v0.2.4
✍️ Developer Notes
- For help or other questions, concerns, etc. check out our Discord server: https://discord.gg/wp7mvmbkVb
- This is a small update that buffs the marines a little. AzureLib 3.0.30 fixes a long-standing bug where custom armors would not render correctly on non-player entities. Since that bug has now been fixed, it's only fitting that marines finally wear the tactical armor that was made for them. :) This also buffs marines so that they can tank more damage!
- While this update is small, it is a prelude to a larger upcoming update where the marines will have their AI overhauled. For those who don't know, the marines use an AI system separate from the MC AI system(s). That system has recently been optimized and improved, paving the way for more complex entity behaviors in the future. Marines have always been the "test subject" for this AI system. Once the marine AI is up to our standards, we'll apply the same AI system to predators and then aliens.
☢️ Breaking Changes
- N/A
✨ What's New
- AVP now requires AzureLib
3.0.30
.
♻️ Changes
- Reduced thrown grenade velocity by 33%.
- Grenades now lose far more momentum with each bounce.
- Slight overhaul to marines and their default equipped armor:
- Marines now always spawn in with a full set of armor.
- Because marines now always spawn in with a full set of armor, this should improve their survivability against enemy mobs (especially aliens) dramatically.
- Marines now spawn in with a full tactical armor set or a full tactical camo armor set.
- Marines no longer have a chance of spawning in with iron armor equipped.
- Marines now always spawn in with a full set of armor.
🐞 Fixes
- N/A
🧪 Experimental
- N/A
🛠 Data Pack
- N/A
🔬 Technical Changes
- N/A
v0.2.3
✍️ Developer Notes
- For help or other questions, concerns, etc. check out our Discord server: https://discord.gg/wp7mvmbkVb
- This update introduces an overhaul to how weapon ammunition is crafted. We felt that the bullet recipes were a bit overcomplicated. We also felt that the existing bullet recipes didn't quite mesh well with how bullets are structured in real life. Our goal with these changes is neither to nerf or buff ammunition cost, although either may be a consequence of our bullet crafting rework. All of the costs/yields here are subject to change based on feedback (which you can give in our Discord server linked above! :) )
- This update also changes most bullet yields. Smaller, cheaper ammunition is now more plentiful, while heavier, costly ammunition has kept the same yield amount. The goal with this change is to introduce a new factor for "weaker" guns - cost efficiency. The weaker guns have not had much use, and so we want to encourage more usage of them by making their bullets more plentiful. Please note that the yield for heavy bullets has not changed, only the weaker ammunition types have been given more generous yields.
- Some of the ammunition types now require more of certain resources, such as lead or steel. For example, heavy bullets now make use of steel nuggets in their recipe. We want heavy bullet consuming weapons to be powerful, but we want there to be a cost associated with that power. Brass is very plentiful (as copper and zinc are very plentiful), so we opted for steel as an ingredient to make steel more of a focus for players that want to play with heavy weaponry. As a reminder, guns work with most enchantments that work on bows/crossbows, so if you want to avoid the high cost of ammunition, the infinity enchantment is a good choice (at the cost of no mending, as usual).
☢️ Breaking Changes
- Removed bullet tip item.
- If you had stockpiles of bullet tip items, they will be replaced with lead nuggets. Considering 4 bullet tips were crafted from 1 lead nugget beforehand, this will give back excess lead nuggets. :)
- Removed small casing item.
- If you had stockpiles of small casing items, they will be replaced with 1 gunpowder. This means the brass nuggets used to craft them will be lost. Considering how common copper and zinc are, we saw it as more important to give back the gunpowder.
- Removed medium casing item.
- If you had stockpiles of medium casing items, they will be replaced with 1 gunpowder.
- Removed heavy casing item.
- If you had stockpiles of heavy casing items, they will be replaced with 1 gunpowder.
- Removed shotgun casing item.
- If you had stockpiles of shotgun casing items, they will be replaced with 1 gunpowder.
- Removed caseless cartridge item.
- If you had stockpiles of medium casing items, they will be replaced with 1 gunpowder. This means the clay balls used to craft them will be lost. It was a tough choice between giving back gunpowder and clay balls, but we determined gunpowder to be the resource worth giving back.
✨ What's New
- N/A
♻️ Changes
- Barrels in AVP structures that would originally be full of bullet casings will now instead be full of brass and steel nuggets.
- Overhauled small bullet recipe.
- Small bullets no longer require bullet tips or small casings, and instead require 5 brass nuggets, 1 lead nugget and 1 gunpowder.
- The small bullet recipe now yields 24 small bullets.
- Overhauled medium bullet recipe.
- Medium bullets no longer require bullet tips or medium casings, and instead require 6 brass nuggets, 1 lead nugget, 1 steel nugget and 1 gunpowder.
- The medium bullet recipe now yields 16 medium bullets.
- Overhauled heavy bullet recipe.
- Heavy bullets no longer require bullet tips or heavy casings, and instead require 1 brass nugget, 3 lead nuggets, 4 steel nuggets and 1 gunpowder.
- The heavy bullet recipe now yields 8 heavy bullets (no change).
- Overhauled shotgun shell recipe.
- Shotgun shells no longer require bullet tips or shotgun casings, and instead require 1 brass nugget, 3 lead nuggets, 4 polymer and 1 gunpowder.
- The shotgun shell recipe now yields 12 shotgun shells.
- Overhauled caseless bullet recipe.
- Caseless bullets no longer require caseless cartridges, and instead require 1 brass nugget, 1 lead nugget, 4 clay balls and 1 gunpowder.
