AM - RPG Mob Leveling System 1.2.1
on Feb 20, 2025AM - RPG Mob Leveling System 1.2.0
on Jan 15, 2025AM - RPG Mob Leveling System 1.2.0
on Jan 15, 2025AM - RPG Mob Leveling System 1.2.0
on Jan 15, 2025AM - RPG Mob Leveling System 1.2.0
on Jan 15, 2025:tools: Ascendant Mobs Patch Notes
:wrench: Fixes
- Name Display Settings:
- :tools: Fixed an issue where the option to toggle name display was not functioning correctly.
:arrows_counterclockwise: Changes
:gear: Attribute System Update
Attributes are now assigned as fixed values per level instead of modifiers, using a new syntax for clarity and flexibility:
:new: New Syntax
The new format follows this structure:
[attribute]ATTRIBUTE_NAME[attributeEnd][value]VALUE_PER_LEVEL[valueEnd][max]MAX_VALUE[maxEnd] [mob]MOB_TYPE[mobEnd]
Configures attribute scaling with mob levels: [attribute]
defines the stat, [value]
is per-level increment (raw number addition) => base_value + level * value [max]
is the cap, [mob]
is optional, targets specific mobs or all
Examples:
- :heart: Max Health:
Only Skeletons now gain health using the following syntax:
[attribute]minecraft:generic.max_health[attributeEnd][value]5[valueEnd][max]30[maxEnd][mob]minecraft:skeleton[mobEnd]
This new syntax ensures better readability and allows easier customization for different mobs and attributes
:computer: Command Rename
:straight_ruler: /getdistancedebug
renamed into /ascendant distance debug
:
Use this command to view debug information about the player's distance from spawn.
:bar_chart: /getbestdistance [level]
renamed into /ascendant get [level]
:
Retrieves optimized spawn parameters for the specified level.
AM - RPG Mob Leveling System 1.1.2hf
on Jan 1, 2025AM - RPG Mob Leveling System 1.1.2
on Jan 1, 2025AM - RPG Mob Leveling System 1.1.2hf
on Jan 1, 2025AM - RPG Mob Leveling System 1.1.2hf
on Jan 1, 2025AM - RPG Mob Leveling System 1.1.2hf
on Jan 1, 2025- hot fix patch for the names being displayed poorly + testing NeoForge 1.20.6 release
AM - RPG Mob Leveling System 1.1.2
on Dec 31, 2024- Fixed an issue which caused the mobs to not a have their levels displayed.
- Changed death_messages from a list of mobs into a Boolean.
- Fixed an issue with the death messages option.
AM - RPG Mob Leveling System 1.1.2
on Dec 31, 2024- Fixed an issue which caused the mobs to not a have their levels displayed.
- Changed death_messages from a list of mobs into a Boolean.
- Fixed an issue with the death messages opti11
AM - RPG Mob Leveling System 1.1.2
on Dec 31, 2024AM - RPG Mob Leveling System 1.1.2
on Dec 31, 2024- Fixed an issue which caused the mobs to not a have their levels displayed.
- Changed death_messages from a list of mobs into a Boolean.
- Fixed an issue with the death messages option.
AM - Mob Leveling System 1.1.1
on Dec 27, 2024AM - Mob Leveling System 1.1.1
on Dec 27, 2024AM - Mob Leveling System 1.1.1
on Dec 27, 2024AM - Mob Leveling System 1.1.1
on Dec 27, 2024Patch Notes
Changes
- Updated the format of the custom dim:
The format is now[min]20[minEnd][max]20[maxEnd]dimension_id
.
New Commands
-
getcurrentmobslevel
:
Returns the mob level spawning in the current area. -
getbestdistance <level>
:
Returns the best distance you should set for that mob based on your current location, in order to spawn a mob with the specified level.
Support for 1.16.5