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2.7.2

by sisby-folk on May 4, 2024
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Fixes:

  • Update to latest surveyor, fixing an infinite loop

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.7.2

2.7.1

by sisby-folk on May 3, 2024
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Changes:

  • Update to latest surveyor
    • Improve save/disconnect performance
    • Fix a few crashes related to sharing and client data sync

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.7.1

2.7.0

by sisby-folk on Apr 24, 2024
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Changes:

  • Added coloured accents to placeable markers based on the background color.
    • accent textures are a bit noisy in places - we might add a resource pack to disable them.
    • _accent textures are drawn over the main texture, tinted to the landmark's dye colour.
  • Change the default texture to a filled diamond shape, instead of a question mark.
  • Gave all markers a page-coloured outline to help with visibility

accented marker preview

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.7.0

2.6.0

by sisby-folk on Apr 23, 2024
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The Sharing Update!!

Network-incompatible with 2.5! Update server & client at the same time

Changes:

  • Updated to Surveyor 0.3.0, enabling live map sharing and friend tracking!
    • Use /surveyor share [player] to ask to share explored map area with another player
    • Use /surveyor unshare to leave your current map sharing group
  • Changed the player renderer to also render friends (pink) and offline friends (pinkish grey)
    • Gave player markers hover-darkening like regular markers
    • Added a player username tooltip for friends (but not the player)

Surveyor Map Sharing TL;DR:

  • Markers are shared, but can only be deleted by their creator
  • Map area is added to your map immediately after starting map sharing
  • Map area is added to your map live as your friends explore - even while it's open
  • Shared map area is cleared after leaving your group (after rejoin)
  • Shared map area is generated and sent by the server (not other clients)
  • Offline friends will always appear on the map, even if they haven't been online at all this session
  • Map sharing will work with any other surveyor map mod, including sharing waypoints
  • Map sharing will work with vanilla clients - you'll still be able to see where they've been & discovered

map sharing preview

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.6.0

2.5.0

by sisby-folk on Apr 12, 2024
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The Scaling Update!!

Changes:

  • Make map always use integer scaling - tiles and markers will never be rendered at a fractional scale.
  • Add map scaling as a config option, independent of GUI scale and zoom level. (matching GUI by default).
  • Split all handling of zoom into two modes (chunks-per-tile and pixels-per-tile).
  • Swap out the zoom limit options to use the new zoom types.
  • Swap out the zoom sound effect to differentiate between the new zoom types (page & spyglass sounds respectively)
  • Add a new "ruler bookmark" zoom/scale indicator that displays its own (16px) size in blocks or chunks - click it to reset the zoom level.
    • The new zoom types are represented using a red label (pixel zoom), a blue label (chunk zoom), and a black label (no zoom).
  • Remove the bar scale and fading fraction scale indicators
  • Fix rounding errors related to zoom levels and zooming in/out caused by previous zoom representation.
    • This used to cause the map to drift slightly when zooming in and out
    • Now you can zoom all the way in and out on the same spot, with no drift
  • Reimplement map offset (panning) using a screen pixel offset, instead of a gui pixel offset.
    • removes "jitter" when panning at the cost of misaligning the map from the gui pixel grid.
  • Reimplement marker scaling and marker mipmaps!
    • Scaling is used for pixel zoom, and mipmaps are used for chunk zoom.
  • Added a full book-style background to fullscreen mode (now default).

map zooming preview

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.5.0

2.4.0

by sisby-folk on Apr 8, 2024
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Changes:

  • Remove scroll bars
  • Perfect scrolling for markers and marker modal (1 step for 1 item)
  • Add page arrows to replace scroll bars (touchscreens etc.)
  • Swap the follow player button for a follow player bookmark
  • Fix math inaccuracies for displaying markers / the player on the screen
    • This also fixes the player being off-center when player following is on
  • Only show debug text when the mouse is within the map area
  • Fix the map screen being off-center due to issues with component sizing
  • Fix mouse status not updating when scrolling (& any other mouseover related lag-bugs)
  • Fix centering on stuck sword marker when shown in bookmarks/modal
  • Show the player marker while following them, even while hiding markers
  • Hide marker bookmarks while hiding markers
  • Keep hide marker state after closing screen
  • Added a control hint for adding markers underfoot using shift

preview

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.4.0

2.3.0

by sisby-folk on Apr 7, 2024
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Changes:

  • Change bookmarks to use a tinted texture instead of coloured variants
  • Allow recoloring the bookmark background colour of markers when placing them
  • Use the dye colour of landmarks when displaying them on bookmarks

preview

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.3.0

2.2.3

by sisby-folk on Apr 6, 2024
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Fixes:

  • Update included surveyor, fixing world-height buildings and glass being mistaken for void.

