Tags
Creators
Details
All versions
4.3-mc26.2-neoforge
Release
4.32 weeks ago 206
Compatibility
Minecraft: Java Edition
26.2
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
- Added the song
Better Days Aheadby Cheryltje!- This song plays in the Taiga, Old Growth Pine Taiga, Old Growth Spruce Taiga, Mixed Forest, Maple Forest, and Dappled Forest biomes.
- Added the
#wilderwild:music_pool/has_taiga_music,#wilderwild:music_pool/has_old_growth_taiga_music, and#wilderwild:music_pool/has_dappled_forest_musicBiome Tags. - Added config options to toggle new music in these biomes.
- Added the
- You can support Cheryltje by purchasing
Better Days Aheadon BandCamp.
- This song plays in the Taiga, Old Growth Pine Taiga, Old Growth Spruce Taiga, Mixed Forest, Maple Forest, and Dappled Forest biomes.
- Wilder Wild's Falling Leaves are now data-driven using the new
wilderwild:falling_leafdynamic registry, with the following format:leaves_block: An id, a list of ids, or a Block Tag defining which blocksleaf_particle_dataandfalling_leaf_litter_datapertain to.leaf_litter_block: An id, a list of ids, or a Block Tag defining which blocksleaf_litter_particlepertains to.leaf_particle(Optional) andleaf_litter_particle(Optional):particle: The id of the particle to spawn.origin_block(Optional): The id of the Block to obtain the following properties from:- The Block's tint.
- Whether the Block is a Leaf Litter.
spawn_chance(Optional): The chance (between 0-1) the particle can spawn each tick.- If empty, the particle will not spawn.
spawn_chance_modifier(Optional): The id of a Config Entry to obtain an Integer from.- The value of the specified Config Entry will be divided by 100, then multiplied by
spawn_chanceto determine the final chance of spawning. - If an invalid entry id is provided, an error will be thrown.
- The value of the specified Config Entry will be divided by 100, then multiplied by
texture_size: The size, in pixels, of the particle's sprites.- This is used to determine the size of the particle, in order to remain pixel-consistent.
gravity_scale: How fast the particle should fall.wind_scale: How much Wind will affect the particle's movement.movement_type:none: The particle will move straight down.swirl: The particle will swirl as it falls.flow_away: The particle will flow with the wind.swirl_and_flow_away: The particle will both swirl and flow with the wind.bounce: The particle will bounce upon hitting the ground.swirl_and_bounce: The particle will swirl as it falls and bounce upon hitting the ground.flow_away_and_bounce: The particle will flow with the wind and bounce upon hitting the ground.swirl_and_flow_away_and_bounce: The particle will swirl and flow with the wind, and bounce upon hitting the ground.
cancels_vanilla_particles(Optional): Whether this will replace or be used alongside Vanilla's falling leaf particles.- If empty or true, Vanilla's falling leaf particles will not spawn.
- Has no effect on Leaf Litter blocks.
falling_leaf_litter(Optional):block: The id of the Block to place upon landing.fall_chance: The chance (between 0-1) a Leaf Litter fall fromleaves_blockeach random tick.placement_on_land_chance: The chance (between 0-1) forblockto be placed upon landing.fall_sound(Optional): The sound to be played when a Leaf Litter falls fromleaves_block.land_sound(Optional): The sound to be played upon landing.
- Falling Maple Leaves can no longer increase the amount of leaves in an already existing leaf litter block.
- Falling Maple Leaves now only have a 25% chance to place a leaf litter block.
- Fixed an issue that prevented Orange Maple Leaves from being smelted into Orange Maple Leaf Litter.
- The Dying Yellow Maple tree feature's height is now the same as its Orange and Red counterparts.
- Removed the
#wilderwild:non_overriden_falling_leavesBlock Tag. - Wilder Wild's Biome fog, Biome particle, and Biome music modification is now data-driven.
- These can be found within the
frozenlib/biome_environment_attribute_modificationdata folder. - Renamed the following Biome Tags:
#wilderwild:music_pool/has_cherry_music->#wilderwild:music_pool/has_cherry_grove_music#wilderwild:music_pool/has_dripstone_music->#wilderwild:music_pool/has_dripstone_caves_music#wilderwild:music_pool/has_lush_music->#wilderwild:music_pool/has_lush_caves_music#wilderwild:music_pool/has_dying_music->#wilderwild:music_pool/has_dying_forest_music#wilderwild:music_pool/has_snowy_dying_music->#wilderwild:music_pool/has_snowy_dying_forest_music#wilderwild:music_pool/has_frozen_music->#wilderwild:music_pool/has_mesoglea_caves_music#wilderwild:music_pool/has_magmatic_music->#wilderwild:music_pool/has_magmatic_caves_music#wilderwild:music_pool/has_maple_music->#wilderwild:music_pool/has_maple_forest_music
- Fixed an issue that prevented Underwater music from playing in some Ocean biomes.
