What's New:
No hotfixes today. Just lukewarm fixes.
- Fixed the
.andromeda
folder not getting created in some cases. - Fixed the item group causing a crash if you enabled an unregistered item and didn't restart Minecraft.
- Fixed furnace boats going underwater.
- Changed effect list for "Campfire Effects". You need to specify effects again.
- GUI particles will no longer flash for a frame after closing their screen.
- Most features now... feature an environment marker. (Client/Server/Both)
- Made all options require restart if Compat Mode is on.
- Fixed some classes appearing as
[]
in the log. - Optional data will only get uploaded after mod update or first install.
- Replaced accessors with AWs.
- Added success logs to more registries.
- Improved "Item Frame Tooltips" logic.
- Switched to builders in AdvancementGeneration.
- Updated Chinese translation. Courtesy of Rad233.
- Updated Dark Matter.
- Some other things.
What's New:
- The big highlight for today is the new FeatureManager.
- The FeatureManager will configure the mod for you in case of certain conflicts. Be it conflicting features or mods.
- By default, the FeatureManager will check for the following conditions:
- If the game is running with Connector. (Enables compatibility mode and disables some other features).
- If either "Safe Beds" or "Beds Explode Everywhere" is enabled.
- When Iceberg <1.1.13 is loaded. (Disables "Tooltip, not Name" and "Item Frame Tooltips").
- Mod developers can add custom FeatureProcessors using either the
andromeda:feature_manager
entrypoint (you must implement theRunnable
interface). - Or by using the
custom
block in theirfabric.mod.json
. - Either way, you can read more on the wiki.
Other minor things.
- Removed the incubator tooltip and rarity.
- There's now a 24-hour interval in between translation updates.
- Made log messages a little cleaner.
- Fixed
NoSuchFileException
during loading. - Fixed
No data fixer registered for andromeda_*
warnings. - Fixed running on Connector
- Updated Chinese translation. Courtesy of Rad233.
- Updated Dark Matter
What's New:
-
New tweak! [Experimental] Villager Gifting!
-
- Allows to restore some reputation by giving gifts to villagers!
-
New option! Auto-update translations!
-
Made tooltips from "Tooltip, not name" more transparent and lower.
-
Removed config upload.
-
Common library modules are now removed from the uploaded crash report.
-
ToolTipFix is no longer recommended in-game.
-
Loader and MC versions are now enforced.
-
Fixed Tooltips rendering over Screens and other GUI elements.
-
Fixed the "Recovery compass" tooltip option being called "Compass".
-
The config is no longer registered in the MixinPlugin (fixes compatibility with mods that modify AutoConfig, e.g. LibZ)
-
Fixed a few mixins (they were somehow working, but broke after updating deps).
-
Updated: Loom, Gradle, Fabric API, ModMenu, Cloth Config.
What's New:
- Fixed tooltip mixins loading on servers.
- Fixed analytics.
- "Safe Beds"' and "Beds Explode Everywhere"'s mixins will now get disabled with compat mode on.
- Bee Nests will now use tags to detect if they're on trees.
- Now they will check if the block below is air, block above is a log/leaf block and if one of the blocks in 4 directions is a log.
- Also, fixed a possible bug with bee nest duplication.
- Made the icon a bit smaller.
- Updated Dark Matter
- A few other internal changes.
What's New:
- [GUI] New Tweaks! Tooltip, not Name!
- Shows item's tooltip instead of name after selecting that item on your hotbar.
- [Entities] New Tweaks! Snowball Tweaks!
- Allows setting a custom cooldown for snowball usage.
- Freeze entities on hit.
- Extinguish entities on hit.
- [Items] New Tweak! Compass Tooltip!
- Show distance to compass' target.
- Furnace screen particles will now disappear after closing the screen.
- Slightly improved crash reporting.
- Fixed a null check in Incubator's tick method.
- Updated Dark Matter
-
- This fixes an issue where GUI elements from other mods would jitter while drawing item frame tooltips (1.20+)
- A few other internal changes.