As usual, I can't figure out what changed this time either lol Because I wasn't involved in this update
- For now, the bug where the tower wouldn't generate should be fixed, probably
These changes were implemented by Redart15
- fixed a bug that caused the tower to be not safed upon saving the world
- moved blocks of code into seperate file/functions
- renamed alot of variables to make easiert to understand what they so
- added constants to reduce magic numbers
- added some comments
- added battle towers to the /place commands If there's anything else, please let me know (:
Sorry, I don't remember everything myself lol
Changes to Tower Chest
- ID changed to chest_tower/chest.tower
- It became too heavy to carry
- Texture changed
Other
- Tower Golem explosive attacks have become significantly more frequent, making it much harder to defeat
- I plan to add the ability to configure the frequency of explosive attacks later
P.S.
- Regarding the occasional multiplayer glitches I've heard about, I haven't fixed them this time. Or rather, I can't fix them Sorry ):
- Fix client crash due to registering mob info to early
- Updated to BTA 7.3_04
- Fixed multiplayer support
- Towerchest sound changed.
- Tower Golem default id changed from 101 to 634.
- Fixed crash bug
- Tweaked loot table
- Fixed lang again
- Fixed lang
- Fixed a problem with the tower golem's strength becoming too high
- Added Tower Chest(blast protection chest)
- Fixes and tweaks to loot table issues
Changelog from version 7.1
- Support 7.2
- More tower types(And specific biome-only towers!)
- Added config that allow modification of entity IDs and tower generation rates
- Tweaked default battle tower generation rate
- Tweaked the loot table
- Fixed problem with extended default, etc. not being generated.
- Fixed a problem with the Tower Golem guidebook description.
- Added ja_JP.lang
- Other code tweaked, etc.
It should probably work fine in multiplayer, but let me know if you have any problems.
This should probably work fine in 7.2_01









