| SVM POWERS 1.73 1.21.5 update
| POWERS:
- Updated Flora Powers:
- Destroy Log now interacts with pale wood
| OTHER:
- Decreased performance issues caused by many items on ground
| ISSUES:
- Fire Arrow Scroll (from previous versions) won't work
- Nunchucks won't work
- Old Katanas and Gauntlets won't work
SVM POWERS 1.72 LIFE OR DEATH update
| ADDED SHARPENING
- You can now upgrade your katanas with Sharpening Pebble over a grindstone
- Failing a sharpening will decrease your durability and get rid of the 10% damage amplifier you get after 1st sharpening
| POWERS:
- Added Healing Powers:
- Heal
- Regenerational Aura
- Marking
- Health Spread
- Helping Hand
- Immortality
- Added Death Powers:
- Summon Scythe
- Life Drain
- Cleaving Cut
- Memento Mori
- Death Compass
- Updated Dimension Traveler Powers:
- Front-Gates now have a distance limit of 120 blocks
- Dimension Punch deals 2/3 of original damage
- You need to visit the dimension first in order to make it one of your destinations (excluding overworld and cherry island)
- Dimensional Gate consumes projectiles as well
- Added cosmetic particles for Time Powers
- pdated Slime Powers:
- Slime Spit has new visuals
- Slime Blocks are now temporary
- Added visuals for slime blocks
- pdated Flora Powers:
- Phasing Moss now interacts with leaf blocks
- Forestify now has more randomized tree sizes
- Forestify now spawns vegetation from selected climate
- Updated Gravity Powers:
- Upgraded sounds for Gravity Field
- Added Repel Zone (obtainable via Paradise Trader)
| FIGHTING STYLES:
- Sword Style:
- Non players deal 50% less damage (swordsmen zombies)
- Damage is now also increased if you slash more parts of the mob
| MOBS AND NPCs:
- Paradise Trader:
- Now sells Repel Zone scrolls
- Now sells every item ability scroll
- Decreased prices for Katanas, Gauntlets and Ice Breakers
- Increased Scroll prices
- Cherry Katanas (in Cherry Houses) now spawn Cherry Guards around nearby players
| ITEMS:
- Using Rainbow Paper on a Katana now merges with the previous Katana (like Item Abilities)
- Battle Bamboo is now usable without powers
- Added Time, Healing and Death Scroll craftings
- Added Sharpening Pebble, crafted with 3 tuff and 1 diamond (you unlock the recipe by crafting a katana)
| STRUCTURES AND WORLD GENERATION:
- Reworked the Plains biome in Paradise dimension
- SLIGHTLY updated Paradise terrain (overall made more like big hills and i think its better than it used to)
- Decreased frequency of spawning structures:
- Cold Temple
- Crow Cottage
- Cobble Hammer
- Clock Tower
- Increased frequency of spawning structures:
- Calcite Ruins
- Cherry House
| ADVANCEMENTS:
- Added "Pillar of The Team"
- Added "To how it once was..."