- The caseless bullet recipe now yields 16 caseless bullets.
🐞 Fixes
- N/A
🧪 Experimental
- N/A
🛠 Data Pack
- N/A
🔬 Technical Changes
- Refactored data fixer entries to support avp -> minecraft namespace mappings.
v0.2.2
✍️ Developer Notes
- For help or other questions, concerns, etc. check out our Discord server: https://discord.gg/wp7mvmbkVb
- This update fixes a crash caused by AzureLib. If you are experiencing crashes in v0.2.1, please update to this version.
☢️ Breaking Changes
- N/A
✨ What's New
- AVP now requires AzureLib
3.0.28
. - Added framed plastic blocks.
- Added pitted plastic blocks.
- Added pitted plastic slab blocks.
- Added pitted plastic stairs blocks.
- Added plastic grate blocks.
- Added plastic grate slab blocks.
- Added plastic grate stairs blocks.
- Added tile padding blocks.
- Updated padding block textures.
- Updated pipe padding block textures.
♻️ Changes
- Pipe padding blocks can now be rotated.
- Updated communication outpost structure (replaced metal blocks with metal double slab variants).
- Updated munitions outpost structure (replaced metal blocks with metal double slab variants).
- Updated supply outpost structure (replaced metal blocks with metal double slab variants).
🐞 Fixes
- Fixed multiple issues with outpost structures.
🧪 Experimental
- N/A
🛠 Data Pack
- N/A
🔬 Technical Changes
- N/A
v0.2.1
✍️ Developer Notes
- For help or other questions, concerns, etc. check out our Discord server: https://discord.gg/wp7mvmbkVb
- Changelogs will now have a new "✍️ Developer Notes" section in them for more "meta" changes about the mod.
- Changelogs will now have a new 🧪 Experimental section from now on with in-progress content. This content may or may not be accessible in survival. Players are encouraged to check these features out and give feedback on how they work (or don't work) so far. Please note that this content can change heavily and therefore shouldn't be used as part of long-term worlds.
- With that out of the way, hey guys! I know it's been awhile and this isn't the biggest update, the team has been taking a well-deserved break and enjoying things beyond the mod. Hopefully things will pick up again as holidays roll around. :)
☢️ Breaking Changes
- N/A
✨ What's New
- [Fabric] AVP now requires Fabric API
0.116.6+1.21.1
. - [Fabric] AVP now requires Fabric Loader
0.17.2
. - [NeoForge] AVP now requires NeoForge
21.1.209
. - AVP now requires AzureLib
3.0.27
.
♻️ Changes
- Aliens will now kill hosts that have embryos from other strains.
- Nuke blocks are now enabled by default in singleplayer.
- Praetorians now have a chance to drop a single royal jelly item (affected by looting).
- Queens now drop multiple royal jelly items instead of exactly one royal jelly item. (affected by looting).
- Ovipositors now drop multiple royal jelly items (affected by looting).
- Irradiated queens can no longer create ovipositors.
- Poisoned queens can no longer create ovipositors.
- Resonator blocks now require power (instead of a redstone signal).
- Desk Terminal blocks now require power.
- Hives now still tick if aggro'd, even if their center chunk is unloaded.
- This should fix an issue where hive boss bars remain present after players teleport away from the hive.
- Queens no longer require hive chunk center to be loaded to lay eggs.
- This was changed since it may result in queens not laying eggs if they are part of a hive with multiple queens.
- Reduced radiation status effect duration:
- Level 1 radiation reduced from 16 minutes to 4 minutes.
- Level 2 radiation reduced from 8 minutes to 2 minutes.
- Level 3 radiation reduced from 4 minutes to 1 minute.
- Genes now have limits for their values:
- Acid Resistance (+) now limited to the range -100 to 100.
- Acid Resistance (%) now limited to the range -1 to 1.
- Acid Volatility (+) now limited to the range 0 to 100.
- Acid Volatility (%) now limited to the range 0 to 1.
- Acidic Blood (+) no change.
- Acidic Blood (%) no change.
- Armor (+) now limited to the range 0 to 24.
- Armor (%) now limited to the range -1 to 3.
- Armor Toughness (+) now limited to the range 0 to 24.
- Armor Toughness (%) now limited to the range -1 to 3.
- Attack Damage (+) now limited to the range -50 to 50.
- Attack Damage (%) now limited to the range -0.9 to 3.
- Bonus Embryo Count (+) now limited to the range 0 to 3.
- Bonus Embryo Count (%) now limited to the range 0 to 3.
- Bonus Parasite Count (+) now limited to the range 0 to 3.
- Bonus Parasite Count (%) now limited to the range 0 to 3.
- Cold Resistance (+) now limited to the range -100 to 100.
- Cold Resistance (%) now limited to the range -1 to 1.
- Fire Resistance (+) now limited to the range -100 to 100.
- Fire Resistance (%) now limited to the range -1 to 1.
- Genetic Integrity (+) now limited to the range -300 to 100.
- Genetic Integrity (%) now limited to the range -3 to 3.
- Intelligence (+) now limited to the range -100 to 100.
- Intelligence (%) now limited to the range -1 to 1.
- Knockback Resistance (+) now limited to the range 0 to 1.
- Knockback Resistance (%) now limited to the range -1 to 3.
- Max Health (+) now limited to the range 0 to 200.
- Max Health (%) now limited to the range -0.9 to 3.
- Move Speed (+) now limited to the range 0 to 0.6.
- Move Speed (%) now limited to the range -0.9 to 2.
