Changes
1.21.11 requires changes that need a new version entirely which is ready for release, I'm just waiting for full release.
DIRECT CHANGES TO THE WITHER
- During the First Phase (300HP-600HP) the Wither will move away from players to maintain its distance and have more effective attacks.
- Skulls shot by the Wither have been buffed further as dangerous (blue) skulls will now have a bigger explosion doing quite a bit more damage than before leaving smoke behind.
- Wither now has less armour during the first phase and increased armour during the second phase.
- Converted Skeletons now carry bows since the mobs they convert from have bows.
- Changes to the amount of Blazes spawned during midpoint
- <5 Players = 10 Blazes
- <10 Players = 20 Blazes
- >10 Players = 30 Blazes
CHANGES TO ATTACKS
- A swarm of smaller wither skeletons will spawn at 150HP helping the Wither deal with close range attackers.
- The Wither will now regularly shoot a burst of skulls directly at the nearest player, additionally, the skull it shot at the player in earlier versions will now be a slow fire shot marked as dangerous
Fixes
- Fixed Wither destroying bedrock in very specific cases
- Reduced volume on enraged skulls they were incredibly loud at 100%
Enjoy! 😎
🐞<- That's a bug!!!
Changes
- Reworked how the wither is detected, will now work with wither's spawned through: Spawn Egg or /Summon
Regardless of this change, the Wither can still only be spawned once at a time. If a player tries to summon another while one already exists, it will play a sound, send a message to the nearest player that only one can exist, and return the skulls and soul sand.
- Added very minimal ambient particles (ash) around the Wither.
- Compatibility with 1.21.9 is complete just use 1.21.5+ and it should work fine!
Fixes
- Fixed destruction toggle not working as intended #24
- Fixed multiplayer breaking some functions at spawn (hopefully for the last time)
Keep any bugs and issues coming, please follow the template provided by GitHub!