- Renamed "Kaboom!" to "Glorious King"
| QUALITY OF LIFE AND OTHER:
- Added "/function a:gamerule/all_gamerules" for easier managment of gamerules
- Removed the duplicate of the "How to change a power" question in FAQ
- Increased performance
- Increased performance again
- Fixed Charging Void being unusable without commands
- Hopefully fixed abilities bugging when on death
- Junglification stops if user loses their Flora powers
- Junglification resets on death
- Players when dying after time stop, aren't stopped any longer
- Time stop doesn't affect players in spectator
| ISSUES:
- Fire Arrow Scroll (from previous versions) won't work
- Nunchucks won't work
- Old Katanas and Gauntlets won't work
SVM POWERS 1.72 LIFE OR DEATH update
| ADDED SHARPENING
- You can now upgrade your katanas with Sharpening Pebble over a grindstone
- Failing a sharpening will decrease your durability and get rid of the 10% damage amplifier you get after 1st sharpening
| POWERS:
- Added Healing Powers:
- Heal
- Regenerational Aura
- Marking
- Health Spread
- Helping Hand
- Immortality
- Added Death Powers:
- Summon Scythe
- Life Drain
- Cleaving Cut
- Memento Mori
- Death Compass
- Updated Dimension Traveler Powers:
- Front-Gates now have a distance limit of 120 blocks
- Dimension Punch deals 2/3 of original damage
- You need to visit the dimension first in order to make it one of your destinations (excluding overworld and cherry island)
- Dimensional Gate consumes projectiles as well
- Added cosmetic particles for Time Powers
- pdated Slime Powers:
- Slime Spit has new visuals
- Slime Blocks are now temporary
- Added visuals for slime blocks
- pdated Flora Powers:
- Phasing Moss now interacts with leaf blocks
- Forestify now has more randomized tree sizes
- Forestify now spawns vegetation from selected climate
- Updated Gravity Powers:
- Upgraded sounds for Gravity Field
- Added Repel Zone (obtainable via Paradise Trader)
| FIGHTING STYLES:
- Sword Style:
- Non players deal 50% less damage (swordsmen zombies)
- Damage is now also increased if you slash more parts of the mob
| MOBS AND NPCs:
- Paradise Trader:
- Now sells Repel Zone scrolls
- Now sells every item ability scroll
- Decreased prices for Katanas, Gauntlets and Ice Breakers
- Increased Scroll prices
- Cherry Katanas (in Cherry Houses) now spawn Cherry Guards around nearby players
| ITEMS:
- Using Rainbow Paper on a Katana now merges with the previous Katana (like Item Abilities)
- Battle Bamboo is now usable without powers
- Added Time, Healing and Death Scroll craftings
- Added Sharpening Pebble, crafted with 3 tuff and 1 diamond (you unlock the recipe by crafting a katana)
| STRUCTURES AND WORLD GENERATION:
- Reworked the Plains biome in Paradise dimension
- SLIGHTLY updated Paradise terrain (overall made more like big hills and i think its better than it used to)
- Decreased frequency of spawning structures:
- Cold Temple
- Crow Cottage
- Cobble Hammer
- Clock Tower
- Increased frequency of spawning structures:
- Calcite Ruins
- Cherry House
| ADVANCEMENTS:
- Added "Pillar of The Team"
- Added "To how it once was..."
- Renamed "Kaboom!" to "Glorious King"
| QUALITY OF LIFE AND OTHER:
- Added "/function a:gamerule/all_gamerules" for easier managment of gamerules
- Removed the duplicate of the "How to change a power" question in FAQ
- Increased performance
- Increased performance again
- Fixed Charging Void being unusable without commands
- Hopefully fixed abilities bugging when on death
- Junglification stops if user loses their Flora powers
- Junglification resets on death
- Players when dying after time stop, aren't stopped any longer
- Time stop doesn't affect players in spectator
| ISSUES:
- Fire Arrow Scroll (from previous versions) won't work
- Nunchucks won't work
- Old Katanas and Gauntlets won't work
- Basically every old custom texture won't work (versions 1.21.4+)
SVM POWERS 1.7 Timeless update
| ADDED ABILITY POINTS:
- Replaced Experience Levels with Ability Points in ability unlocking
- Players get 10 ability points at start
| POWERS:
- Time:
- Added Time Skip
- Added Timestamp
- Added Rewind
- Made time powers obtainable via golden flesh
- Overall completed Time Powers
- Lightning:
- Electric String looks better now
- Flora:
- Increased cooldown on Mangrove Tower
- Explosion:
- Earth Destroyer (explosion staff ability)
- Now creates blocks around (magma,fire etc)
