- Re-Implemented the Scythe as promised. Though, it is not exactly finalized yet and is still open for improvements.
- Scythes now are based on harvesting scythes, which are typically used for agricultural means for harvesting crops and grass, with their tall structure allowing easy harvesting without needing to bend down.
- Added the "Tethering" trait, which basically reverses knockback and pulls the target towards you rather than push them, as well as resetting their momentum.
- Read more about scythes in the datapack's description.
- Very minor tweaks to improve efficiency in the datapack's development were traced down.
- Completely changed how the pack functions internally. Almost every aspect of it has been changed/modified and an increase in performance should be noticeable.
- Changed the name of the Molding Bench to be Assembly Station. A more fitting name.
- Changed the way items are crafted, Rather than using a 3x3 Grid with no output slot, It now functions almost like a normal crafting table.
- Reworked a number of weapons, Most prominent one being the longbow: Long bows now require Half a second more than a normal bow to fully draw. Long bows deal 1.5x The base amount of a normal bow and travel An extended distance. Long bows can also be used as make-shift wooden swords that have natural knockback and can push enemies far when in a pinch. A bunch of extra info is noted on the weapon as well. Battle Axes now have an additional trait Edged II Trait. Halberds now deal An extra point of damage more than the last update. Scythes Are now removed, Or I better say Rebranded to be Sickles, They also have the Lethal I Trait now. So here's that. (DONT WORRY SCYTHES WILL COME BACK IN A BETTER WAY)
- A few new features were added to the debug menu.
- The command prompt is now removed, And it's functions will be moved to the debug menu. (Currently doesn't work)
- The advancements have been shuffled around and organized in a more progressive way, As well as adding a new one. And renaming a few others.
- Skeleton, Stray, Bogged and wither skeleton now have a chance to carry a long bow around.
- Changed percentages of mobs carrying weapons.
- The Two handed trait now reduces attack speed more than the previous update, And no longer relies on the mining fatique effect.
- Recipes of some weapons was changed. (Check the gallery)
- The resourcepack has been completely reworked in accordance with the new meta. And made in a much simpler and time efficient way.
- The Assembly station also has a new model and texture, It isn't the final one and will be changed in the next update for FPS issues.
- The lance's texture has been reworked completely, And I intend to keep it as the final look, Or maybe do small adjustments or improvements if someone suggests them.
- Most textures have been optimized better. Many unnecessary files and folders were removed.
- This is a Hot-fix for a crucial bug in version 1.5.1, Since quite a few people asked me to fix it.
- Weapons now do damage as intended, and all attributes function perfectly.
- Lances behavior is now also fixed. And grant the right buffs.
- Issues with mobs not spawning with the custom weapons has also been fixed.
- Addedd the ability for lances and any weapon with the accelerating trait to be used on a horse or camel's back.
- Fixed countless crucial bugs like command prompt issues, Weapon recipe problems and attributes ..etc
- Removed some lingering files and added small enhancements to some trait detections.
- Updated the pack to 1.21.2-1.21.3
- Overhauled how shields work. From now on, Shields can be disabled without the use of an axe. For more insight read the shields section in the datapack description.
- Fixed bugs related to different aspects of the datapack.
- Minor texture fixing for some models.
The datapack is made for versions 1.21-1.21.1, But it should still work just fine for versions 1.21.2-1.21.3
- Added new crafting elements, Plates and heavy plates.
- Recipes for the Halberd, Katana and Claymore have changed slightly. And require the aforementioned plates.
- The traits: Protective, Steady Have been removed. But their effects on the weapons stayed the same.
- All weapons now have custom reach. Depending on how tall they are.
- All weapons are now classified into groups. Which will become important in the following updates. Groups such as: Swords, Axes, Blunt, Polearm, Shields, Bows, Crossbows.
- The Agile trait has been removed completely.
- Daggers now have the Lethal III trait.
- Battle axes have had texture reworks.
- The achivement tab was slightly changed.
- The command prompt has been reorganized and is easier to use.
- Removed a lot of unused files which aren't supposed to stay.
- Fixed a few bugs.
- Completely overhauled the datapack's way of functioning from the inside. Allows for quicker and more effecient updating. As well as new features.
- Changed the way traits work.
- The accelerating trait now goes in 6 different stages. Rather than the 3 stages prior.
- The trait "Narrow" has been renamed to "Flexible"
- Traits: Narrow and Lethal had bugs related to the weapon shifting from its place weirdly when doing criticals. Not anymore
- Textures for Katanas and Rapiers were changed.
- Added the newly introduced debug menu. More exciting features will come to it soon.
- Added the ability to apply any trait of your choice onto the item held in main hand. (can be found in the previously mentioned debug menu)
- Commands for troubleshooting and uninstallation were added in the debug menu.
- The advancements tab has been reworked and reorganized. Changed the look of it from the old mangrove planks to smooth stone blocks. Not final
- Fixed countless bugs presented in previous updates.
- Removed older files that made some mess in the datapack. Related to the old system of netherite application. And the previously added traits: "Neglecting" and "Obsolete"
Please note that this update counts as an update for me more than it is for the user. As newer features such as the upcoming armors and weapons. Will be easier to code now. Be patient though ;>