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New Features:
- You can now color your Quantum Armor!
- This feature can be accessed from the style config button located in the top right corner of the quantum armor config screen.
- You can select a color from the color picker or use a hex code
- You can apply colors individually or different colors for each armor piece
- The inventory slots for the armor pieces were moved to the other side of the screen to prevent tooltips from covering the screen's content
- Added support for language localization for the Quantum Armor Config Screen @StarskyXIII
- Reworked throughput monitor logic to include history caching for added precision
- You can now color your Quantum Armor!
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Major fixes and changes for the Quantum Crafter:
- It no longer accepts patterns that use items that lose durability in the crafting process.
- This was done to avoid exploits like infinite MA essence crafting with basic infusion crystals.
- There will be an indication on the crafter's screen when a pattern is not supported.
- For patterns that change NBT/Component data to create the outputs, substitutions are now disabled.
- This means exact inputs will be required for the craft.
- This prevents using the quantum crafter to duplicate items by generating otherwise invalid outputs.
- Fixed replacing a pattern directly not correctly updating the related crafting job
- It no longer accepts patterns that use items that lose durability in the crafting process.
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Bug Fixes:
- Fixed some quantum armor screen widgets disappearing when resizing the window
- Fixed quantum armor screen sliders not working correctly when being dragged
- Fixed serialization issue with quantum computers
- Updated Directional Output Screen to be more cross mod compatible
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Crash Fixes:
- Fixed a bug where the mod would crash a server instance on load
-
New Feature:
- You can now color your Quantum Armor!
- This feature can be accessed from the style config button located on the top right corner of the quantum armor config screen.
- You can select a color from the color picker or use a hex code
- You can apply colors individually or different colors for each armor piece
- The inventory slots for the armor pieces were moved to the other side of the screen to prevent tooltips from covering the screen's content
- You can now color your Quantum Armor!
-
Bug Fixes:
- Fixed some quantum armor screen widgets disappearing when resizing the window
- Fixed quantum armor screen sliders not working correctly when being dragged
-
Crash Fixes:
- Fixed a bug where the mod would crash a server instance on load
- Reworked throughput monitor logic to include history caching for added precision
- Fixed serialization issue with quantum computers
- Major fixes and changes for the Quantum Crafter:
- It no longer accepts patterns that use items that lose durability in the crafting process.
- This was done to avoid exploits like infinite MA essence crafting with basic infusion crystals.
- There will be an indication on the crafter's screen when a pattern is not supported.
- For patterns that change NBT/Component data to create the outputs, substitutions are now disabled.
- This means exact inputs will be required for the craft.
- This prevents using the quantum crafter to duplicate items by generating otherwise invalid outputs.
- Fixed replacing a pattern directly not correctly updating the related crafting job
- It no longer accepts patterns that use items that lose durability in the crafting process.
- Updated Directional Output Screen to be more cross mod compatible
Contrinbutions:
- Added support for language localization for the Quantum Armor Config Screen @StarskyXIII
- Fixed missing pixel in Reaction Chamber interface @GuavaDealer
- Fixed copy/paste typo in mod configs @nyf-d
- Fixed crash that could happen when inserting items with custom models in the reaction chamber
- Added missing tags (#106)
- Removed range requirement for the pick craft upgrade card (#112)
- Fixed Throughput monitor always default to "per-second" on game restart (#113)
- Fixed a crash that could happen when handling events (#118)
- Fixed crash that could happen when inserting items with custom models in the reaction chamber
- Added missing tags (#106)
- Removed range requirement for the pick craft upgrade card (#112)
- Fixed Throughput monitor always default to "per-second" on game restart (#113)
- Fixed a crash that could happen when handling events (#118)
- Temporarily added AE2 Processor recipes to the reaction chamber while the Crystal Assembler is not ported to 1.20