[NEW] Only specific mods can be leaders now (you can change this in the new settings only_leaders list)
[NEW] Killing leader gives extra XP configurable in the main config leader_extra_xp
[NEW] Leaders now have a special name and bar color
[NEW] When You hit the leaders now at 25% HP of its max health Random Events can happen
(Spawn Backup skeletons - explode in a power of 4 - Spawn a falling anvil on top of you - set you on fire for 15 secs)
[NEW] Only specific mods can be leaders now (you can change this in the new settings only_leaders list)
[NEW] Killing leader gives extra XP configurable in the main config leader_extra_xp
[NEW] Leaders now have a special name and bar color
[NEW] When You hit the leaders now at 25% HP of its max health Random Events can happen
(Spawn Backup skeletons - explode in a power of 4 - Spawn a falling anvil on top of you - set you on fire for 15 secs)
[NEW] Added a new parameter to handle custom dimensions from other mods in a new file:
config/custom_dims.toml
[NEW] Added the command /Am_debug_dim
to get the ID of the dimension you are currently in.
You can use this ID in the config files later.
[REMOVED] The Territory biome has been removed due to mod conflicts.
- All mechanics from this biome now occur in the Desert biome
[NEW] Added toggle_leadership
parameter in main_config
- This allows enabling or disabling leadership behavior
[UPDATED] Structures are now 3x rarer
[UPDATED] Leaders now hold shields instead of sticks, emit particles, and receive random buffs (Health Boost, Regeneration, Resistance, Strength).
[NEW] Opening or breaking a chest during the day in the Territory biome will spawn withered skeletons
[NEW] Added the option to lock certain monster levels in the "config/AscendantMobs/list_config.toml" file
!! PLEASE MAKE SURE YOU RESPECT THE SAME FORMULA OR YOU WILL CRASH !! (xxx/namespace:mobname) example (005/minecraft:zombie) or (010/minecraft:enderman) ... Any (mod:namespace) is accepted just make sure the level is correctly written over 3 digits
- We also added a locked level for Elder Dragon Boss at 100 and Withering Boss at 150
[NEW] Added a parameter in the "Scale Factors" of the configuration files "min_speed" to set the minimum mob speed
- min_speed = 0.1
[UPDATED] The texture of the Territory soil block has been overhauled to make it more in tune with the surrounding environment
!!! ONLY IN THIS VERSION !!!
Due to high demand and requests for the 1.18.2 version, we have released a test version with the following changes:
[UPDATED] Leader and Minions: Leaders and minions can now only be found in the desert biome.
[DISABLED] Territory Biome: The territory biome has been temporarily disabled in this version.
[DISABLED] Structure Generations: All structure generations have been turned off.
We appreciate your feedback and patience as we continue to improve the mod. Stay tuned for further updates!
If you encounter any issues please report in the Discord Server
[NEW] Added compatibility with "Memories of the past MOD" Levels (It's recommended to adjust the scale factor to 1 for optimal performance)
[NEW] Scale type of mobs adjustments (Time, Distance, MOTP, or Random):
- Time-Based Difficulty: Added a difficulty setting based on time
- Day Factor: New option to use a day factor for mob level-ups (Default is every 1 day)
- Random Difficulty: Introduced a random difficulty setting
[NEW] Dimension-Specific Max Levels Configurable maximum level options for each dimension: Overworld, Nether, and End
[NEW] Added a calendar item that displays the current day in Minecraft
[UPDATED] Territory Block Texture: Updated the texture for the territory block
[NEW] Introduced leader_radius in config files to allow customization of the leader search radius
[NEW] Added base_level_territory in config files to set the minimum level for territory biomes
[UPDATE] Adjusted the default leader spawn area to 1 leader per 30 blocks
[UPDATE] Reduced the spawn rate of structures in territories to 1 per 15 chunks
[BUG FIX] Resolved an issue where breaking a chest in the new biome would cause unintended behavior
[NEW] Added a new block called Territorial Soil, enhancing the environment of the new biome
[NEW] Explore the newly introduced Territorial Biome, featuring unique environmental elements and challenges.
[NEW] Discover two new valuable loot structures within the Territorial Biome, offering rare rewards and resources.
[NEW] Mobs in the Territorial Biome follow a designated leader (he holds the STICK). If the leader dies, the remaining mobs will receive a Weakness effect until they find a new leader
mobs within the Territorial Biome now have a minimum level of 75, increasing the challenge and intensity of encounters.
NOTE : DO NOT BREAK THE CHESTS IN THE NEW BIOME!!! it will crash the game