v1.2.1-1.21:
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Fix: Status effect application bug fixed, improving compatibility with other mods.
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Fix: Bug preventing renamed name tags being taken fixed.
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Change: Feather Falling/Impact Prot buffed to 7 protection points per level. (Full Protection IV + Feather Falling/Impact Prot. IV = 91.4% reduction)
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Change: Chest loot is enchanted again, including enchanted books with Soaring in End Cities.
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Addition: Renaming items now costs no levels. Other anvil costs are unaffected.
v1.2.0-1.21:
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Fix: Crashing bug when spawning rabbits fixed.
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Fix: Diamond armour now has correct knockback resistance bonus, at +7% per piece, (previously incorrect at +70%, whoops).
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Change: Rabbits now have 6 health, up from vanilla 3.
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Change: Protection damage reduction reworked: (68/ln(17) * ln(x + 1))% for x protection levels. Note: Full Protection IV: 64 % reduction; Full Special Protection IV: 83.9%; Full Prot + Special Prot IV: 93.4% reudction; Full Prot + Impact Prot/Feather Fall. IV: 86.7 %).
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Change: Impact Prot and Feather Falling protection buffed to 5 protection points per level.
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Change: Frost Walker now creates basalt when touching flowing lava, instead of cobblestone. Lava now produces correct particle and sound event when extinguished.
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Change: Breach and Piercing protection reduction buffed, from 7% per level to 10% per level.
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Change: Clothing (linen, silk, cotton, wool, fur) have been re-textured, for better distinguishability.
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Change: Mobs now do not get entranced by amethyst trim chimes if the trim wearer attacked the mob to aggro them.
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Addition: Projectile Protection works against llama spit.
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Addition: Strike Protection now works against goat ramming, bee stings & thorns damage.
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Addition: Dresser Villagers now give modded gifts to heroes of the village.
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Addition: Flaxseed is now edible, with nutrition 1 and saturation 0.1.
Ongoing Issues:
- Some mod loot table changes currently are unenchanted/unaffected by Looting. This will be addressed in a future update.
Future Plans (not limited to):
- Configs for gameplay parameters (client & server).
- Potential integration with other armour-related mods, especially ones emphasising survival.
v1.1.7-1.20.6:
- Fix: Bug where some elytra/armour trim bonuses were not properly working fixed.
- Change: Elytra trim armour point bonus nerfed, all trims grant the same +1 point.
- Change: Clothing recipes changed to more accessible ingredients.
- Change: Cobwebs now drop silk instead of string.
- Addition: Added #armorrestitched:trimmable_elytra tag. Used to know which elytra items can be trimmed, and which trimmed items should receive the elyta trim bonus. Default contains vanilla Elytra. Use datapacks for customisation, such as including elytra items from other mods that should also receive this bonus.
- Addition: Items in #armorrestitched:trimmable_elytra tag can now be trimmed with the elytra trim patterns.
v1.1.6-1.20.6
NOTE: The flax stem item has been renamed to flax straw. To ensure any stored flax stems are updated properly, please pass your worlds through this update before the next one for 1.21!
Hello Restitchers! Hope you are all safe.
Minecraft 1.20.5-6 is the biggest technical update we've had in a while. Consequently, Armor Restitched 1.1.6-1.20.6 is the biggest update to the mod in a long time. Below are the changes:
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Fix: Gold trim discount for anvils now works again, renaming items no longer require additional level.
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Fix: Skeleton Horse Armor renderer is now compatible with any resource pack that affects vanilla horse armour model layer.
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Fix: Recipe advancement bug for green beds, cotton from cotton blocks and linen from linen blocks fixed.
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Change: Armor points buffed, extra protection. (1.5x -> 2x per level of Protection equipped.)
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Change: Protection slightly buffed (full Prot IV cuts 72% damage, up from 70%).
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Change: Special Protection types nerfed.
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Change: Impact Protection and Feather Falling are now mutually exclusive from all other special Protections.
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Change: Breach enchantment applicable to all weapons in the #minecraft:weapons tag.
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Change: Elytra trim toughness readjusted.
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Change: Illusioners no longer spawn with armour.
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Change: V/illager armour no longer has arms, to ease distinguishing between them and smoother compatibility with Fresh Animations.
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Change: Soaring horizontal speed decreased (too fast).
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Change: Trim recipes now require 4 diamonds, to balance for increased diamond generation.
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Change: Horse armour recipes now require 6 of the ingredient, instead of 7, just like wolf armour.
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Change: Knockback resistance from armour readjusted. Armadillo armour now grantes 2% knockback resistance per piece, same as turtle.
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Change: Mulberry sapling and leaves re-textured.
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Change: Armour durability nerfed, from 1.75 x vanilla to 1.5 x vanilla.
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Change: Cotton flowers now generate more often in jungle/sparse jungle/bamboo jungle biomes.
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Change: Flax Stem renamed to Flax Straw.
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Addition: Added Strike Protection against melee attacks, and Magic Protection against magic, indirect magic, and dragon breath.
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Addition: Elytra trims for new trims (Bolt, Flow) added.
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Addition: Breach and Piercing now cut Protection amount from enchantments by 7% per level.
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Addition: Piercing now behaves the same as Breach for projectile attacks, cutting armour points.
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Addition: Wolves drop fur according to vanilla variant.
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Addition: Armadillos have 14 default armour points.
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Addition: Armour points now reduces fire duration, and knockback resistance reduces knockback from explosions. Extra bonus for Netherite armour.
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Addition: #armorrestitched:silk_extraction_heat_source tag added. In addition to the tagged sources, any light source of 15 works automatically for silk extraction. Campfires now have to be lit to heat water cauldrons for silk extraction.
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Addition: Textile Carpets now provide +3 armour when worn on Body slot (applicable to Llamas).
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Addition: Spiders and Cave Spiders drop silk instead of simple string.
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Addition: EMI integration added, linen Scucthing recipe added.
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Removal: The previous built-in "Fresh Restitched Animations" resource pack removed. No longer needed for its function.
v1.1.3-1.20.1:
- Clothing armour overlay re-textured.
- Scutcher recipe unlock requirement changed.
- Silk moth model wings fix.
- Skeleton Horses from triggered Skeleton Traps now spawn with saddles and iron horse armour.
- Skeleton Horses/Zombie Horses now burn in sunlight without horse armour, unless it's a Skeleton Trap.
- Fresh Animations integration: Skeleton Horse/Zombie Horse amour rendering issue fixed with built-in resource pack. Enable the resource pack with original Fresh Animations to fix issue.
v1.0.2-1.19.4: Fixed armour rendering on v/illagers with Fresh Animations 1.18.1 (for MC 1.19.4) + traben_0's Entity Model Features.