- Raised cooldown
- Added damage to mobs around
- Raised mana cost from 10 to 250
- Ice:
- Ice Slide is now a toggleable ability which boosts your speed on ice
- Added Ice Tongue which follows your cursor and places temporary ice
- Added Freezing Touch ability which freezes your next attacked mob
- Void:
- Updated all projectile visuals so they look like more like black holes
- Added messages when trying to cast the move on cooldown and if the player is using another move
| FIGHTING STYLES:
- Removed the | - + - | above your cursor when style is active
- Changed the sounds of changing forms
- Sword Slashes now accurately break blocks
| MOBS AND NPCs:
- Added Paradise Trader
| ITEMS:
- Added Smash ability for Ice Breaker on right-click
- Added Regular, Golden and Silver Duck gauntlet skins
- Added Fire Arrow Scroll (obtainable from Paradise Trader)
| STRUCTURES AND WORLD GENERATION:
- Paradise: -Raised water level from 61 to 73
- Updated terrain generation
- Added Pine Kingdom biome
- Paradise Connectors, Crow Cottages, Colloseums and Cold Temples now spawn in Pine Kingdom
- Cold Temples now spawn only in Pine Kingdom
| ADVANCEMENTS
- Added Business of The Paradise
- Wonderful Journey now requires visiting Pine Kingdom
| QUALITY OF LIFE AND OTHER
- Added gamerule for block replacement (example: fire cant place magma, slime cant place slime blocks)
- Added gamerule for spawning Paradise Traders
- Updated the info on Phase Scroll obtainment in menu
- Slightly updated menu visuals
- Menu now displays ability points
- Updated in-game FAQ
- Included Ability Points in new FAQ
- Unlock Buttons now tell if the ability is unlocked or you don't have the points
SVM POWERS 1.62 update
| POWERS:
- Updated Harpie:
- Wings ability no longer drains mana
- Having Wings on decreases fall damage by 75%
- Descreased cost of holding Razor Feather
- Decreased cooldown of Razor Feater
- Descreased mana cost of Ultra Jump (50 -> 25)
- Added Feather Lift ability
- Added Grab ability
- Updated Fire:
- Added Fire Arrow ability (wip, no obtainment)
- Blaze now deals damage to mobs on fire in range
- Added Time Powers (wip)
- Time Stop
- Acceleration
| ITEMS:
- Lowered Golden Steak drop
- Added crafting recipe for wooden katana
- Recipes now display their item in crafting recipe
| STRUCTURES AND WORLD GENERATION:
- Added Connector of The Paradise structure
| ADVANCEMENTS
- Added Golden Activation
| MOBS AND NPCs
- Made mobs with powers use their abilities less
| QUALITY OF LIFE AND OTHER
- Added new options for settings:
- Shift click is now registered whenever you can shift or not (inside blocks/gliding/swimming)
- Fixed incorrect obtainment for Ice Power abilities
- Made explosions or overall terrain damage look more natural/spherical
- Added gamerules for spawning mobs with powers/fighting styles
- Added gamerules for adjusting power/fighting style mob spawnrates
SVM POWERS 1.611 update
| POWERS:
- Gravity:
- Overall made the power less mana draining
- Strengthen and Manipulation no longer changes the colour of Gravity Fields
- Pull now pulls mobs and/or items on cursor
- Strengthen now keeps on doing the same action instead of changing (for example: now if you look at a gravity field it will only strengthen the field and not affect mobs which get in the way)
- Strengthen used on mobs will give increased cooldown
- Manipulation now drains a lot less mana
- Replaced Anchor with Revert:
- Placed Gravity Field will repel instead of pulling
- Punching a mob will revert its gravity
| ITEMS:
- Every katana deals the same damage and has the same windup
| QUALITY OF LIFE AND OTHER
- Fixed incorrect obtainment for Ice Power abilities
SVM POWERS 1.61 update
| POWERS:
- Gravity:
- Overall made the power less mana draining
- Strengthen and Manipulation no longer changes the colour of Gravity Fields
- Pull now pulls mobs and/or items on cursor
- Strengthen now keeps on doing the same action instead of changing (for example: now if you look at a gravity field it will only strengthen the field and not affect mobs which get in the way)
- Strengthen used on mobs will give increased cooldown
- Manipulation now drains a lot less mana
- Replaced Anchor with Revert:
- Placed Gravity Field will repel instead of pulling
- Punching a mob will revert its gravity
| ITEMS:
- Every katana deals the same damage and has the same windup