Key: [+] = Added, [-] = Removed, [/] = Changed.
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[/] Fixed certain plushes not being able to be spawned.
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EngieGames, DevEngie, Monstrosity (Norm - Netherite)
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[/] Reworked how plushes spawn.
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Changed from exact number to exact number and above. This should allow players to get plushes they missed now.
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[/] Fixed some tools having incorrect damages.
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Not to be confused with durability. This is the tool damage itself.
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[/] Fixed certain armors not having the option to get repaired by the correct item.
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Doomsday, Super Doomsday, The End, Engies, Mindscape.
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Key: [+] = Added, [-] = Removed, [/] = Changed.
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[/] Fixed a crash with Big Sharko.
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Found by Beta Testers.
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[/] Fixed a crash that would happen when a Alien Engie Sharko would try to run away from players.
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Found by Beta Testers.
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[/] Reworked how Tamed Sharkos now follow players.
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They will no longer teleport due to an entirely different issue I discovered with it.
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[/] Buffed Biblically Accurate Engie.
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1.19.2's weapon creative tab doesn't show any weapons...
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Think I might just leave this alone at this point. I cannot figure out why this happens.
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Rework to how the plushes spawn.
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I'm still implementing it, will be added officially in next update.
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Key: [+] = Added, [-] = Removed, [/] = Changed.
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[/] Fixed Mindscape Engie Scythe not having a model.
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[/] Adjusted All Sharko's HP and Base Armor.
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[/] Fixed hitboxes on Sharkos being completely wrong.
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[/] Fixed Most of the sitting state sharkos not being able to lay.
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[/] Fixed not being able to 101% the mod.
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[/] Fixed 2 secret advancements not being in the proper advancement tab.
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[/] Fixed the secret completion advancement not being granted to players upon completing them.
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This is now used to determine if you get the 101% or not now.
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[/] Adjusted plush spawning amounts so it feels much more fair.
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It goes in a pattern like this now: 50(Norm), 100(Gold), 150(Diamond), 200(Netherite). Insanity plushes will go like this: 5(Norm), 50(Gold), 100(Diamond), 150(Netherite), 200(Enraged).
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I am also sorry if this does mess up some worlds, so if you need to, you can just cheat them in.
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[+] Added a reference to an Idea Givers cat.
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Rocky.
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[/] Screwed around with structure spawn rates again.
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1.19.2's weapon creative tab doesn't show any weapons...
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Still confused why this happens...
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Rework to how the plushes spawn.
Key: [+] = Added, [-] = Removed, [/] = Changed.
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[/] Changed some difficulty icons.
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[/] Changed position of difficulty icons.
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[/] Mini - Mindscape (Scythe/Ban Hammer)s now have 2D inventory icons.
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[/] Upscaled all pixel variants of ban hammers.
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[+] Added pixel variant icons for Doomsday - Mindscape.
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[+] Doomsday - Mindscape Scythes and Ban Hammers are able to stun enemies
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Keybind is default "X".
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[+] Added a new passive entity.
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Has a spawn rate of "1". Good luck!
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[/] Updated Enraged Zombies tools textures.
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Now based off of the resource pack known as "Addie's Tools" (Personally, you should get it, it's awesome.)
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[+] Added sword variants of all the tools.
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[+] Added new tool set & armour.
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[+] EngieGames entity will now switch out to new mob "Distorted" when the difficulty is set to "525000".
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1 Billion HP.
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[/] Gave proper armour textures to SOME armour items that used the same texture for all pieces.
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1.19.2's weapon creative tab doesn't show any weapons...
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This is most likely because of this update.
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Key: [+] = Added, [-] = Removed, [/] = Changed.
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[+] Sharko rework.
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This doesn't effect big sharkos and april fools sharkos.
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[+] New sit state for sharkos.
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[+] New lay on side state for sharkos.
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[/] Changed all normal/tamed sharkos to have the same movement speed.
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[/] Changed all zoomies variants of tamed sharkos to have the same movement speed.
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[/] Sharkos now deal more damage to mobs dependant on difficulty.
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[/] Replaced old difficulty icons with new ones.
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[/] Fixed structures matching terrain generation. (Y axis)
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[/] Difficulty no longer gets set to max for no reason.
Key: [+] = Added, [-] = Removed, [/] = Changed.
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[/] Moved the recipe book from being on player respawn to the gear command.
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"/AllAboutEngie gear recipebook"
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[+] Added animations to the Sharkos.
- THESE WERE TESTED BY THE WAY
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[-] Removed 1.18.2 support due to animation support not being availible.
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It's not my fault, blame MCreator.
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Sharko Rework
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Just need to get Sit and Lay On Side Normal Tamed Sharko variants added and then work my way around the system of how they're going to work.
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Difficulty gets set to max immediately upon joining world with this mod version.