2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added documentation for how to create your own Atmospheric Resource Packs!
- fix
"min"
and"max"
not doing anything for many modifiers like"percent_biome"
and bounded modifiers (the irony...) - add
"range"
to all bounded modifiers - fix
"default_volume"
and"default_subtitle"
not being read or used - some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
2.4.0
This update addresses many issues with Atmospheric Resource Packs:
- added documentation for how to create your own Atmospheric Resource Packs!
- fix
"min"
and"max"
not doing anything for many modifiers like"percent_biome"
and bounded modifiers (the irony...) - add
"range"
to all bounded modifiers - fix
"default_volume"
and"default_subtitle"
not being read or used - some modifiers had alternative type names which have now been removed
- the internal "Dungeons" Atmospheric Resource Packs has been updated to use newer blocks, biomes and tags, including common "c" tags, which should improve modded biome detection
- config logic has partially been rewritten
2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
2.3.0
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
2.3.1
- adjust thread pool for environment context update
the pool works like it did before 2.1.0 except it only uses 2 threads this also fixes an issue where small and medium sphere update tasks would run less often than intended
- run environment context update at most every second
saves some wattage, probably has little to no effect on FPS/TPS
2.3.0
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it
- port to 1.21.9
- fix another 2 bugs in how music was chosen - these should be the last!
the bugs resulted in custom music being less likely to play than intended and some custom tracks being skipped
- add a "Custom Music Weight Scale" option, to tune the likelihood of playing custom music
this is by default set to 250% as custom music was very rare to play, since there's so little of it