(hotfix for previous version - clear current rarity definitions when reloading, so removed entries are not retained)
Tag
added a blacklist item tag for apothic crafting attribute (additional_attributes:apothic_crafting_blacklist
)
Clamp rarity per item
added the option to define min / max rarity clamps for items (defined by using datapacks, directory being additional_attributes/rarity_definitions
- see example for wooden tools)
Clamp definition:
items
: Can be a tag, a single entry or a list of itemsmin_rarity
: An optional existing loot raritymax_rarity
: An optional existing loot rarity
Explanation
As long as the defined min and max rarity are smaller than the would-be-picked max rarity, they will be considered
- This means that if the current attribute value would only grant up to
apotheosis:rare
rarity and you define a min or max ofapotheosis:epic
that nothing would change (theapotheosis:epic
rarity would not be considered) - If you don't define a min or max rarity, the original value will be used (if the newly clamped min rarity is above the (potentially clamped) max rarity, it will not be used
- If (after the max rarity has been clamped) the min rarity is now above said max rarity, it will get the rarity of the max rarity
added a blacklist item tag for apothic crafting attribute (additional_attributes:apothic_crafting_blacklist
)
added the option to define min / max rarity clamps for items (defined by using datapacks, directory being additional_attributes/rarity_definitions
- see example for wooden tools)
Clamp definition:
items
: Can be a tag, a single entry or a list of itemsmin_rarity
: An optional existing loot raritymax_rarity
: An optional existing loot rarity
As long as the defined min and max rarity are smaller than the would-be-picked max rarity, they will be considered
- This means that if the current attribute value would only grant up to
apotheosis:rare
rarity and you define a min or max ofapotheosis:epic
that nothing would change (theapotheosis:epic
rarity would not be considered) - If you don't define a min or max rarity, the original value will be used (if the newly clamped min rarity is above the (potentially clamped) max rarity, it will not be used
- If (after the max rarity has been clamped) the min rarity is now above said max rarity, it will get the rarity of the max rarity
- add compatibility for third-party spells
- add config to not show innate spells if an equally or more powerful version is already present (e.g. through a spell book)
- add config to unlock / learn eldritch spells as long as a related innate attribute (school or spell) is present
- fix looting attribute only working on dedicated servers
- add spell / school level attributes to all entites instead of just the player