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Details
1.2.0-1.21
Compatibility
Required content
Changes
v1.2.0-1.21:
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Fix: Crashing bug when spawning rabbits fixed.
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Fix: Diamond armour now has correct knockback resistance bonus, at +7% per piece, (previously incorrect at +70%, whoops).
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Change: Rabbits now have 6 health, up from vanilla 3.
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Change: Protection damage reduction reworked: (68/ln(17) * ln(x + 1))% for x protection levels. Note: Full Protection IV: 64 % reduction; Full Special Protection IV: 83.9%; Full Prot + Special Prot IV: 93.4% reudction; Full Prot + Impact Prot/Feather Fall. IV: 86.7 %).
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Change: Impact Prot and Feather Falling protection buffed to 5 protection points per level.
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Change: Frost Walker now creates basalt when touching flowing lava, instead of cobblestone. Lava now produces correct particle and sound event when extinguished.
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Change: Breach and Piercing protection reduction buffed, from 7% per level to 10% per level.
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Change: Clothing (linen, silk, cotton, wool, fur) have been re-textured, for better distinguishability.
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Change: Mobs now do not get entranced by amethyst trim chimes if the trim wearer attacked the mob to aggro them.
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Addition: Projectile Protection works against llama spit.
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Addition: Strike Protection now works against goat ramming, bee stings & thorns damage.
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Addition: Dresser Villagers now give modded gifts to heroes of the village.
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Addition: Flaxseed is now edible, with nutrition 1 and saturation 0.1.
Ongoing Issues:
- Some mod loot table changes currently are unenchanted/unaffected by Looting. This will be addressed in a future update.
Future Plans (not limited to):
- Configs for gameplay parameters (client & server).
- Potential integration with other armour-related mods, especially ones emphasising survival.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hJGkXrGR:7gBBpQpg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hJGkXrGR:7gBBpQpg"
}