- Poison (+) no change.
- Poison (%) no change.
- Poisonous Barbs (+) no change.
- Poisonous Barbs (%) no change.
- Thorns (+) no change.
- Thorns (%) no change.
- Warp (+) no change.
- Warp (%) no change.
🐞 Fixes
- Fixed nether aliens setting attackers on fire from afar when attacked with projectiles.
- Fixed mobs with poison barb genes poisoning attackers from afar when attacked with projectiles.
- Fixed mobs with thorn genes hurting attackers from afar when attacked with projectiles.
- Fixed aliens growing up in small spaces and clipping out of said small spaces into larger areas.
- Aliens will no longer attempt to grow up in small spaces and will need more room to grow into their next growth stage.
🧪 Experimental
- Implemented power system:
- Added Cable block + item.
- Added Solar Panel block + item.
- Added battery block + item.
- Added wind turbine block + item.
- Added thermal generator block + item.
- Added an infinite power generator block + item (for testing purposes).
🛠 Data Pack
- N/A
🔬 Technical Changes
- N/A
v0.2.0
☢️ Breaking Changes
- Renamed
avp:ovamorph
toavp:ovomorph
. - Parasites no longer implant a parasite type into hosts, now implant correct embryo type.
- Previously, parasites would store their own entity type to a host. At the time of birth, the embryo type was then computed. This has been changed such that the embryo type is computed immediately and then stored.
- This means that any currently-infected hosts in your game will not burst and will need to be infected again.
✨ What's New
- Aliens now remember what host type they came from.
- Added new running animations to all xenomorphs.
- Nether aliens now set hurt targets on fire.
- Added two new advancements:
- "Eviction" - Infected? Eat a chorus fruit to remove the embryo, saving yourself... and dooming the world.
- "Hive Buster" - Defeat an alien hive.
- Revamped chestbursting:
- Heartbeats can now be heard by players minutes before they get chestbursted.
- The heartbeats get progressively faster the closer the player is to chestbursting.
- 8 seconds before death, the host (not just players) will emit bone crunching sfx and take (0.001 aka fake) damage.
- The player will also have confusion (nausea) 30 seconds before death.
- Upon death, a chestburster screech will play as the new killing machine enters the world.
- Revamped genetics system:
- Gene bonuses are now datapacked.
- All hosts now provide gene bonuses.
- Gene bonuses now have a more noticeable impact to xenomorphs.
- Repeated injections will cause xenomorphs to turn aberrant.
- Further repeated injections will cause aberrant xenomorphs to turn into boilers.
- Poison jelly no longer turns royal ovomorphs into royal aberrant ovomorphs.
- Added a new "gene reader" item:
- Right-click (nearly) any mob to read their genes.
- Cycle through different modes to see different types of genes that a mob has.
- Bonus genes are genes a mob gives that never change. Syringes extract only bonus genes.
- Dormant genes are genes a mob has, but do not change the mob's stats/behavior.
- Active genes are genes a mob has and DO change the mob's stats/behavior.
- When the mob reproduces (animals mating or chestburster bursting), dormant genes become active genes.
- Added a new "syringe" item:
- Right-click (nearly) any mob to get their genes.
- Right-click any entity to add the genes to them.
- Added genes are "dormant" (do not apply immediately).
- Dormant genes only manifest on chestbursters born from hosts.
- Every injection makes the entity's and their offspring's genes "unstable". The more unstable the genes, the more negative effects each successive generation will have.
- Genes within the syringe can't be immediately seen. Use a gene reader to check the mob you're using a syringe on beforehand!
- Ovomorphs now have hatching AI
- Ovomorphs now have a "desire" meter for hatching.
- Changes in the environment (such as light) will increase the desire meter.
- Movement of nearby hosts will also increase the desire meter.
- Added the queen's ovipositor/eggsack:
- Queens will create an ovipositor when they are in a hive and are "safe" (they aren't the only hive member).
- The queen will play a new animation when she is mounted on her ovipositor.
- Ovipositors are an entity and extend off of the queen. Other mobs will not attack the ovipositor.
- The queen requires a considerable amount of space as well as stable ground to create her ovipositor.
- Eggs no longer drop at the queen's feet, but instead at the end of the ovipositor.
- Egglaying has otherwise remained unchanged.
- Drones (and the newly added runners) now distribute ovomorphs around the hive.
- Drones/runners like to place eggs with at least a 1-block gap between the eggs.
- Drones/runners will pick up eggs that are unrooted.
- When the drones/runners place the egg down at the new location, they will automatically root the egg in place.
- Added new entities:
- Aberrant Adolescent
- Aberrant Boiler
- Aberrant Crusher
- Aberrant Prowler
- Aberrant Runner
- Aberrant Spitter
- Adolescent
- Boiler
- Crusher
- Irradiated Crusher
- Irradiated Prowler
- Irradiated Runner
- Nether Adolescent
- Nether Boiler
- Nether Crusher
- Nether Prowler
- Nether Runner
- Nether Spitter
- Ovipositor
- Prowler
- Royal Aberrant Adolescent
- Royal Adolescent
- Royal Nether Adolescent
- Runner
- Spitter
♻️ Changes
- Predators no longer spawn naturally in jungles.
- All aliens can now detect vibrations (instead of just xenomorphs).
- Chestbursters can no longer be trapped in boats and minecarts.
- Facehuggers can no longer be trapped in boats and minecarts.
- Improved razor wire death message.
- Poison jelly no longer turns royal ovomorphs into royal aberrant ovomorphs.