- These can be found within the
- Wilder Wild's Wolf Variants spawn modifications are now data-driven.
- These can be found within the
frozenlib/variant_spawn_injectiondata folder. - These modifications simply allow Wolf Variants to spawn in Wilder Wild's biomes without interfering with Data Packs or other mods.
- Added the following Biome Tags:
#wilderwild:entity/variant/wolf_ashen#wilderwild:entity/variant/wolf_woods#wilderwild:entity/variant/wolf_pale#wilderwild:entity/variant/wolf_black#wilderwild:entity/variant/wolf_chestnut
- Added a config option to toggle these modifications.
- These can be found within the
- Updated the Jellyfish's loot table.
- One loot table is now used for the Jellyfish instead of multiple, with the previous loot tables now being referenced from within the new loot table.
- Fixed an issue that caused Hanging Tendrils to continue rendering as a Block Entity whilst the billboard rendering config option is disabled.
- Fixed an issue that resulted in Icicles dropping as items after landing instead of shattering as intended.
- Fixed an issue that prevented Penguins from applying a speed boost to Rafts.
- Fixed an issue that caused a damage sound to play when eating a Prickly Pear in situations where damage was not received from it.
- Blocks such as Sugar Cane no longer break/update incorrectly when their Snowlogged layers are broken.
- Aquatic Blocks (such as Seagrass and Sea Anemone) no longer contain BlockState Properties pertaining to Snowlogging.
- Renamed the
Butterfly in a Bottleitem toBottle of Butterfly. - Renamed the
Firefly in a Bottleitem toBottle of Firefly. - The Bucket of Crab, Bucket of Jellyfish, Bottle of Butterfly, and Bottle of Firefly items can now be used by Dispensers.
- Fixed an oversight that let players release Butterflies and Fireflies from a Bottle whilst inside a block.
- Butterflies and Fireflies no longer render at an infinite distance, now being consistent with most other mobs.
- Fixed an issue that allowed players to place Tumbleweed in Spawner blocks.
- Happy Ghasts will no longer pathfind into Prickly Pears.
- Echo Glass now emits the
minecraft:block_changeGame Event upon cracking. - Likely fixed an issue that caused Jellyfish to be invisible with certain Shader Packs.
- This changes the
RenderTypeof Jellyfish to use a Vanilla one. As a result, the visuals of Jellyfish may be different than intended.
- This changes the
- Fixed crashes that could occur when trying to render a Wilder Wild mob that has variants in a context where dynamic registries aren't available. (#558)
- Migrated the implementation of animated Sculk Sensor Block Entities from a mixin to Fabric's and NeoForge's Data Attachments.
26.3+
- Added a new Abandoned Camp structure for the Maple Forest biome.
- Added the
Wilder Abandoned Campsinternal Data Pack, updating Swamp Abandoned Camps to include Wilder Wild's new blocks and Willow trees.- This is enabled by default, but can be disabled in the Data Pack menu.
- Swamp Abandoned Camps will now generate using the Willow wood set instead of Oak.
- Added a config option to toggle this behavior.
- Modified the placement of Dappled Forests to not interfere as much with Maple Forests.
- Maple Forests and Dappled Forests can often be seen near each other, though Dappled Forests favor higher and bumpier terrain a tad further from snowy regions.
- Added the Stripped Poplar Log and Stripped Hollowed Poplar Log blocks.
- Updated the Dappled Forest to include new Flowers, more common Pumpkin Patches, denser Tree generation, Clearings, and new Fallen & Snapped Poplar Trees.
- Gave the Dappled Forest a slightly brighter grass color to make it fit in slightly better with other biomes.
- Added a config option to toggle this change.
- If you do not notice a difference in the grass color, this could be caused by a Sodium bug due to the way they cache certain visual elements of biomes.
- Added the Yellow Poplar Sapling and the Red Poplar Sapling.
- Added the Yellow Poplar Leaf Litter, Orange Poplar Leaf Litter, and Red Poplar Leaf Litter.
- Added new leaf particles for Poplar Leaves that spawn alongisde Vanilla's.
- Wilder Wild's blocks are now properly included in the
#minecraft:replaceableBlock Tag. - Wilder Wild's Material Rules (formerly known as Surface Rules) are now data-driven.
- Wilder Wild's custom Cactus damage sound now only plays if the Cactus block sounds config option is enabled.
