B.A.S.E

B.A.S.E

Mod

Main Library for The Acronym Coders Mod Projects

Client and server LibraryUtility

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Createda year ago
Updateda year ago

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B.A.S.E has been archived. B.A.S.E will not receive any further updates unless the author decides to unarchive the project.
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 - Changed hashmap type for storing registered items. Fixes ContentTweaker items being all over the place

  • New
    • Material System
      • 12 Parts: "centrifuged_ore", "chipped_gem", "flawed_gem", "flawless_gem", "large_spring", "long_rod", "purified_ore", "ring", "round", "small_dust", "small_spring", "tiny_dust"
  • Fixes
    • Material System
      • Ores no longer drop full stacks after a period of time
    • Custom Records now get proper Models

  

Added:

  • Item Material Parts may now have their stacksize limit adjusted
  • Better area breaking tool handling (required to support SAR 0.5.0)

Fixed:

  • Model generator only allowed one mod at a time
  • BASE Minecart bounding boxes now set correctly
  • New:
    •  Internal:
      • Assorted Utilities to support the new SteamAgeRevolution release
  • Fixed:
    • Resource Loading no longer crashes on folders the lang folder.

Fixes:

  • Models are now put in a proper folder when using multiple mods.

New:

  •   MaterialSystem Materials can now be localized

Added:

 - Ore Parts can now drop multiple items and can have fortune applied. (Shananiganeer)

 - Wrench recipe

 - Wrench configuration

 - Ore Samples can now require Tools (Shananiganeer)

 - Ore Samples can now set waypoints (Shananiganeer)

Fixed:

 - Fix for trying to load Transport Loaders with hoppers

Internal:

  • Changes to Sided Blocks for Transport V1

Fixes:

  • Tools Module no longer crashes IE

Fixes:

  • Base no longer kills Chinese/Russia Language files in the resources Folder

Internal:

  • Lots of Preparation for Transport and Heated Tanks

Don't crash when fed invalid items.

  • Fixes:
    • Material System
      • Fix Ore Samples to better match Geolosys's

  

Fixes:

  MaterialSystem:

    Shards, Clumps, and Dirty Dust missing Localization (Thenecron)

Fix:

  Material System:

    When using Max Size 1, all Items had the Same Registry Name, which crashes the game.

Additions:

  Added Russian Translation (Foxgreat)

  Added Turkish Translation (RoCoKo)

  Wrench now Rotates Blocks (Thenecron)

  Material System:

    Added Ore Sample part (Thenecron)

    Added config option for max item part size

Fixes:

  Crashes when using Arrays in MaterialDataPieces (Should fix the armor crashes)

Fixes:

  Material System:

    Armor now Colored Properly

    Particles should now show as well

    Prettier Ore Coloring (Thanks to SynfulChaot)

    New Additional Ore Dict Tags for Rods (stick/partToolRod)

    New Additional Ore Dict Tags for Dense Plates (plateDense)

New:

  Material System:

    Minecart Part/Part Type

    Clump Part

    Shard Part

    Dirty Dust Part

    

Assorted Code changes to support new Modular Utilities Release

Fix:

  SubBlockSystem.getSubBlock always returning null. Should fix a number of odd bugs in SteamAgeRevolution/ContentTweaker

Fix:

  * Fluid naming (Note you will need to regen your model files for fluids if you have created since the release of 3.4)

External resources



Project members

Lanse505

Owner

jaredlll08

Member

SkySom

Member


Technical information

License
MIT
Client side
required
Server side
required
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