⚠️ Note: Some config options have been moved or replaced in this update, and will be reset to their default values.
Config Changes
- The
kitty_slippers.enabled
config option has been split intokitty_slippers.repelCreepers
andkitty_slippers.repelPhantoms
- The
modifyHurtSounds
config option has been moved to the item config file and split intokitty_slippers.modifyHurtSounds
andbunny_hoppers.modifyHurtSounds
- The
everlastingBeefChance
option has been moved to the item config file and renamed toeverlasting_beef.dropRate
- The
enableCooldownOverlay
option in the client config is now set totrue
by default - Reduced the default value of
warp_drive.hungerCost
from4
to2
- The
universal_attractor.enabled
option has been replaced withuniversal_attractor.magnetismLevel
Config Additions
- Added an
<item_name>.generateAsLoot
(default =true
) config option for each item, which can be used to exclude it from being generated as loot - Added
cloud_in_a_bottle.fallDistanceMultiplier
(default =0
), which controls how much fall damage is applied when double jumping after falling - Added
scarf_of_invisibility.hideWhenInvisible
(default =false
), which hides the Scarf of Invisibility model when the player is invisible - Added
universal_attractor.magnetismLevel
(default =5
), which controls the range of the Universal Attractor in blocks. Setting this config option to 0 will make the item cosmetic-only. - Added
charm_of_sinking.underwaterFallDamage
(default =false
), which causes players to take fall damage underwater when wearing the Charm of Sinking
Item Changes
- Players wearing the Charm of Sinking no longer take fall damage underwater.
- The Charm of Sinking now reduces the rate at which players lose air underwater
- It is now possible to stop flying with the Helium Flamingo by pressing the flight keybind again
- The Helium Flamingo can now be re-activated before it is fully charged. Instead, a three-second cooldown is now applied to the item when stopping flight without landing
- Kitty Slippers will now hiss at Phantoms
- The Universal Attractor now applies the
artifacts:magnetism
mob effect - Farts from the Whoopee Cushion can now be detected by Sculk Sensors, Shriekers and Wardens
Miscellaneous
- Architectury API is no longer a required dependency
- Mimics will now try to flee from players when the game is set to peaceful mode
- Added keybinding to allowing toggling the following items:
- Charm of Sinking
- Charm of Shrinking
- Scarf of Invisibility
- Mob Effects applied by artifacts will now show their icon in the HUD to make it easier to see whether an item is enabled
- To prevent visual issues, the duration of mob effects applied by artifacts has been increased to 10 seconds
- Items that have a probability to apply an effect will now display this probability in their tooltips
Bug Fixes
- [Fabric] Fixed the config screen not working even when Cloth Config is loaded
- [Fabric] Fixed an issue preventing the cooldown overlay from rendering
- Fixed Aqua-Dashers dealing hot floor damage when running on the edge of a block next to lava
- Fixed the Chorus Totem displaying an incorrect tooltip
- Fixed mob effects in tooltips displaying incorrect durations when the tick rate is not set to 20
Technical Changes
- The
artifacts:abilities
item component has been split into a separate item component per ability. Some abilities have been merged, had their names altered or have new parameters, an updated list can be found here: https://github.com/ochotonida/artifacts/wiki/Creating-Custom-Items