
Thanks
Special thanks to Cauliflower, for the golem textures, and Astronomical360, for the block textures.
Changelog:
- Golem ai has been improved.
- Added 8 new golem skins.
- Golem eye now glow in the dark, each golem has it own glowing eye.
- Added 11 new Pallets for the towers.
- There are now more biome specific towers:
- Tower now also spawn in as retro towers in retro worlds.
- Tower can also be found in hell worlds.
- Lastly tower can spawn in paradise.
- Ther are now two more tower types:
- Reverse Tower, the tower in underground with increased rewards.
- Ruined Tower, this a vanquished tower with deminished rewards and spawners .
- Added crenulations to the towers grown.
- Improved loot quality and quantity.
- Overhauled the config:
- VERSION, to track the config version
- RARITY, how common the tower are
- LOOT_AMOUNT, how much loot a given chest contains
- DARKEN_FLOORS, adds tinted iron cages that coverup the windows, this increases the difficulty and rewards amount
- Two new block, Tinted Iron Cage and Tinted Iron Bars that can spawn in windows in BattleTower and as loot in chests.

As usual, I can't figure out what changed this time either lol Because I wasn't involved in this update
- For now, the bug where the tower wouldn't generate should be fixed, probably
These changes were implemented by Redart15
- fixed a bug that caused the tower to be not safed upon saving the world
- moved blocks of code into seperate file/functions
- renamed alot of variables to make easiert to understand what they so
- added constants to reduce magic numbers
- added some comments
- added battle towers to the /place commands If there's anything else, please let me know (:
Sorry, I don't remember everything myself lol
Changes to Tower Chest
- ID changed to chest_tower/chest.tower
- It became too heavy to carry
- Texture changed
Other
- Tower Golem explosive attacks have become significantly more frequent, making it much harder to defeat
- I plan to add the ability to configure the frequency of explosive attacks later
P.S.
- Regarding the occasional multiplayer glitches I've heard about, I haven't fixed them this time. Or rather, I can't fix them Sorry ):
- Fix client crash due to registering mob info to early
- Updated to BTA 7.3_04
- Fixed multiplayer support
- Towerchest sound changed.
- Tower Golem default id changed from 101 to 634.
- Fixed crash bug
- Tweaked loot table
- Fixed lang again
- Fixed lang
- Fixed a problem with the tower golem's strength becoming too high
- Added Tower Chest(blast protection chest)
- Fixes and tweaks to loot table issues
Changelog from version 7.1
- Support 7.2
- More tower types(And specific biome-only towers!)
- Added config that allow modification of entity IDs and tower generation rates
- Tweaked default battle tower generation rate
- Tweaked the loot table
- Fixed problem with extended default, etc. not being generated.
- Fixed a problem with the Tower Golem guidebook description.
- Added ja_JP.lang
- Other code tweaked, etc.
It should probably work fine in multiplayer, but let me know if you have any problems.
This should probably work fine in 7.2_01









