0.5
Compatibility
Changes
Hi fellas! uh.. I need to find more bugggsssss. Youuu yess uuu. you are numba wan source
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Fixed a couple bugs
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general optimizations
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More qol recipes. I forgor most of them
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Glowberries can turn into glowstone dust
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Sea lanterns can be crafted from 5 kelp 4 glowstone
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Copper ingots can now be used to craft copper-powered rails
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Gravel can be made from 2 flint and 2 sand
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Gravel now always drops 2 flint
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Chickens now shed feathers
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Conduits now make you immune to ocean debuffs and darkness
Turrets and pressure pressurizer
These turrets are inspired by a datapack called "TURRETS - NightLight Series." None of its code, assets, or names are used in the production of this. Though! I recommended checking it out.
These mechanics focus on base defense, automatic farms, or passive abilities
Water pressurizers make deep ocean exploration more viable and less dangerous. They provide a 32-block radius of water breathing. Removes deep ocean debuffs but not darkness.
Turrets can be crafted. They are shown in the recipe book.
Building one requires a solid block, a fence on top of the block, and placing a turret or pressurizer egg on top of the fence. Afterwards, place a barrel next to the solid block.
Water pressurizers do not require a barrel. They can only be used in water.
Turrets wear out over time. Requiring you to fix them! Simply place iron ingots inside the barrel. Turrets fix themselves
Depending on the type of turret you make! There are two types!
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Standard Turret: Fires arrows.
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Missile launcher: Fires fireworks.
Turrets start as level one turrets. To upgrade them, you use a coastal trim and iron to advance them to level two. Level three requires netherite and diamond.
Turrets have modules. They either specialize in unlocking new fire modes or give boosts and wear reduction
Daylight Detector — Damage Module: Increases damage per shot. Standard turrets gain +5 damage; missile turrets gain +8.
Beacon — Cooldown Module: Reduces reload time and makes the turret wear down more slowly.
Repeater — Minigun Module: Makes the turret fire much faster, but each shot does half damage.
TNT — Mortar Module (Missile Turrets only): Changes the missile turret into a mortar. It lobs shells at targets from 5 to 24 blocks away, and the shells track moving targets.
Nether Star - Put a Nether Star in the turret’s rear barrel to let it target in any direction and extend its range. The star isn’t consumed
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wfLJbB0J:Ml2meABk"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wfLJbB0J:Ml2meABk"
}