- Same-strain, different-hive xenos now no longer kill each other.
- Hive centers now constantly move with the hive leader.
- Updated the chestbursting death message to have a proper, better-fitting message.
- Irradiated acid now only converts blocks to ice when the blocks are destroyed.
- Nether acid now sets air blocks above them on fire.
- Resin web now stops player vertical movement if player eye height is in resin web.
- Increased flamethrower DPS by a factor of 100 (0.02dps to 20dps).
- Reduced predator hitbox width (0.98 to 0.7).
- Reworked how royal jelly item and royal jelly blocks are used:
- Hatched ovomorphs can no longer be revived with royal jelly.
- Infertile facehuggers can no longer be revived with royal jelly.
- Aliens that have been given royal jelly or royal jelly blocks will no longer despawn.
- Praetorians can now be given regular royal jelly.
- All xenomorphs can now be given royal jelly blocks.
- Queens can no longer be given royal jelly or royal jelly blocks.
- Royal jelly blocks now add 9 royal jelly to aliens instead of setting their royal jelly to 10.
- Aliens no longer have their royal jelly count reset when growing up, but merely the royal jelly growth cost subtracted.
- Poison jelly is no longer usable on aliens that can't grow any further.
- Royal jelly items and royal jelly blocks can no longer be used on poisoned aliens.
- Alien collision interactions have been changed:
- Ovomorphs no longer collide with non-ovomorph aliens.
- Facehuggers no longer collide with other aliens (including other facehuggers).
- Xenomorphs no longer collide with smaller aliens (facehuggers, chestbursters and adolescents).
- Queens no longer push other entities when she is on her ovipositor.
- Improved facehugging effects:
- Effects now last 2 seconds longer (4 seconds total).
- Weakness is now applied to the host sooner (as soon as smothering damage finishes).
- Movement slowdown 100 is now applied after smothering damage finishes.
- Ovomorphs no longer spawn naturally.
- Ovipositor is complete, natural ovomorph spawning is no longer necessary.
- Hives will now merge with each other given certain conditions in the following order (most -> least important):
- Hives with a weaker leader will merge into hives with a stronger leader.
- Hives with a lower member count will merge into hives with a larger member count.
- Younger hives will merge into older hives.
- Moved the following config options to datapack:
CHESTBURSTER_MAX_GROWTH_TIMER_SECONDS
DRONE_MAX_GROWTH_TIMER_SECONDS
PRAETORIAN_MAX_GROWTH_TIMER_SECONDS
PRAETORIAN_SHORTCUT_TIMER_SECONDS
WARRIOR_MAX_GROWTH_TIMER_SECONDS
- Removed the following config options:
ABERRANT_OVOMORPH_SPAWN
NETHER_OVOMORPH_SPAWN
OVOMORPH_SPAWN
🐞 Fixes
- Fixed queens not transferring their genes to laid eggs.
- Fixed potion effects carried over from host to embryo not being permanent.
- Fixed entities being able to ride aliens (disabling their AI in the process).
- Fixed embryos born from a host eating chorus fruit not persisting.
- Fixed inconsistent potion effect behavior with embryos born from hosts eating chorus fruit.
- Fixed aberrant chitin armors not counting towards chitin armor advancements.
- Fixed aliens spreading resin while underwater.
- Fixed alien attack animations not playing properly.
- Fixed aliens having jittery animations when servers are lagging behind.
- Fixed facehuggers not providing host air underwater.
- Fixed marines having broken ground navigation.
- Fixed marines not moving their heads to match where they are looking.
- Fixed facehuggers not fully incapacitating marine hosts due to marines using a different AI system.
- Fixed alien hitboxes being off while swimming.
- Fixed praetorian count balancing including eggs, facehuggers, chestbursters and adolescents in formula.
- Fixed aliens that do not grow up being able to consume an infinite amount of royal jelly.
- Fixed facehuggers not persisting after hatching from ovomorphs.
- Fixed block damage from guns, acid and aliens not resetting when the damaged block is broken or replaced.
- Fixed xenomorphs trying to attack infected hosts that hurt them.
- Fixed hive boss bar showing after players change dimensions.
- Fixed irradiated acid destroying the following blocks:
- Chitin blocks
- Industrial Glass blocks
- Plastic blocks
- Non-Irradiated Resin blocks
- Air
- Fire
- Soul Fire
🛠 Data Pack
- Added
#avp:runner_hosts
entity tag. - Added
#avp:runners
entity tag. - Added
#avp:prowlers
entity tag. - Added
#avp:crushers
entity tag. - Added
#avp:adolescents
entity tag. - Added
#avp:spitters
entity tag. - Added
#avp:answers_xenomorph_cries_for_help
entity tag. - Updated
#avp:hosts
to be composed of#avp:runner_hosts
entity tag. - Updated
#avp:xenomorphs
tag to include new runner alien line entity tags and spitter entity tag. - Updated hive layer entity tags to include new runner alien line entity tags and spitter entity tag.
- Updated variant entity tags to include new runner aliens, spitter alien and adolescent aliens.
🔬 Technical Changes
- Upgraded alien lifecycles to support host entity tags.
- Added full datapack support for alien growth stages.
- Alien lifecycle host entity tags have been migrated to individual alien growth stages.
- Upgraded alien infections to support host entity tags.
- Added full datapack support for alien infections.
- Removed redundant royal data from aliens.
- Added full datapack support for gene bonuses.
- Alien gene manager now managed through a mixin (same as host gene managers).
