Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Note: I've seen people asking for a Bedrock version. NO! You already have your version of a Sonic mod that got an update not too long ago. Go play that.
As of right now, this mod is currently in beta. This mod is intended for specifically the Sonic Islands Community Edition map. So if any issues arise that aren't from this map, not guaranteed for a fix.
ALSO THE SONIC MODELS ARE NOT FROM THIS MOD. GET IT HERE(free): https://t.co/9jkYjXEb4y
Join my Discord server for questions about this mod: https://discord.gg/RHjKW26Jab
Join Steeles's(https://www.youtube.com/@Steeles1) discord server to join the community map while its in development: https://discord.com/invite/XT7B2zb6qn
Behave-Hog a.k.a Hedgehog Behavior is a mod that focuses on bringing accurate classic Sonic the Hedgehog physics into Minecraft. This is a heavy W.I.P as of right now so things might change later on. Features in the mod are currently as follows(As of Version 0.1.5):
Characters
Spoiler
In order to use these characters, there is a /character command. There are a variety of characters but for right now, only Sonic and Tails are playable.
Sonic
Super Peelout: Crouch + Primary Ability(Default:V) to begin charging. On the left side of your screen, you'll see a counter that shows how much charge you have. Stop crouching to release. It is recommended to hold your forward key before releasing to maintain speed.
Insta-Shield: Press the Secondary Ability(Default:Space) while not on the ground to use. You'll damage Sonic-related enemies around you and get VERY short i-frames. Must land on the ground to use again.
Spin Dash: Crouch + Secondary Ability or "Spin Dash Alone" Key to begin charging. On the left side of your screen, you'll see a counter that shows how much charge you have. Stop crouching to release. After being launched, you will slowly start to get slower as you are in a "roll" state. Either jump or slow down to a halt to stop rolling. You are also in a "ball" state.
Tails
Tailwind: Crouch + Primary Ability to use. Won't activate if you're in the middle of spindashing. Upon activation, you will launch yourself up a high distance in the air and leave behind "gust" Anyone who goes into the gust and crouches will also be sent up in the air, the player who spawned the gust can use this too. The gust lasts for about 8 seconds. The cooldown of the move is 20 seconds.
Flight: Press the Secondary Ability Key in the air to use. You will begin flying in the air and will naturally descend unless you hold your jump button. You can either spam the jump button like in the classic games or you can hold jump to fly upward. Flight lasts about 8 seconds. If you haven't landed already, you will enter a falling state. You'll begin to start descending and the longer you fall, the faster you fall. The "flight" state and the "falling" state also have movement acceleration similar to normal ground movement. Must land on the ground to use again.
Flight Cancel: While either in a flight or falling state, press the Primary Ability key to stop any kind of flight movement. You'll begin falling normally.
Physics
Spoiler
Variable Jumping: Just like in the Sonic games, the longer you hold the jump button, the higher you go. You also keep some of your speed while jumping as well.
Acceleration: The longer you run, the faster you will become. You have to be sprinting in order to trigger this
Water Movement: Instead of swimming normally, you will have identical ground movement while in the water.
Skidding: If you are going beyond a certain speed and then stop sprinting, you'll start to skid. This means you'll start to slowly decelerate in the direction you are moving until you come to a complete stop. You can stop skidding faster by holding your backward movement key.
Running On Water: Like in Sonic 3, if you are running fast enough, you can run on water. This only lasts for about 8 seconds and then you'll start sinking.
"Ball" State: Like in the Sonic games, you will deal damage to Sonic related enemies if you are in a "ball" state. You can achieve this by jumping or spindashing. Your height hitbox will also be reduced while in this state.
Blocks
Spoiler
Checkpoint: Run into it to set your spawnpoint. You'll respawn here when you die. You won't respawn at the location if the checkpoint is destroyed.
Lock-On Addons
Spoiler
SoniChronos: https://www.curseforge.com/minecraft/mc-mods/sonichronos The time stones, time stone abilities, and Miracle Form will be a part of Behave-Hog but in order to actually render them usuable, you'll have to download SoniChronos.
Sonicraft: https://modrinth.com/mod/sonicraft While Behave-Hog is technically a Sonicraft addon, Sonicraft is not directly required to enjoy the full experience of Behave-Hog, however there will be tweaks and reworks for to Sonicraft via this mod for the Sonic Islands Community Edition map.
More will get added to this page as things get finished!
A Minecraft-survival friendly version of this mod will be integrated into SonicMechanics: Monitors whenever I get the chance: https://modrinth.com/mod/sonicmechanics-monitors
Credits: Textures, Models & Logo by Lighter .F Time Stone Model by RalphJeremy65 (https://www.youtube.com/channel/UCiNprO_4fz9wf_cIF1T8TYw)