- Death Scythe:
- Wither Effect attack has a 0.5 second cooldown
- Dash cooldown will only increase with amount of Death Scythes in hotbar instead of entire inventory
- Ice Launch now unlocks properly | FIGHTING STYLES:
- Sword Style:
- Slashes now correctly redirect arrows and projectiles
- Katanas can now actually break by slashing solid blocks if taken enough damage
- Katanas can now break glass
- Reworked "Running Combo"
- The longer are you running, the faster you'll slash
- Added ability to "perfect slash", when using a sword style ability, right clicking just before the slash will amplify its damage
- Added Awakening:
- To enter the awakening, land at least 3 perfect slashes in a row and land a charged perfect slash
- Length scales by how many perfect slashes have you landed in a row
- Decreases windups, cooldowns and mana costs
- Increases damage and speed by 65%
| MOBS & NPCs:
- Prevented Pemc from displaying a wandering trader
- Cherry Guards
- Are slower and they spawn weakened
- Won't target each other
- Won't damage each other
| ITEMS:
- Remodeled and retextured Sword of The Mountain
- Rainbow Paper on Katanas won't be consumed upon usage and will be usable even on katanas with skins - in creative gamemode
- Changed items which Paradise Traders want for scrolls
- Item Abilities:
- Added cooldowns
- They now activate on single shift-click usage
- Cooldowns will scale up if you have more items with abilities in your hotbar
- If used with Fighting Styles, cost is 50% lower
- Removed descriptions
- Made the ability displays prettier (holy beloved gradients <3)
- Item Ability Appliers:
- Can now only apply abilities to items if they're single in a slot
- Now require double-shift click to apply to an item
- Added a warning text before applying the ability
- Added "Cherry Blessing" item ability which spawns Cherry Guards (unobtainable yet)
| WORLDGEN AND STRUCTURES:
- Cherry Houses:
- Cherry Guards are weaker right after spawning
- Cherry Guards spawn further away from the player
- Decreased the range from which guards spawn
- Added big rare lakes
- Fixed extreme squid spawn in pine kingdom
- Pine Kingdom:
- Updated biome colors
- Removed oak trees, replaced with new spruce trees
| OTHER:
- Mobs and players when going back to previous dimension (from ex. Black Hole), now supports custom dimensions
- "Power Info" in the menu, now shows you just your current power
- Switching slots will now clear your previous displayed ability/actionbar
- Added new "Update Item" button to Settings in the menu used to update katanas, gauntlets and fix item abilities not working on modern versions
- Added damage indicators to some abilities, toggleable with gamerules (off by default)
- Fixed calcite guards not spawning
- Fixed "/function a:gamerule/all_gamerules" not being able to click to change
- Fixed particles left by some abilities like Phase
- Fixed barrier blocks (like leaf blocks from Leaf Shield)
- Fixed bugs
- Moved all commands from "function a:commands/" to "function a:"
- Renamed "function a:gamerule/all_gamerules" to "function a:gamerule/all"
- Added 11 new gamerules, accessible by "function a:gamerule/all"
- maxTimeStopTime
- maxAccelerationLvl
- maxAcceleratedTime
- gravityFieldPullBlocks
- damageIndicators
- harpieWingsBoost
- teamNicknames
- startMaxCopiedAbilities
- maxCopiedAbilities
- startMaxMana
- startAbilityPoints
- Removed sendCommandFeedback, command feedback is set to false only on first load of the datapack
- Added descriptions for each gamerule when hovered in "function a:gamerule/all"
- Added "/function svm_ep:system/reset_cds" to fully reset the cooldown system (in case of rare bugs)
- Added "/function a:toggle_power_obtainment" to change which powers can be obtained by scrolls/golden flesh
- Made it easy to add custom abilities (like existing Hollow Purple)
- Made it easy to add custom item abilities (like existing Phasing Distortion or Lightning Flash)
- Power Chooser is now data driven making it easy to add new powers into the chooser
- Rolled power from Golden Flesh is now data driven
| KNOWN ISSUES:
- Old items with abilities (Piercing Thorns, Phasing Distortion, Lightning Flash etc.) won't function any longer
- Old Death Scythes won't give wither effect on attack
- Old Power Scrolls won't work
| SVM POWERS 1.74 THE CREAKING update
| POWERS:
- Lightning Power:
- Added a passive when it's thunder
- Added a passive when in water
- Passives are in the menu
- Death Power:
- Decreased damage of Cleaving Cut from 62 to 42 (at max charge)
- Dimension Traveler:
- Fixed not being able to select the dimension with Dimensional Gate
- Removed the "Transition" ability (which did absolutely nothing)
- Ice Power:
- Overhauled the Freezing Touch ability:
- Made a prettier display of the frozen mob
- Attacking a frozen mob will shatter the ice faster
- Added extra damage (1.5x +5 damage) when frozen mob is hit by the Ice Breaker
- Ice Creation now freezes water
- Raised cooldown of Icy Tongue (from 1 to 7 seconds at start)
- Raised cooldown of Iceberg (from 1 to 4 seconds at start)
- Launch Ice:
- When holding the ice, and selecting the "Shatter Ice" ability, will shoot ice shards
- Harpie:
- Wings:
- Made a custom texture for the wings
- Can no longer replace your current chestplate (was a bug)
- Flora:
- Added "Pale Climate" which interacts with abilities which interact with selected climate
- Added items from 1.21.5 to Item Creation ability (Flora, Forest, Plains, Desert, Birch)
- Added new "Heart of The Creaking" for Pale climate
| OVERHAULED SWORD STYLE
- Removed old forms system
- Forms system is now simple selection between Slash, Dash, Triple Combo, Jump, Running Combo (however you need to unlock each one)
- You can make the ability charged by shifting when activating the ability
- Slash type is now dependent on what keys are you pressing on the moment of slash activation
- Sword Style abilities are now "learnable" (basically you can't rid of them and you need to learn it once)
- Sword Style abilities are now displayed in advancement tab (along with their activation)
- Cooldown and cost scales by 7/3 when using the charged variant
- 360 and Stab slashes no longer break solid blocks (excluding some like pumpkins)
- 360 slash now increases damage if closer
- Made the FOV effects shorter
- Katanas can break if you slash a solid block, hitting a mob will prevent the sword breaking
| MOBS & NPCs
- Flora user zombies can now use any flora ability
| ITEMS:
- Thunder Hammers now don't destroy by picking them next to a lightning (basically they dont dissapear)
| STRUCTURES:
- Fixed colloseum block spawning without a proper model
- Fixed loot and added additional loot to:
- Cold Temples
- Crow Cottages
- Cobble Hammers
- Crimson Pedestals
- Colosseums
| OTHER:
- Fixed bugs related to spawning tnt (like explosion train spawning tnt)
- Fixed Thunder Gods messages when spawning and on death
- Fixed Menu's ability unlocking costs to be accurate
- Fixed Pemc not having the Phasing Scroll trade
| KNOWN ISSUES:
- Old sword ability items won't work
- Players from previous versions will lose the Sword Mastery advancement (they can regain it by using a sword style scroll)
| SVM POWERS 1.73 1.21.5 update
| POWERS:
- Updated Flora Powers:
- Destroy Log now interacts with pale wood
| OTHER:
- Decreased performance issues caused by many items on ground
| ISSUES:
- Fire Arrow Scroll (from previous versions) won't work
- Nunchucks won't work
- Old Katanas and Gauntlets won't work