- Added
#avp:does_not_hurt_aliens
damage type tag.
v0.1.9
☢️ Breaking Changes
- Some (previously uncraftable) resin blocks have had their registry names changed:
resin_ribbed
->ribbed_resin
resin_o
->resin_vent
resin_smooth
->smooth_resin
✨ What's New
- [Fabric] Now requires Fabric API
0.116.0+1.21.1
. - [Fabric] Now requires Fabric Loader
0.16.14
. - [NeoForge] Now requires NeoForge
21.1.173
. - Now requires AzureLib 3.0.20.
- Added new tooltip hints to armor case item.
- Added new tooltip hints to predator armor items.
- Added new tooltip hints to nether chitin armor items.
- Added new tooltip hints to plated nether chitin armor items.
- Added new compatibility with the Gigeresque mod:
- Gigeresque's Surgery Kit item will now work on hosts infected with AVP aliens.
- Added a new "event" for when queens spawn naturally in the world.
- When a queen spawns, nearby players will get an ominous message.
- A sound effect cue will also play when the queen spawns.
- This something we're testing for future features, feedback is (always) appreciated <3.
- Added new alien blocks:
- Aberrant Chitin Block
- Aberrant Chitin Block Slab
- Aberrant Chitin Block Stairs
- Aberrant Chitin Block Wall
- Aberrant Chitin Bricks
- Aberrant Chitin Brick Slab
- Aberrant Chitin Brick Stairs
- Aberrant Chitin Brick Wall
- Aberrant Resin Bricks
- Aberrant Resin Brick Slab
- Aberrant Resin Brick Stairs
- Aberrant Resin Brick Wall
- Aberrant Resin Slab
- Aberrant Resin Stairs
- Aberrant Resin Vent
- Chiseled Aberrant Chitin
- Chiseled Aberrant Chitin (Embryo)
- Chiseled Chitin
- Chiseled Chitin (Embryo)
- Chiseled Nether Chitin
- Chiseled Nether Chitin (Embryo)
- Irradiated Chitin Block
- Irradiated Chitin Block Slab
- Irradiated Chitin Block Stairs
- Irradiated Chitin Block Wall
- Irradiated Chitin Bricks
- Irradiated Chitin Brick Slab
- Irradiated Chitin Brick Stairs
- Irradiated Chitin Brick Wall
- Irradiated Resin Bricks
- Irradiated Resin Brick Slab
- Irradiated Resin Brick Stairs
- Irradiated Resin Brick Wall
- Irradiated Resin Slab
- Irradiated Resin Stairs
- Irradiated Resin Vent
- Nether Chitin Block
- Nether Chitin Block Slab
- Nether Chitin Block Stairs
- Nether Chitin Block Wall
- Nether Chitin Bricks
- Nether Chitin Brick Slab
- Nether Chitin Brick Stairs
- Nether Chitin Brick Wall
- Nether Resin Bricks
- Nether Resin Brick Slab
- Nether Resin Brick Stairs
- Nether Resin Brick Wall
- Nether Resin Slab
- Nether Resin Stairs
- Nether Resin Vent
- Polished Aberrant Chitin
- Polished Aberrant Chitin Slab
- Polished Aberrant Chitin Stairs
- Polished Aberrant Chitin Wall
- Polished Chitin
- Polished Chitin Slab
- Polished Chitin Stairs
- Polished Chitin Wall
- Polished Nether Chitin
- Polished Nether Chitin Slab
- Polished Nether Chitin Stairs
- Polished Nether Chitin Wall
- Resin Brick Slab
- Resin Brick Stairs
- Resin Brick Wall
- Resin Slab
- Resin Stairs
- Ribbed Aberrant Resin
- Ribbed Irradiated Resin
- Ribbed Nether Resin
- Smooth Aberrant Resin
- Smooth Aberrant Resin Slab
- Smooth Aberrant Resin Stairs
- Smooth Aberrant Resin Wall
- Smooth Irradiated Resin
- Smooth Irradiated Resin Slab
- Smooth Irradiated Resin Stairs
- Smooth Irradiated Resin Wall
- Smooth Nether Resin
- Smooth Nether Resin Slab
- Smooth Nether Resin Stairs
- Smooth Nether Resin Wall
- Smooth Resin Slab
- Smooth Resin Stairs
- Smooth Resin Wall
- Added keybind to allow players to crawl on demand.
- Player crawling already exists in vanilla, but there is no key to activate it on demand.
- This update adds a keybind (left alt) to crawl on demand. Player crawling will be important for future AVP updates.
♻️ Changes
- Disabled armor case menu (for now, until it is fixed).
- Iron-like ingots can now be used to craft industrial furnaces.
- Iron-like ingots can now be used to craft razor wire.
- Increased the damage dealt by old painless by 2x, making it the highest DPS weapon in the game.
- Old painless now consumes 6 bullets per shot instead of 1.
- Reduced queen resin generation per tick (10 -> 1).
- Refactored queen spawn chunk blacklisting system:
- When a hive is defeated, chunks around the hive will now be blacklisted from spawning natural queens.
🐞 Fixes
- Fixed gun block damage from players ignoring claimed chunks (and other cancelled player block break events).
- Fixed old painless ammo consumption logic not accounting for consuming multiple bullets per shot.
- Fixed chestbursters spreading resin like adult xenomorphs.
- Fixed aberrant resin blocks not burning in fire or lava.
- Fixed players eating chorus fruit while infected causing facehuggers to spawn instead of the correct embryo type.
- Fixed aberrant resin being mineable with axes.
- Fixed irradiated resin being mineable with axes.
