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In this version:

  • Update to 1.20s

In this version:

  • Update to 1.20/1.20.1

In this version:

  • Updated to 1.19.4
  • Changed config fields to be 2 floats:
    • arrowBreakingChance: The chance an Arrow stored in an Entity will NOT drop. Range: 0-1 (0%-100%)
    • preserveNonDefaultChance: The chance of the non-default arrow persisting when dropped after entity kill. Range: 0-1 (0%-100%)
  • Default drop rates are now (both configurable) after an entity dies which you previously shot:
    • 25% you lose the arrow
    • 50% it drops as a regular arrow
    • 25% it drops and retains its type (spectral, tipped)

In this version:

  • Added Cloth Config & ModMenu optional dependencies
  • Added Config w/ 2 fields
    • arrowBreakingChance (default 0): The chance an Arrow stored in an Entity will NOT drop. Range: 0-100
    • preserveNonDefaultArrows (default True): When this is true, Spectral + Tipped Arrows will drop. If false, they will drop as regular Arrows instead
  • Arrows will no longer drop from Entities if the Arrows were not able to picked up as Entities (Creative mode/Infinity Arrows no longer drop as loot)
  • Correct links in Fabric JSON
  • Initial release: Mobs will drop the arrows they're shot with on death

External resources



Project members

Pepperoni-Jabroni

Owner


Technical information

License
MPL-2.0
Client side
unsupported
Server side
required
Project ID