Version 11.2 Patch Notes [The Handy Update]
New Stuff:
- Added Bark item, which drops when stripping any log. Bark can be used to un-strip logs. This includes any logs from other mods.
- Added Wooden Armor, crafted using Bark.
- Added 2 new advancements relating to Bark and Wooden Armor.
- The player's hand now swings when using a Warden or Guardian Staff.
- The player's hand now swings when using various Crystallite tools' right-click effects.
- Added stonecutting recipes to turn Metallic Trapdoors back into full Blocks.
- Winged Boots now have a similar effect to Sky-Crystallite Boots, protecting from all falls less than 5 blocks.
Crystallite Changes:
- Various Crystallite tools' right-click effects can now be used while the tool is in the player's off-hand.
- Netherite- and Nether Diamond-Crystallite Shovels and Hoes no longer drain durability or go on cooldown when their effects are used in Creative Mode.
- Shortened the cooldown times and reduced durability costs of all Amethyst-Crystallite tool effects.
- Sky-Crystallite Boots now only prevent fall damage for falls up to 8 blocks, no matter what.
- Sky-Crystallite Boots now deal correct fall damage for falls above 8 blocks, instead of reduced damage.
- Winged Boots are now crafted exclusively using Sky-Crystallite Boots, rather than any upgrade.
- Winged Boots are now valid for the 'Low Gravity' advancement.
- Winged Boots now make the correct sound when equipped.
- Reverted Crystallite Cluster sparkling sound effect to how it was before, to display correct subtitles.
- Fixed a bug where the hitbox of Crystallite Cluster Air was visible.
- Fixed a bug where using Smelting Touch and a Magnetic Pickaxe could sometimes crash the world.
Changes to Freezing:
- Ice Staffs now correctly freeze mobs for a longer time in cold biomes, rather than when not in a cold biome. This change only applies to the radius caused by the Ensorcellation enchantment.
- Freezing a mob will now extinguish it.
- Frozen players in Creative mode are no longer slowed, or have an Ice Block display. They simply emit particles now.
- Endermen teleporting while frozen will delete the Ice Block display.
- Flying mobs, such as Phantoms, are now slowed while Frozen.
- Frozen mobs will now fall much slower.
- Fixed a bug with Ice Blocks shown on Frozen mobs, where the block would stay visible indefinitely.
Version 11.1.1 Patch Notes
- Ice Staffs now correctly freeze mobs for a longer time in cold biomes, rather than when not in a cold biome.
- Ice Staff dynamic tooltip now displays Freeze Time correctly.
- Icy Bracelet no longer counts damage from Thorns as a melee attack
- Changed the Crystallite Cluster sparkle sound effect. It is now more noticeable
- Fixed an issue with Crystallite Clusters where the sparkling sound would sometimes continue, even after a cluster had already been discovered.
- Fixed an issue where mobs Frozen by an attack would sometimes be instantly shattered.
Version 11.1 Patch Notes [The Archery Update]
Major additions:
- ADDED CRYSTALLITE BOWS - A new powerful bow, with 16 different upgrades, has been added!
- STAFF ENCHANTMENTS - Magic Staffs now have 2 special enchantments, making them even more powerful!
- REWORKED WEAPONS - Many weapons in the mod have had their secondary effects re-worked!
- IMPROVED VISUALS - Frozen Mobs now appear inside a giant Ice block!
- DYNAMIC TOOLTIPS - More information is displayed about enchanted items, and items with secondary effects.
Crystallite changes:
- Added Crystallite Bow. Every upgrade set has its own upgraded Bow.
- Iron-Crystallite weapons now only give a Knockback boost of +2, rather than +3.
- Lapis-Crystallite Pickaxe now always drops drops 5 extra XP points when an ore is broken, instead of doubling the ore's original dropped XP.
- Netherite-Crystallite armor now has a full-set bonus. It deals Thorns damage to all mobs in close proximity to the player, when a full set is worn.
- Thorns Damage from Cactus Shirts or Netherite-Crystallite armor is no longer capped at 7.
- Emerald-Crystallite Chestplate and Nature Ring cooldowns have been shortened and simplified.
- Various situational speed-boosting effects have been buffed from +20% to +30%.
- Icy Bracelet now always adds a 10% Freeze chance, or 20% chance when in a cold biome.