- Fixed the following blocks not dropping anything when mined:
- Ferroaluminum Plating Slab
- Ferroaluminum Plating Stairs
- Ferroaluminum Slab
- Ferroaluminum Stairs
- Ferroaluminum Tread Slab
- Ferroaluminum Tread Stairs
- Steel Plating Slab
- Steel Plating Stairs
- Steel Slab
- Steel Stairs
- Steel Tread Slab
- Steel Tread Stairs
- Titanium Plating Slab
- Titanium Plating Stairs
- Titanium Slab
- Titanium Stairs
- Titanium Tread Slab
- Titanium Tread Stairs
🛠 Data Pack
- Renamed
#avp:facehugger_protection_helmet
item tag to#avp:facehugger_resistant_helmets
. - Renamed
#avp:fire_resistant_armor
item tag to#avp:fire_resistant_armors
. - Renamed
#avp:hostile_weapon
item tag to#avp:hostile_weapons
. - Renamed
#avp:radiation_items
item tag to#avp:radioactive_items
. - Renamed
#avp:radiation_resistant_armor
item tag to#avp:radiation_resistant_armors
. - Renamed
#avp:predator_armor
item tag to#avp:predator_armors
. - Added
#avp:aberrant_chitin_armor
item tag. - Added
#avp:irradiated_chitin_armor
item tag. - Added
#avp:normal_chitin_armor
item tag. - Added
#avp:plated_aberrant_chitin_armor
item tag. - Added
#avp:plated_irradiated_chitin_armor
item tag. - Added
#avp:plated_normal_chitin_armor
item tag. - Added
#avp:chitin_armors
item tag. - Added
#avp:plated_chitin_armors
item tag.
🔬 Technical Changes
- Added translations for all tags provided by the AVP mod.
v0.1.8
☢️ Breaking Changes
- N/A
✨ What's New
- N/A
♻️ Changes
- Updated royal facehugger texture.
- Hive boss bars are now stylized based on the hive's variant.
- For example, a nether xenomorph hive will show "Nether Hive" for the boss bar title, and the boss bar color will be red instead of green.
🐞 Fixes
- Fixed an error occurring when attempting to join a server with the AVP mod installed (NeoForge-only).
- Fixed marines not shooting properly after player hit accuracy changes.
- Fixed weapons with piercing having excessive recoil.
- Fixed weapons with piercing not piercing through multiple blocks.
- Fixed aliens not spawning in their respective hive layers.
- Last update we had commented that the hive layering was only effective for natural alien spawns. However, this wasn't actually the case and aliens were not spawning in their correct layers.
- As a recap, the hive is now organized into spherical layers, with:
- warriors spawning on the exterior parts (or deeper) of the hive.
- drones/ovomorphs in the interior middle parts (or deeper) of the hive.
- and then praetorians + the queen in the center of the hive.
🛠 Data Pack
- Added
#avp:chestbursters
entity type tag. - Added
#avp:spawns_in_hive_drone_layer
entity type tag. - Added
#avp:spawns_in_hive_praetorian_layer
entity type tag. - Added
#avp:spawns_in_hive_queen_layer
entity type tag. - Added
#avp:spawns_in_hive_warrior_layer
entity type tag.
🔬 Technical Changes
- Improved bullet piercing accuracy for weapons.
v0.1.7
☢️ Breaking Changes
- N/A
✨ What's New
- Added a new debug command
/avp debug hive layer current
to check which layer of a hive the player is currently in.
♻️ Changes
- Updated female marine model +
hair_5
texture. - Irradiated queens now have a chance of spawning naturally in irradiated biomes.
- Hives are now broken up into layers:
- Every hive is now represented as a "sphere" of influence.
- The sphere consists of different layers. From closest to furthest away from the hive center, the layers are as follows:
- Center Layer (Core). The queen resides here.
- Praetorian Layer. Where Praetorians can naturally spawn.
- Drone Layer. Where drones can naturally spawn. In the future, ovomorphs will be moved here by drones.
- Warrior Layer. Where warriors can naturally spawn.
- Edge Layer. Nothing spawns here, this is the border of the hive.
- Leash Layer. Aliens can exit the core hive (resin area), but still be members of the hive beyond it if they are within this layer.
- Buffer Layer. This is a layer double the width of the core layers + leash layer. No other hives (of the same variant) can form here.
- Currently, this hive layering is only used for natural spawning. Later on the alien AI will have a bias towards resting in their respective layers.
- Aliens can now place resin nodes above blocks they can't replace.
- Previously, aliens could only replace certain blocks with resin nodes. This lead to the alien being unable to put resin nodes down in areas with irreplaceable blocks.
- Now, aliens can place resin nodes in open air blocks above blocks they can't replace, allowing them to spread resin veins in nearly all places.
- Added the following configuration options:
ABERRANT_CHESTBURSTER_SPAWN
ABERRANT_DRONE_SPAWN
ABERRANT_OVAMORPH_SPAWN
ABERRANT_PRAETORIAN_SPAWN
ABERRANT_QUEEN_SPAWN
ABERRANT_WARRIOR_SPAWN
IRRADIATED_DRONE_SPAWN
IRRADIATED_PRAETORIAN_SPAWN
IRRADIATED_QUEEN_SPAWN
IRRADIATED_WARRIOR_SPAWN
- Removed the following configuration options:
NATURAL_SPAWNING_ENABLED
- This config option wasn't actually used in the code.
ADULT_SPAWNING_ENABLED
- Following the recent hive spawning changes, this config option is no longer all that useful.