- The air meter now uses Mesoglea Bubble sprites when inside a Mesoglea block.
- Removed Wilder Wild's Potent Sulfur Geyser Wind Disturbance, as it has been moved into FrozenLib.
- Wilder Wild's Structure Processor modifications are now data-driven per FrozenLib's changes.
- Revamped the implementation of Chest bubbling.
- The Shrub now uses Vanilla's Red Shrub sound type.
- Red Shrubs can be eaten and turned into Dead Bushes by Termites.
- Added a config option to toggle Dappled Forest generation.
- Added the
wilderwild:termite_edibleStructure Processor, with the following format:value: Can be either true or false. Sets thetermite_edibleproperty to this value for all Blocks with this property.
- Renamed the following Tree Decorator Types:
wilderwild:height_based_vine_tree_decorator->wilderwild:height_based_vinewilderwild:height_based_cobweb_tree_decorator->wilderiwld:height_based_cobwebwilderwild:pollen_tree_decorator->wilderwild:pollenwilderwild:above_logs_tree_decorator->wilderwild:above_logs
- Removed the
wilderwild:above_logs_tree_decoratorTree Decorator Type, asfrozenlib:probabilityandminecraft:attached_to_logsprovide the same functionality. - Renamed the following fields in the
wilderwild:fallen_large_trunk_placerTrunk Placer Type:stump_placement_chance->stump_probabilitysuccess_in_water_chance->water_success_probability
- Renamed the following fields in the
wilderwild:fallen_with_branches_trunk_placerTrunk Placer Type:stump_placement_chance->stump_probabilitysuccess_in_water_chance->water_success_probabilityhollowed_trunk_provider->hollow_statehollowed_log_chance->hollow_probabilitytrunk_branch_placement->branch_placement
- Renamed the following fields in the
wilderwild:fancy_dark_oak_trunk_placerTrunk Placer Type:trunk_branch_placement->branch_placement
- Renamed the following fields in the
wilderwild:maple_trunk_placerTrunk Placer Type:trunk_branch_placement->branch_placementlower_trunk_branch_placement->lower_branch_placement
- Renamed the following fields in the
wilderwild:straight_with_branches_trunk_placerTrunk Placer Type:trunk_branch_placement->branch_placement
- Renamed the following fields in the
wilderwild:willow_trunk_placerTrunk Placer Type:trunk_branch_placement->branch_placementbranch_split_gap_chance->branch_split_gap_probability
- Renamed the following fields in the
wilderwild:baobab_trunk_placerTrunk Placer Type:inner_trunk_provider->inner_state
- Renamed the following fields in
branch_placement(formerlytrunk_branch_placement):branch_placement_chance->probabilitymax_branch_count->max_countbranch_cutoff_from_top->cutoff_from_topbranch_length->lengthoffset_last_log_chance->offset_last_log_probabilityminimum_branch_length_for_offset->minimum_length_for_offsetfoliage_placement_chance->foliage_probability
- Removed all Shelf Fungi blocks, as Vanilla's new Shelf Mushroom block offers a sufficient replacement.
- All overworld trees that used to generate Shelf Fungi can now generate Shelf Mushrooms.
- This generation is disabled by default for all tree types other than Jungle and Poplar trees, and can be toggled via new config options.
- All overworld fallen trees that used to generate Shelf Fungi can now generate Mushrooms, similar to Vanilla's fallen trees.
- All overworld trees that used to generate Shelf Fungi can now generate Shelf Mushrooms.
- Pale Mushroom Blocks now spawn Fog particles more frequently when Improved Transparency is enabled.
- Fog particles will now appear slightly larger when Improved Transparency is enabled.
- Slightly modified the velocity of leaf particles spawned from walking across Leaf Litter and Leaves blocks.
- The config option to enable leaf particles spawning from walking across Leaf Litter blocks is now enabled by default.
- Fixed inconsistent/incorrect shading for the following:
- Hanging Baobab Nut Stems
- Hanging Coconut Stems
- Lily Pad Roots
- Clovers Stems
- Potted Big Dripleaves
- Potted Small Dripleaves
- Potted Clovers Stems
- Potted Lantanas Stems
- Potted Phlox Stems
- Potted Wildflowers Stems
- Potted Pink Petals Stems
- The stems of Potted Big Dripleaves and Potted Small Dripleaves are now properly rotated to match Vanilla's cross model.
- The column of Sea Anemone are now more visible while the Sea Anemone is glowing.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AtHRJSUW:LjKF1OQ2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AtHRJSUW:LjKF1OQ2"
}







