- There's now an in-game Book to change settings!
In creative mode, use "/function sklps:config" to get the book. You can increase XP amount, disable and enable stuff.
- Improved Harvest System (Right-Click Harvest)
- No more text when harvesting
- Fixed a major bug that would reset your scoreboards and advancements
- Fixed some advancements with incorrect trigger number
- New icon / New file name
- Some minor code improvements
- There's now an in-game Book to change settings!
In creative mode, use "/function sklps:config" to get the book. You can increase XP amount, disable and enable stuff.
- Improved Harvest System (Right-Click Harvest)
- No more text when harvesting
- Fixed a major bug that would reset your scoreboards and advancements
- Fixed some advancements with incorrect trigger number
- New icon / New file name
- Some minor code improvements
- It now supports Right-Click Harvesting!!
- Feedback Sound is now disabled by default
- Added translation for advancements (PT-BR only)
- Nerfed XP bonus from late game advancements (it was too much)
- Advancements grants are now delayed to improve perfomance
- Reworked the horrible "Tick Clock" I've made
- To improve compatibility with other mods and datapacks Scoreboards and Tags naming scheme was changed
- Added Config file for easier tunning
- Lots of minor code improvements
- It now supports Right-Click Harvesting!!
- Feedback Sound is now disabled by default
- Added translation for advancements (PT-BR only)
- Nerfed XP bonus from late game advancements (it was too much)
- Advancements grants are now delayed to improve perfomance
- Reworked the horrible "Tick Clock" I've made
- To improve compatibility with other mods and data packs Scoreboards and Tags naming scheme was changed
- Added Config file for easier tuning
- Lots of minor code improvements
ADVANCEMENTS
- Added ADVANCEMENTS for all categories — You will now be rewarded (with XP) for milestones!!
FARMING
- Added Moss Block and Pale Moss Block to the Farming Counter
LATE GAME
- After level 100 you will receive more XP
BALANCING
- Nerfed XP obtained from mining the hardest blocks (obsidian, crying obsidian)
- Nerfed XP obtained from traveling
CODE
- Improved the overall efficiency of the code substantially
- Fixed A LOT of problems that I overlooked for a long time
Not NERFS just FIXES:
- Doubled the CUTTING DELTA to compensate time to cut | 15 -> 30
- Doubled the DIGGING DELTA to compensate time to dig | 32 -> 64
- Doubled the FARMING DELTA to compensate time to break/harvest | 24 -> 48
CUTTING
- Added support for the new Pale Oak
- Added the "wood" and "hyphae" variations for all the logs and stems
- Added "stripped" variations for all the logs, woods, stems and hyphaes
- Removed "planks" since it doesn't spawn naturally and can be abused
- Blocks that are too easy to cut now only counts as a quarter of a normal block (was half)
TRAVELING
- Added support for Boat Variations (oak boat, cherry boat, chest boats, etc)
- Added support for the new Happy Ghast
- Fixed an issue with "Ice Boating" detection in multiplayer
- Fixed an issue with "Rail Bug" detection in multiplayer
CODE
- Changed some variables to make it easier to update
Copper Tools will be added as soon as it releases.