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  • Some boss attacks can no longer be shielded
  • Blaze king fixes
  • Strength on zombies that were spawned in on world generation no longer turns them into giants (modded players, unintentional naturally spawning giants are finally gone!)
  • Illusioner defeat advancement now works
  • Small optimizations
  • Remove RNG namespace and usage of it as it was causing creation of random area effect clouds

Updated to 1.20! Changes made for 1.20 compat below

  • Smithing Table recipe updated to the new template based system (still uses same ingredients though!)
  • Ugpraded predicates alternative to 1.20 (now any_of)

Non 1.20 changes

  • Ultris root advancement no longer displays in chat or in toast
  • Fixed a bug with playing boss music
  • Fixed a major bug which could cause the accumulation of area effect clouds with the Sanctum Keeper soul gradually and sped up with damage
  • Fixed a bug that caused console logs to show messages untranslated
  • Fixed a major bug which could cause the accumulation of area effect clouds with the Sanctum Keeper soul gradually and sped up with damage
  • Tidied up the tick.mcfunction file by removing some lines and moving other lines to branched functions
  • Ultris clocks are now organized into one folder
  • 0.5 seconds of extra time added to the final Corrupted Enderman phase in between corrupt orb cycles
  • Illusioner health lowered from 200.0f -> 140.0f
  • Fixed some translation issues with Ultris
  • Changed the category heading text in the admin menu
  • When using my other project "Refined Advancements" enderman killed in the Sanctum storage room no longer count for the "Frightening Fist Fight" advancement
  • Explosions from bosses can now be protected against with the blast protection enchantment

5.6.8 Mod

by limesplatus on Mar 29, 2023
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  • Ultris damage system has been revamped. Now using the /damage command, this damage system accurately calculates damage, and good news, if you're wearing armor against a boss, the armor will actually protect you! Along with this you'll notice death messages will often say the boss that killed you.
  • New Ultra Wither attack; Ultra Dash! This new move has the Ultra Wither charge up, and then rush forward dealing damage and also clearing out blocks in its way
  • New Sanctum Room; The library! This room used to be part of the scraped Fortified Sanctum and now returns in the normal sanctum
  • The Illusioner code has been rewritten from scratch! Along with this the Illusioner also has a new attack which will give you blindness if you get too close.
  • Sanctum common loot table has been heavily changed. Echo shards are no longer found in sanctums, an enchanted book will appear as a 33% chance, a treasure item like a gapple a 25% chance, and a 15% chance of finding a disc (11, stal, ward, or mall). The Sanctum Lab loot table has also been slightly changed.
  • Blaze King Explosion now deals higher damage depending on how close to the blast you are
  • Corrupted Enderman teleport and illusioner teleport is no longer bugged and particles display correctly
  • Corrupted Enderman now only drops an Ominous Pearl, no longer does it also drop a regular pearl
  • Phantom Swarms no longer spawn if you're inside the Shulker Stone end pyramid or in end cities
  • Fixed a bug with Sanctum path generation where a overworld stone would be placed in the middle of the path
  • Multiple changes to the Sanctum Lab; the room design is a bit more interesting and the Corrupter machine animation has been improved. Additionally, to create Corrupt Dust you must also pull the lever on the Corrupter to create it.
  • Souls exiting the sanctum animation improved

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limesplatus

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