- Shockwave damage from Amethyst-Crystallite Boots has been buffed to be similar to that of the Mace, from Minecraft 1.21.
- Shockwave damage now falls off with a mob's distance from the shockwave's center.
- Knockback from the Sky-Crystallite Chestplate is now constant, regardless of the distance between the attacker and the wearer.
- Arrows reflected by a Reflect Charm now deal slightly more damage.
Reworks:
- Topaz weapons now cause 'electric chains' which damage any mob they chain onto. These chains can continue spreading onto more nearby mobs, with a given chance.
- Gold-Crystallite Sword & Dagger have been reworked - They now have the Spin Attack ability. This damages all mobs in close proximity to the player, whenever they swing the weapon.
- Diamond-Crystallite weapons have been reworked - They now deal more damage to foes on full HP.
- Emerald-Crystallite Sword & Dagger have been reworked - They now have the Pitfall ability. This traps a mob in the ground for 5s, on a critical hit.
- Guardian Necklace has been reworked - It now deals damage periodically to nearby hostile mobs.
Changes to Magic Staffs:
- Lightning Staff now strikes in a random location, in a 5x5 box around the target.
- Lightning Staff cooldown is now 10s, to match the other staffs.
- Warden Staff now always shoots in a perfectly straight line, even through walls.
- Warden Staff now hurts all mobs in range of the sonic boom.
- Changed Guardian Staff sound effect when used.
- Changed Guardian Staff base stats. It now deals 6 damage, with a radius of 3 blocks.
- Added Ensorcellation enchantment. This makes a Magic Staff's effect more powerful. It has 3 levels.
- When enchanted with Ensorcellation:
- Fire Staff - projectiles explode. Power increases with level, and when in the Nether.
- Ice Staff - area of effect. Radius increases with level, and when in a cold biome.
- Lightning Staff - multiple strikes in an area. Amount increases with level, and in a thunderstorm.
- Warden & Guardian Staffs - increased damage and range. Damage and range increase with level.
- Added Swift Cast enchantment. This shortens the cooldown of a Magic Staff. It has 3 levels, and the cooldown is reduced by 15% (1.5s) per level.
- Projectile Staffs enchanted with Ensorcellation have a short cooldown between shooting projectiles, even if they do not hit. This cooldown is shortened if the staff has Swift Cast.
- Removed enchantment glint from all Staffs, by default.
- Staff projectiles no longer rebound off any entity.
Dynamic Tooltips:
- Added 'dynamic tooltips' to various items which change depending on various factors, including enchantments, location and equipment worn.
- Added dynamic tooltips to all the following items and enchantments: (Item/Ench. - Information)
- Magic Staffs - Damage, Effect, Cooldown
- All Bows now show the Arrow's damage value (not the actual damage dealt).
- Vanilla Bow enchantments: Flame, Punch, Power
- Vanilla Sword enchantments: Knockback, Fire Aspect
- Experienced enchantment - XP Dropped
- Freeze Shot and Thunder Shot enchantments
- Ensorcellation and Swift Cast enchantments
- Sapphire Weapons & Armor - Freeze chance and time
- Topaz Weapons - Electric chain chance and range
- Topaz Armor - Lightning chance
- Nether Diamond Armor - Fire chance and time
- Ender Titanium and Prismarine-Crystallite weapons - Attack Damage
- Blue Slime Stick - Knockback
- Gold-Crystallite Sword - Spin Attack damage
- Gold-Crystallite Tools & Armor - Block Reach
- Lapis-Crystallite armor - XP kept on death
- Netherite-Crystallite armor and Cactus Shirts - Thorns Damage
- Ruby-Crystallite armor - Movement Speed
- Emerald-Crystallite Chestplate and Nature Ring - Regeneration speed
- Emerald-Crystallite, Sculk-Crystallite and Prismarine-Crystallite Boots - Movement/Swim Speed
- Sculk-Crystallite armor - Detection Range, Sonic Boom chance
- Sky-Crystallite and Prismarine-Crystallite leggings - Gravity
- Guardian Necklace - Damage and range
- Criticality and Swift Swim Potions - 'When Applied' tooltip
Changes to Advancements:
- Added even more advancements, relating to new features and utility potions.
- Removed XP rewards from easy advancements
- Added XP rewards for challenging advancements, proportional to their difficulty.
- Advancements for getting a full set of tools now only require either a sword or a dagger, not both.
