I am not dead, don`t worry. I added a TON of stuff, which is why its Beta 2.0 now, not the expected Beta 1.1. And yeah, this is a test build. I did a lot more, but this is the first public one.
Added way too much stuff:
A power system! Its very primitive, it uses an NBT integer value called "energy" in blocks and I dont have any cables yet, but if you want to, you can make an addon to my mod that ads cables that transmit this power! Yeah, its currently underused, the only two machines using it are the new Nuclear Reactor and Void Miner (both described later). Do note that if you do in fact make your own cables, make so that it actually PULLS OUT the power on its own!
Nuclear reactors! Both power producing reactors (Nuclear Reactor) and breeding reactors (Breeding Reactor, duh). You must place a water source block above them (NOTE: Ice and Packed Ice also works!), and if you have a power producing reactor, you put the energy consumer below the reactor.
More machines! The Void Miner is a powerful infinite resource generator that uses power to generate some ores. Note that some things are, while used for a lot of useful things, might not be made by the Void Miner. The Material Melting and Fluxuation Forge (MMFF) is a powerful metal dust processor that gives more resources per dust by adding in flux dust (heated up by the lava thats included when crafting the machine). Air collectors are machines (they dont have a 3D model because that looks fine by itself) that turn 64 Empty Cells into 64 Nitrogen cells, 21 Oxygen cells and 1 Argon cell (Argon is new, described later). Radiation Resistant Ore Factory (RROF) is the machine for processing radioactive ores like Uraninite and Thorite (described later as well) that uses Nitric Acid cells to dissolve and resolidify the ore into purer forms - Uranium and Thorium. However, these are technically still "raw" resources, so you need a machine to process that. Well, thats where the Radioisotope Separator comes into play! It separates (duh) 8 Uranium dust into 5 Small Piles of U238, 2 Small Piles of U235 and 1 Small Pile of U233; while 8 Thorium Dust gets separated into 7 Small Piles of Th232 and 1 Small Pile of Th230.
Complete visual rework for (most) machines! They were transformed to be custom 3D models I made in Blockbench. Not an ad, just a handy tool.
Clear Glass - not very clear right now, got a 1 pixel thick frame, but hey, it is better than nothing! (that will get fixed, it will get a better model later) It is made by blasting 2 Silicon Dioxide dust, 1 Glass and 1 Titanium Rod in an Argon environment (uses 1 Argon cell) to produce 4 Clear Glass.
Argon - an inert gas, used for blasting high-purity materials that need a very low oxygen environment. Also required for a better blasting recipe for Silicon.
Factory Dimension (and Biome, in the dimension) - a dimension full of Factory structures (those contain good loot!) and also very strong entities - Ghouls - which are aggressive mobs that attack you and are composed entirely of shadows... except they also drop Rotten Flesh. Oh well! Also, uh, you need a Nether Portal alike frame built with Steel Casing. Oh, and, the igniter is something you need Polyethylene for. Yep!
Radiation system and Hazmat Suit - you know, Urani(um/nite) and Thori(um/te) are both great things, but radiation is certainly something letal. Very letal in my mod as well! You need to make a Hazmat Suit first for that.
Carbon fibers - a strong flexible material that has a multi-step process. First you chemically react 2 Carbon dust and 1 Nitric acid cell to make 3 Raw carbon fibers. Then you must polish it with a file and rubber sheets (NOTE: rubber sheet gets practically erased in process! yeah, its destroyed) to make a single carbon fiber.
Sieve - a unique new manual block machine that lets you sieve Gravel into Copper, Iron, Tin, Coal, Redstone and Lapis ore pieces. Combine 4 of that into Sand Ore of that material, and place and break that with the Hammer tool (very old but even more universal than before!) to turn it into 3 dust of that material if its a metal, 15 Redstone, 10 Coal and 8 Lapis Lazuli.
EXPLOSIVES!!! TNG and U233 nukes. Check out my YouTube channel for tests of that! (not an ad)
Rubber. Yep, thats all you need to know.
Oh, and, there is still a loooot more stuff... just explore it all yourself!
NOTE: Music was added to the Factory Dimension. It is called "Unleash the Troops" by Karl Casey at White Bat Audio. It is royalty free music, and here is the link to the music: link!
I think the update name explains everything. Well, pretty much. Thing is, I actually broke MCreator's limitations and wrote a custom GUI machine! Actually, two of them! All of that is for oil processing. First of all, we liquify coal or charcoal into Oil (or, if more specifically, Crude Oil) with the new Oil Liquifactor machine. Then, we heat up that Oil into Hot Oil with a pretty easy to make Oil Boiler (aka Heater) (just the Steel Boiler, filed down a bit and with a Copper Pipe added). After that, we get to the two stars of the show: the Oil Refinery and Fractioning Tower. Thing is, we first put our Hot Oil cells into the Oil Refinery. Dont forget to put a single Hydrogen Generator (not consumed) into the bottom left slot. Then, it gets turned into 1 Carbon Dust, 3 Ethylene Cells, 5 Fuel Cells (more on that later), and a single Benzene Cell. Currently the latter two are not very useful. But did I say more on Fuel Cells? Well, I did, and thats where the second machine comes into play: the Fractioning Tower. You do the same thing as the Oil Refinery, except you put in 6 Fuel Cells (you still need to put the Hydrogen Generator in there, and no, its still not consumed!), and you get the following outputs: 3 cells of Diesel, 2 cells of Kerosene and a single cell of Benzene. Yes, currently all of those oil-specific products are not used, but they will be used in the next update, where they will be used in the next tier of machines, and probably for other things.
