1.1.0] - 2025-04-26
Changed
Optimized planting logic to minimize performance impact:
Introduced event-based planting using ServerEntityEvents.ENTITY_LOAD to handle newly spawned Nether Wart items.
Added a fallback scan every 5 ticks (TICK_INTERVAL = 5) around each player in a 32-block radius instead of scanning the entire world.
Added a standalone LICENSE file (MIT) in the project root.
Restricted scanning to the Overworld only.
Fixed
Prevented unintended item merging by removing merge behavior (avoids premature despawn when items are clustered).
Eliminated global entity box scan to reduce CPU overhead on servers and clients.
[1.0.0] - 2025-04-26
Added
Initial release of the mod.
Scans for Nether Wart item entities resting on Soul Sand every server tick.
Automatically plants a Nether Wart above Soul Sand when conditions are met.
Decrements item stack on planting; removes the entity when the stack is empty.
Fully configurable via code (spawn range, tick frequency, etc. can be adjusted in handleNetherwartItems).



