Mod compatibility and crash fixes. Please refer to the changelogs on GitHub for more info on this release.
On another note, I just made a Google Form to collect feedback from the community. Feel free to share your rating and thoughts if you'd like to.
In order for me to avoid having to copy/paste the changelogs on every single platform, please refer to the changelogs on GitHub for more info about this release.
In the meantime, happy holidays to everyone!
Version v3.6 was not published on Modrinth due to it being a "beta"/"testing" version. However, this release makes some changes that finally make them considered a "release" instead of a "beta".
v3.6.1is the first "Release" for1.20.4.- The Credits tab has been reworked on (as of v3.6).
- The Credits tab will no longer credit translators for the current language. Instead, all contributors for all languages will be shown at all times. When contributing translations, feel free to add your own entry in the
contributorssection of thefabric.mod.jsonfile, but make sure you follow the JSON syntax appropriately. If you do not know how to or forget to, I can do it for you.
Note for translators: Even though the mod now credits contributors listed in the fabric.mod.json file, it is still recommended to also mark your GitHub username in the corresponding translation file as well, so it is easier to keep track of who helped with a specific translation file.
- Updated Japanese translations thanks to Sw3et-Dre4mer (#96).
General changelogs:
- The technical world info in general stats will now only show up when
DEBUG_MODEis enabled. - Added a separate stats tab for "Credits" and "Translators". The mod will now link to translators GitHub profiles.
The following changes were made to allow people to to incorporate the /stats command into their data-packs and custom maps:
- Improved the
/statscommand output mechanicsclearandeditwill now output an integer representing the number of affected players.- The output number will be
-1if a command error or a syntax error takes place, and the command fails to execute.
- Added
query. Useful for map-makers.querywill now output an integer representing the current stat value for a given stat of a given player.
Note that the same technical changes were made to the /badges command for the embedded tcdcommons API mod.
- Renamed the
/badgecommand to/badgesfortcdcommons - Made changes (aka improvements) to the
/badgescommand fortcdcommons - Changed
/badgespermission level requirement from level 3 to level 2. For consitency with other stats-related commands - Earning a player badge will now be broadcast in chat, like how advancements do it. This can be disabled in the
tcdcommonsconfig - Removed a Beta or an Experimental Class from the
tcdcommonsAPI due to it causing issues. This is a reminder not to use API Class-es marked as@Betaor@Experimental - Fixed two hard-coded literal texts. They are now translatable
- Fixed an API mistake resulting in a crash when a stats tab is hidden but selected
- The config GUI is now a separate StatsTab instead of being a separate Screen
- Added an indicator for when the current StatsTab does not have any stat filters
- The stats HUD screen will now preserve the stats widgets when switching sessions (aka worlds/servers). Note that the widgets won't be preserved once you close the game however.
- Added Simplified Chinese translations thanks to IwasConfused (#82).
- Forgot to credit MrLoLf for German translations earlier, so I'll do it here (#80).
- Ported Sw3et-Dre4mer's
v2.xtranslations over here tov3.x. - Added "placeholder" computer-made translations for a bunch of other commonly spoken languages (aka translation tools were used). Please keep in mind that their purpose is to allow speakers of those languages to at least have any translations available for them, and it is highly encouraged that contributors override those translations with proper ones. As always, thank you to everyone who did, does, and will contribute!
- Published the Discord server, so the Discord link in the menu-bar now works. If you're interested, feel free to join by clicking here.