Added some stuff: Advanced ore processor! A recipe for silk touch books (with the advanced ore processor, which IS strange, but oh well). Better ore processing with the advanced ore processor Added nitric acid (mainly for the Advanced ore processor right now). Added tungstensteel, alongside with tools and ARMOR out of it (yes, first modded armor!). And more! Try to find it all.
Added some stuff: first of all, we have Mica. You get Mica from Lepidolite, and you turn Mica into Fluorine. So no, it isnt direct Lepidolite to Fluorine now, you first have to process it into Mica, then into Fluorine. Dont worry, the yield is the same, except Mica is also useful for other things: capacitors! I also added advanced circuits (also known as MV circuits) to the game, along with Silicon Microchips and Diodes. We also have Carbon Resistors (yes, I added Carbon in this update), and its frickin' amazing.
Added: CARBON! First EASTER EGG! Try to find it without JEI or the internet!
Spoiler
hint: you need to beat three bosses for it
Silicon! Mica! Non RC-only uses for (most) plastics! (PVC still missing a use though, probably will use it for pipes since thats its main real-life purpose so why not)
Added tons of stuff. First of all, I completely wiped the textures and finally organized stuff. So now, its not "ydrogen_enerator", its "hydrogen_generator" for the texture (as an example, thats one of the many, MANY "bad" textures). The reason for that wonkiness is that Minecraft REALLY does not like uppercase letters in texture names, so MCreator just vanished them completely, instead of turning them into lowercase letters. Then, there is finally a use for the Hydrogen Generator and the Basic Circuit Board. But that is spoilers! I also added 3 plastic types: Polyethylene, PVC and PTFE (aka Teflon). They arent used yet, but they are going to be used later, dont worry. For circuits and stuff. I added a new ore vein: the Salt-Lepidolite ore vein. I havent added ore veins in a while, so adding a new one is nice, especially since you need Lepidolite to get Fluorine (thus for PTFE/Teflon) and Salt is for cooking and Chlorine (PVC), which, while Salt was possible to make before (although painful to), its the only way to get Lepidolite, so yeah. Added a few machines. COMPLETELY got rid of legacy GregTech textures for rods, bolts and screws! Now I have completely unique, custom textures for those. NOTE: Basic machine tier age (also known as the LV age) is still WIP! Anyways, there is more stuff out there, you can find it all out yourself.
A few pieces of an incoming new update: 1.1.6 Alpha. New pieces of content: Basic Circuits and circuit boards! Electronic components: Capacitors, Resistors, Vacuum Tubes! Aluminium! Changed: Most textures are now big, like machine textures (before they were small hexagonal machines, now they are big pseudo-hexagonal machines that for some reason kinda look like a gem (eg. Emerald)). Changed a lot of placeholder textures like the Steel Rotor. WARNING: the Coal Coke disks were removed, it is HIGHLY reccomended to uncraft Coal Coke Disks back into Coal Coke before updating, or else those Disks will DISSAPEAR! The reason for this is because I couldnt make a nice proper texture for this item thats not a picture drawn in MS Paint.
Its out! Finally! Bug fixes: Fixed that Wrought Iron Plates where not able to be made with a Forge Hammer. New: Added a Wire Cutter Added an Empty Cell, Hydrogen Cell and an Oxygen Cell (will be expanded later with things like Chlorine!) Added the first ELECTRIC machine: the Basic Electrolyzer Added a Dobule Hydrogen Cell (crafting component) and a Hydrogen Generator (uses the Double Hydrogen Cell in its recipe) (the Hydrogen Generator is still not used, but it will be used in a later update!) Added Copper and Gold Wires (uses the Wire Cutter, and is needed for machines like the Basic Electrolyzer) Added an Integrated Circuit (pretty cheap, and just like in GregTech, its used to select the recipe you want when there is more than one recipe with the same ingredients) Added a Steel Rotor (to be used)
Bug fixes: Fixed Copper Ingots displaying as "Copper"; Fixed textures being too small (applied to Pipe Bender and Copper Pipe, and probably something else, I dont remember).
Added: Small cooking system; Steel machines (currently only a boiler and a distillery, second one currently only used for evaporating Water for Salt); Salt (for cooking, and, later also Chlorine or Sodium); Rock (used to scramble eggs); Scrambled Egg; Cooking Pan (no, its only for cooking, its useless as a weapon); Cooked Egg (restores 2 hunger bars, 12 saturation bars); Steel Fluid Container (crafting component); Steel Casing, Rod, Bolt and Screws (all are also crafting components).
Actually added to Modrinth now! And also: MORE steam machines! Better steam machine recipes! New handheld tool: the pipe bender: its used for copper pipes, a new component that is required for bronze boilers. Bronze boilers where added and are now a part of every single steam machine, because they are pretty good for them.