YOUNG_SPAWNING_ENABLED
- Following the recent hive spawning changes, this config option is no longer all that useful.
REMOVE_VANILLA_SPAWNS
- Highly specific spawn configuration like this option provided is better suited for other mods to handle, not AVP.
MINIMUM_DISTANCE_BETWEEN_HIVES_IN_BLOCKS
- This has now been replaced with
MINIMUM_DISTANCE_BETWEEN_NATURAL_QUEEN_SPAWNS_IN_CHUNKS
, which more accurately describes what the original config option was used for.
- This has now been replaced with
🐞 Fixes
- Fixed uprooted ovomorphs not despawning even if they have already hatched.
- Fixed nether resin nodes having incorrect block properties.
- Fixed irradiated resin, irradiated resin nodes, irradiated resin veins and irradiated resin webs having incorrect block properties.
- Fixed variant aliens being unable to replace enemy variant resin.
- Fixed variant aliens not creating hives near enemy variant hives.
- Fixed variant aliens spawning on resin near enemy variant hives without having a nearby hive of their own to spawn in.
- Fixed variant hives not balancing drone and warrior numbers correctly.
- Fixed variant hives not balancing praetorian numbers correctly.
- Fixed variant hives not balancing queen numbers correctly.
- Fixed nether resin not being flame-resistant and turning into basalt (NeoForge-only).
- Fixed nether resin veins being destroyed when ignited by flamethrowers.
- Fixed aliens spreading resin that belonged to other strains (ex. nether xenomorphs spreading aberrant resin).
- Fixed broken textures appearing when an aberrant queen became irradiated.
- Fixed broken textures appearing when a nether queen became irradiated.
- Fixed nether queens not spawning in the nether.
- Fixed aberrant aliens not naturally spawning on aberrant resin.
- Fixed aberrant aliens not spawning on aberrant resin in the end, nether or overworld.
- Fixed nether aliens not spawning on nether resin in the end or the overworld.
- Fixed normal aliens not spawning on regular resin in the end or the nether.
- Fixed the following resin blocks having incorrect map colors:
- Aberrant Resin
- Aberrant Resin Node
- Aberrant Resin Vein
- Aberrant Resin Web
- Irradiated Resin
- Irradiated Resin Node
- Irradiated Resin Vein
- Irradiated Resin Web
- Resin
- Resin Node
- Resin Vein
- Resin Web
- Fixed the following resin blocks not being flammable (Fabric-only):
- Aberrant Resin
- Aberrant Resin Node
- Irradiated Resin
- Irradiated Resin Node
🛠 Data Pack
- Added
#avp:has_xenomorphs
biome tag. - Added
#avp:is_irradiated
biome tag. - Added
#avp:resin_blocks
block tag. - Added
#avp:resin_nodes
block tag. - Added
#avp:aberrant_resin_replaceable
block tag. - Added
#avp:irradiated_resin_replaceable
block tag. - Added
#avp:nether_resin_replaceable
block tag. - Added
#avp:normal_resin_replaceable
block tag. - Added
#avp:resin_replaceable
block tag.- Allows for controlling which blocks aliens can fully replace with resin.
- Serves as the base for the other resin replaceable tags.
🔬 Technical Changes
- Entity spawn handling code is now shared between Fabric and NeoForge.
- Rewrote alien variant type handling from the ground up.
- Aliens can no longer have multiple variants.
- This rewrite makes handling alien variants far less bug-prone.
v0.1.6
☢️ Breaking Changes
- N/A
✨ What's New
- N/A
♻️ Changes
- Queens no longer forcibly create their own hives regardless of nearby hives.
- Queens may now join an existing hive even if that hive already has a leader.
- This means a hive can have multiple queens. This is intended behavior for a future mechanic.
🐞 Fixes
- Fixed ovomorphs hatching and releasing facehuggers even while they are dead or dying.
- Fixed queens having issues creating new hives.
- Fixed hives not creating praetorians if a queen is present.
- Fixed hives sometimes breaking out into civil wars due to interference from multiple queens and/or hive leaders.
- Please note that this only applies to newer hives and does not apply to existing hives.
- If you have hives undergoing civil wars, one of the hives needs to lose (all xenomorphs in that hive are dead) so that the hive dies.
🛠 Data Pack
- N/A
🔬 Technical Changes
- N/A
v0.1.5
☢️ Breaking Changes
- NOTE: If you have an existing world you must delete your old avp config for some changes in this update to take effect.
✨ What's New
- N/A
♻️ Changes
- Updated deepslate titanium ore texture to be more consistent with other deepslate ores.
- Xenomorphs now only move 10% faster instead of 20% faster when chasing a target.
- Significantly improved hit registration for all hitscan-based weaponry.
- Queens no longer despawn under any circumstances.
- Queens no longer immediately place a resin block down beneath wherever they are standing.
- Chestbursters, facehuggers and ovomorphs no longer count towards the hive's overall health.
- These aliens will no longer count towards the hive boss bar.
- They also will not keep the hive alive. If you kill all xenomorphs in the hive, the hive dies, even if there were chestbursters, facehuggers or ovomorphs within the hive.
- If they are left alive under the right conditions, however, they can form an entirely new hive.
- Rebalanced queen resin spread stats to allow queens to spread resin faster and more frequently than drones.
- We want queens to be able to "jump-start" a hive with this change. Previously they were too slow to spread any resin at all.
- All aliens (except queens) will now only naturally spawn in hives.
- This means if there is resin outside a hive, aliens will no longer naturally spawn there.
