[NEW] Distance Calculation Based on Z-Axis Distance is now calculated based on the Z-axis for improved accuracy.
[NEW] Added configurable options for calculating the mob scale method, to change this options only change scale_type in the configuration file
- horizontal: using only x and z axes
- vertical: using only y axes
- both: use all 3 axes (default)
!! Make Sure ITS LOWER CASE !!
[BUG FIX] Reduced the mobs movements speed scale from 0.7-1 to 0.1 - 0.3 , please change the scale value in the config file to speed_modifer = 0.3 (max speed) or delete all the old configs
[NEW] Added Protection to Mob Levels:
- Mobs now have a protection attribute that scales with their level.
[NEW] Added Speed to Mob Levels:
- Mobs gain a speed boost as their level increases, making them faster and more dangerous.
[NEW] Added NBT Tag "am_lvl" to Entities:
- A new NBT tag "am_lvl" has been added to track the level of entities.
[NEW] Extra XP Based on Level:
- Mobs now drop extra XP depending on their level, rewarding players more for tougher battles.
[NEW] Added Configuration Options:
- You can now configure the following modifiers:
- `damage_modifier`: Adjust the damage output of mobs based on their level.
- `health_modifier`: Control the health scaling of mobs by level.
- `protection_modifier`: Modify the protection attribute based on mob level.
- `speed_modifier`: Set the speed increase for mobs as they level up.
- `xp_modifier`: Adjust the extra XP awarded based on the mob's level.
[NEW] Mobs now scale based on dimension:
- Overworld starts at Level 0
- Nether starts at Level 50
- End starts at Level 100
[NEW] Mobs now have potion effects at configurable levels
[NEW] Added new configuration options:
- base_level_end
- base_level_nether
- random_effects
- random_effects_level
- random_effects_chance
- strength_chance
- speed_chance
- resistance_chance
[NEW] Added BlackList Config: Exclude specific mobs from receiving levels
[NEW] Added option to show or hide Display Tags for mobs
[BUG FIX] Fixed level text display bug
[BUG FIX] Resolved issue where mobs would re-level every time the world was reloaded
PS : PLEASE REMOVE THE "minecraft:zombie" Entry in the config/AscendantMobs/list_config.toml IT WAS THERE FOR TESTING AND FORGET TO REMOVE IT, OTHER WISE ZOMBIES WONT BE AFFECTED
[NEW] Dynamic Leveling System:
- All mobs now have levels that scale based on distance from spawn
- Higher-level mobs have increased health damage making
each encounter more challenging
[NEW] Added Configuration file to control :
- Scale distance : 55000 blocks
- Base Level : 0
- Scale factor : 0.5
- Health modifier : 5
- Damage modifier : 5
- max level : 200
[NEW] Dynamic Leveling System:
- All mobs now have levels that scale based on distance from spawn
- Higher-level mobs have increased health damage making
each encounter more challenging
[NEW] Added Configuration file to control :
- Scale distance : 55000 blocks
- Base Level : 0
- Scale factor : 0.5
- Health modifier : 5
- Damage modifier : 5