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.2.3

2.2.2

by sisby-folk on Apr 5, 2024
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Fixes:

  • Update included surveyor, fixing an issue in the last patch that (hilariously) did actually affect atlas.

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.2.2

2.2.1

by sisby-folk on Apr 5, 2024
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Changes:

  • Update included surveyor, fixing issues with the produced save that (mostly) wouldn't affect atlas.

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.2.1

2.2.0

by sisby-folk on Apr 3, 2024
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Changes:

  • Batch subtile draw calls per texture, massively improving map performance, especially in fullscreen

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.2.0

2.1.0

by sisby-folk on Apr 2, 2024
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Changes:

  • Added a new fallbackFailHandling option to the config, to change what happens when a biome has no minecraft/conventional/forge tags.
  • Default fallbackFailHandling to "MISSING", which shows a texture made of small question marks
  • swapping to "TEST" will return the behaviour of the old texture, and "CRASH" will crash the game as soon as a biome fails fallback (for modpacking)

preview

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.1.0

2.0.0

by sisby-folk on Apr 1, 2024
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First Stable 2.0 Release!

This update will clear your map! Downgrade and take notes if needed.

Changes in 2.0:

  • Rewritten for and bundled with Surveyor, a new map library we made with AA in mind.
  • Now server-optional, adding surveyor (or AA) to the server will enable structures
  • Removed ~4800 lines of java and json over 1.x (~7900 over 0.x) - including all mixins.
  • Uses surveyor's save format, saving no data of its own.
  • Uses surveyor's API, obsoleting the existing API via this and improved resource packing.
  • Massively optimized map generation, which now runs on world-join using surveyor's save.
  • Full support for map sharing, including structures and markers.
    • Share groups aren't implemented in surveyor yet, but you can use shareAll in the config to do global sharing.
  • New full-screen UI mode
  • Enhanced hovering for markers
  • New improved debug UI
  • Automatic markers for lit nether portals (re-added through surveyor)
  • New resource pack format with:
    • Per-Texture tiling definitions (through mcmeta)
      • includes tags, modifying existing textures, and parents
    • Per-Texture marker definitions (through mcmeta)
      • uses the custom subfolder for placeable markers
      • uses the landmark/type subfolder for matching landmark type IDs.
    • Biome definitions that reference textures directly
      • Support for elevations, texture frequency, and inheritance
    • Structure definitions that reference textures directly
      • Loaded from resource packs, not data packs
      • Support for structure keys, types, tags, piece types, jigsaw single IDs, and jigsaw feature IDs
      • Support for predicates to adjust where tiles are placed
      • Support for markers
  • Resource pack improvements:
    • Texture tiling is completely redone from the ground up in the new format - many more things should tile.
    • Added a couple of missing nether fortress piece definitions
    • Added a "sword stabbed into the map" placeable marker
    • Edited the bastion marker to be distinct from the tower placeable marker
    • Village markers now specify which kind of village they mark
  • Limitations:
    • Fullscreen mode is laggy - we plan to focus on map rendering optimizations in a minor update.
    • Markers scale on the map poorly - we plan to rework map zoom in another minor update.
  • Totally redid the readme to account for all of the above.

And yes, Antique Fwaystones is updated as well.

Huge shoutouts for everyone who helped with this huge update and everyone that helped in the development and testing of Surveyor!

Special thanks to Ampflower, Falkreon, Garden, Kat, Solo, Crosby, Lemma, Leo, Jasmine, Aqua, Wonder, Infinidoge, Emi, and Una.
You might not remember exactly why, but this milestone was achieved thanks to your contributions!

preview

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.0.0

1.4.3

by sisby-folk on Mar 15, 2024
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1.4.3

by sisby-folk on Mar 15, 2024
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Changed:

Fixed:

  • Fallback biomes not working in multiplayer (#24)

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.4.3

1.4.2

by sisby-folk on Mar 11, 2024
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1.4.2

by sisby-folk on Mar 11, 2024
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Changes:

  • Changed 'fallback textures' to use full biomes instead of texture sets, giving them elevation
  • Assigned fallback biomes for all vanilla, conventional (fabric), and forge biome tags.
  • Improved the logger messages to better indicate when fallback biomes are being used (for modpack / resource pack devs)
  • Generally, this means that biome mods are now compatible outright, they'll just have varying texture accuracy

Here's an example for traverse and terrestria:

image

Yes, we lied and realised we could do this right away - have fun playing with modded biomes!

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.4.2

1.4.1

by sisby-folk on Mar 10, 2024
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1.4.1

by sisby-folk on Mar 10, 2024
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Changes:

  • Fixed fallback textures being broken after the last update
  • Check a few forge biome tags in fallbacks instead of just conventional

Fallback textures are still behind 1.18+ style terrain, this will be fixed in 2.x

Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.4.1

1.4.0

by sisby-folk on Mar 10, 2024
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