- Hives must be alive and must not be in an angered state in order for aliens to spawn in them.
- Aliens with a hive no longer despawn if their hive is in an angered state.
- Reduced
MINIMUM_DISTANCE_BETWEEN_HIVES_IN_BLOCKS
from 1024 blocks (64 chunks) to 256 blocks (16 chunks).- This change does not apply retroactively.
- We're reducing the default value so that naturally spawning queens are more common as the default experience.
- Naturally spawning queens now only spawn once in a chunk region.
- The size of the region currently depends on the value of
MINIMUM_DISTANCE_BETWEEN_HIVES_IN_BLOCKS
in the config. - Killing the queen will not allow more natural queens to spawn in that region. Once the region is cleansed, it's cleansed for good.
- Artificial queens/hives can still be made in these regions even after naturally occurring queens have been eradicated.
- The size of the region currently depends on the value of
- Removed
requiresResin
config options, xenomorphs (excluding queens) now always require resin in order to spawn.- We're making this change to allow for players to have consistent experiences, as well as to complement other spawn changes we've made this update.
- If you want to add custom xenomorph spawns, we recommend using third-party mods designed with spawning customization in mind.
- Renamed "Ovamorph" to "Ovomorph".
- These are only display-facing, non-breaking changes. Ovomorphs will have their registry name changed starting with v0.2.0.
- Renamed "Raw Silica" item to "Silicon".
- These are only display-facing, non-breaking changes. Raw Silica will have its registry name changed starting with v0.2.0.
- Renamed "Block of Raw Silica" block to "Block of Silicon".
- These are only display-facing, non-breaking changes. Block of Raw Silica will have its registry name changed starting with v0.2.0.
- Reduced overall block damage dealt by acid by 80%.
- Acid's block damage still scales with the "strength" of acid, which increases when acid entities overlap.
🐞 Fixes
- Fixed the inner jaws of both drones and warriors sticking out of their necks.
- Fixed aliens not checking their surroundings to see if there is enough space to grow.
- Fixed hatched ovomorphs closing up again after re-logging.
- Fixed hatched ovomorphs not closing up again after royal jelly is used on them.
- Fixed 'Imperfect Organism' advancement not including alternative strains of aliens or royal aliens.
- Fixed 'Eggsploration Time' advancement not being granted when shearing royal or non-regular strain ovomorphs.
- Fixed 'Regicide' advancement not being granted when killing non-regular strain praetorians or queens.
- Fixed 'Xenocide' advancement not including alternative strains of aliens or royal aliens.
- Fixed mobs dying to chestbursting even after switching to peaceful difficulty.
- Fixed royal jelly item not triggering player hand swing animation when used.
- Fixed royal jelly item being consumed when right-clicking non-alien entities.
- Fixed royal jelly block item not triggering player hand swing animation when used.
- Fixed royal jelly block item being consumed when right-clicking non-alien entities.
- Fixed poison jelly item being consumed even if alien is already poisoned.
- Fixed villagers not becoming commissaries (Fabric-only).
- Fixed empty canisters being consumed when right-clicking non-cow entities.
- Fixed industrial furnaces not emitting light while cooking.
- Fixed shift-clicking not working with industrial furnace.
- Fixed marines always wandering around immediately when spawned in or when loading into the world.
- Fixed guns rendering a muzzle flash in inventories.
- Fixed multiple guns in inventory playing animations if the guns are copies of each other.
- Fixed trip mine block texture dimensions not being powers of 2.
- Fixed ovomorphs spawned from queens not persisting.
- Fixed facehuggers and xenomorphs lunging towards targets even if they aren't looking towards the target.
- Fixed irradiated queens laying eggs when they shouldn't.
- Fixed persistence not carrying over when an alien grows into the next stage.
- Fixed royal aliens not being acid immune.
- Fixed royal aliens not being tagged as aliens.
- Fixed missing name translations for aberrant, irradiated, nether and royal aliens.
- Fixed hive leaders being stuck in warrior form within small hives and not growing into queens.
- Fixed queen spawn checks only checking for nearby queens.
- This created a scenario where a queen could spawn in a loaded chunk next to an unloaded queen in an unloaded chunk.
- Instead, queen spawn attempts will now check for nearby hives instead of nearby queens, as hives are loaded regardless of chunk load state.
- Fixed xenomorphs lunging in-place while attacking a target.
- Fixed by increasing their minimum horizontal lunge distance check from 1 block to 6 blocks.
🛠 Data Pack
- Added
#avp:hated_by_xenomorphs
entity type tag. Includes players, marines and predators. - Added
#avp:drones
entity type tag. - Added
#avp:facehuggers
entity type tag. - Added
#avp:praetorians
entity type tag. - Added
#avp:queens
entity type tag. - Added
#avp:royal_xenomorphs
entity type tag. - Added
#avp:warriors
entity type tag. - Updated
#avp:aliens
entity type tag to include missing#avp:royal_aliens
. - Updated
#avp:xenomorphs
to use#avp:drones
,#avp:queens
,#avp:praetorians
and#avp:warriors
. - Updated
#avp:parasites
to use#avp:facehuggers
. - Updated
#avp:royal_aliens
to use#avp:royal_xenomorphs
. - Updated
#avp:normal_aliens
to include missingavp:royal_chestburster
,avp:royal_facehugger
andavp:royal_ovamorph
. - Updated
avp:aliens/shear_an_ovamorph
advancement to use#avp:ovamorphs
entity type tag instead of just the singleavp:ovamorph
entity type.
🔬 Technical Changes
- N/A