Compatibility
Minecraft: Java Edition
26.2
26.1.x
Platforms
Supported environments
Client and server
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Details
Licensed MIT
Published 2 weeks ago
Updated 5 hours ago
Skill Proficiencies
Do things, get better at them. Fifteen skills level from 0 to 100 through ordinary vanilla play — mine, chop, fight, brew, enchant — and every level passively makes you better at that same activity. mcMMO spirit, vanilla-plus rules: no new ores, no gated gear, and every bonus stacks additively with your enchantments (a Fortune II pickaxe at Mining 60 digs like Fortune V).
One click from your inventory:

No wiki needed — every skill tells you exactly what trains it and what it currently gives you:

⛏ Mining


🏹 Archery


All fifteen
Gathering — Mining, Woodcutting, Harvesting, Excavation, Fishing
Combat — Combat, Arms Mastery, Archery, Defence
Movement & stealth — Acrobatics, Athletics, Sneaking
Artisan — Smithing, Alchemy, Enchanting
Every skill in one line
- Mining — use pickaxes more efficiently, and find more from ores.
- Woodcutting — chop trees faster, and get more logs.
- Harvesting — farm faster, and get bigger crop yields.
- Excavation — dig faster, and dig up more.
- Fishing — catch fish sooner, and catch better things.
- Combat — hit harder with any weapon, and get more mob drops.
- Arms Mastery — swing melee weapons faster and hit wider.
- Archery — draw bows faster, and ricochet arrows between enemies.
- Defence — survive more punishment.
- Acrobatics — take less damage from falling.
- Athletics — sprint faster and for longer.
- Sneaking — stay unseen, and strike harder from the shadows.
- Smithing — get materials back when crafting gear, and more bars when smelting.
- Alchemy — brew potions without always using up the ingredient.
- Enchanting — enchant for less, and sometimes get more than you paid for.
Details
- Multiplayer-ready — all skill logic is server-authoritative; progress is per-player and survives death and restarts.
- Configurable — skill modifiers are editable (Mod Menu + Cloth Config supported, plain JSON without them).
- Feedback during gameplay — a skill XP bar above the vanilla XP bar for your held tool, advancement-style level-up notifications.
- For mod developers — register your own skills through the
specialities:skillsentrypoint and the engine gives them the same XP curve, HUD and skills-screen row as built-ins. See the architecture docs.
Formerly called Specialities.


