🌞 New
- Updated to 1.21.4
⚙️ Changes
- Glaive, Spear & Quarterstaff are now rendered in-hand with the new conditional item model system. This is mainly a non-userfacing change, but will make the mod more stable in the long run.
- New mod icon
🔧 Fixes
- Daggers and Glaives now cut things properly like swords do (e.g. cobweb, melons)
- Fixed issue 33
This is a small bug-fix release, addressing issues with mod compatibility
🔧 Fixes
- Fixed bronze weapons sometimes having incorrect attack animations (https://github.com/Khazoda/bronze/issues/27)
- Fixed attack range conflict bug (vanilla entity reach modifier is only applied if Better Combat isn't present)
🌞 New
- Updated to 1.21.3
⚙️ Changes
- fabricloader requirement bumped to 0.15.0
🔧 Fixes
- Overhauled the enchantment-selection system introduced in 1.2.4 for 1.21. Now compatible with third party enchantments.
- Overhauled item registration & weapon data encapsulation, cutting down on a lot of redundant code.
- Unified weapons into one parent class rather than two, now that sweeping can be disabled without a dodgy mixin
🌏 Languages
- total translatable strings shrunk due to enchantment fixes
Changelog
Changes
- fixed quarterstaff not having increased range
- fixed bronze hammer having incorrect damage value
- buffed golden hammer to behave more like other golden weapons
- buffed diamond hammer and nerfed iron hammer attack speed to behave like vanilla axes
- buffed netherite hammer attack speed to be a more useful end-game go-to weapon
- buffed dagger attack speed to make attack rhythm feel better and to make weapon a more viable choice
Fixes
- farmers delight recipe compatibility (knife/dagger)
New supported languages
- Vietnamese
- Korean
- Polish
- Romanian
- Swedish
Thank you Yes20name, Darkwhite, DanioMalinowy, Ardufish123 and Harjjw!
Misc.
- Using new versioning system, includes the +minecraft_version in filename
Changelog
This mini-patch should bring all the weapons closer together in terms of potential power. The dagger didn't feel like it had enough of an advantage to be a serious pick, while the hammer was too situational. These buffs and nerfs should remedy that.
Changes
- buffed dagger attack speed to make attack rhythm feel better and to make weapon a more viable choice
- buffed golden hammer to behave more like other golden weapons
- buffed diamond hammer and nerfed iron hammer attack speed to behave like vanilla axes
- buffed netherite hammer attack speed to be a more useful end-game go-to weapon
Fixes
- farmers delight recipe compatibility (knife/dagger)
New supported Languages
- Vietnamese
- Korean
- Polish
- Romanian
- Swedish
Thank you Yes20name, Darkwhite, DanioMalinowy, Ardufish123 and Harjjw!
1.2.4
Changes
- Updated to Minecraft 1.21
- Added multiple new languages (See modrinth mod description)
- Integration with Bronze mod: added bronze variants of every basic weapon
- conditionally loaded when bronze mod is installed alongside
Fixes
- Lots of fixes and refactoring for how enchantments work with new data driven system
1.2.0
Changes
-
Updated to Minecraft 1.20.5, 1.20.6
-
Spears can now reach further than other weapons, even without the Better Combat mod!
-
Reduces mod filesize by over 50% without cutting any content
-
Added weapons to common tags in preparation for 1.21 systems
-
Simplified Chinese, Russian and Turkish languages now fully supported thanks to the following contributors:
- junshengxie
- FirePhantom303
- goofy_boyd9110260
- nimbXnumb
- Hexasan