- All Crystallite Tools advancement now requires all tools to be upgraded.
- Full set of Crystallite Armor advancement now requires all armor pieces to be upgraded.
- Replaced Topaz Armor advancement with a new one for Electric Chaining.
- Replaced Nether Diamond tools advancement with a full set of Nether Diamond armor advancement.
- "Crit Mattered" advancement now requires 2.5x Crit Multiplier, to make it more challenging
- Renamed various advancements
- Removed Ender Titanium armor advancement
- Removed Guardian Spike advancement
Integration with other Mods:
- Prismarine-Crystallite hoes now function the same as Neptunium Hoes, when Aquaculture is installed.
- Create:
- Added crushing recipes for all Ores, which give more drops than usual.
- Added crushing/milling recipe for Four Leaf Clover.
- Added haunting recipe for utility potions and Blackstone Magma.
- Added loot to mobs spawned from Quark's Monster Boxes.
- Added JEI Information to show which items in the mod can be obtained from Supplementaries Cave Urns or Quark Monster Boxes.
Tooltips and GUI:
- Cleaned up some Crystallite armor tooltips, by hiding the full-set bonus behind pressing Shift.
- Gold-upgraded Crystallite items now use Yellow text, rather than Gold, to differentiate them from Topaz- and Honey-upgraded items.
- Many items which become more powerful in certain areas now clearly show this in their tooltip.
- Added JEI Information to many items with hidden extra features.
- Added JEI Information explaining more complicated secondary effects for some items.
- Added JEI Information for all Ore generation.
- Added a new game rule: displayDamageValues. It displays the damage dealt by any player attacks in a chat message. This is used for debugging, but can be accessed using commands. It is off by default.
- Daggers and Consumables now appear in more than one creative tab.
- Creative tab order is now more neatly laid out, especially the Crystallite tab.
- Minor text changes and corrections throughout the mod.
Fixes:
- Redstone-Crystallite weapons correctly heal 2HP when at 25% HP or below, rather than below 30%
- Arrows shot by a player wearing an Amethyst-Crystallite Helmet now deal correct damage.
- Arrows shot by a player wearing a Reflect Charm are no longer reflected by another player wearing the charm. This is to prevent infinite bouncing and game crashes.
- The Reflect Charm now only reflects projectiles shot by an entity.
- The Reflect Charm no longer blocks all damage from thrown Tridents and Fireworks.
- Fixed a bug where the Critical Hit Multiplier boost from the Criticality effect would be lost upon relogging, even though the effect would still be active.
- Sugar Blocks now correctly have Shovels as their preferred tool for breaking.
- Better Painting and Item Frame recipes now replace the vanilla recipes, rather than appearing alongside them.
- Loot can no longer generate with incorrect enchantments. For example, a helmet with Curse of Karma.
- Smelting Touch can now only appear on Pickaxes.
- Magic Staffs, Obsidian Sticks and Blue Slime Sticks are now shown correctly in the player's hand, when viewed in 3rd person.
- Cherry Treehouses now spawn again, having been absent since v11.0
- Blackstone Magma Blocks no longer deal damage to sneaking players.
- Crystallite and Ender Titanium tools now correctly show their Harvest Level, when using the Tool Stats mod.
- Fixed broken death message for Curse of Karma.
- Arrows no longer rebound off Frozen mobs.
Other changes:
- Nether Diamond weapon base fire chance is now 25%
- Ender Titanium weapon Damage boost, when in the End, has been buffed to +3, from +2.5
- When a Bow with Thunder Shot shoots a lightning rod, a lightning bolt is now summoned.
- Frozen mobs now appear inside an Ice block display entity, which is broken when the entity is shattered, or the effect expires.
- Frozen mobs can now be shattered with arrows shot from a Bow with Freeze Shot.
- Thunderstorm-boosted effects now only work if the location can see the sky.
- Curse of Karma now deals damage equal to its level, if cheats are used to obtain the enchantment at a higher level.
- Removed special ingredients from Sapphire & Topaz weapons and armor (Blue Ice and Lightning Rods respectively).
- The crafting recipe for Red Ice now gives 8 blocks.
- Blackstone Magma Blocks are now equally likely at any height in the Nether.
- Blackstone Magma Blocks now only generate near lava in Basalt Deltas.
- Added a recipe for Descension Potion -> Ascension Potion
- Added a recipe for Recall Potion -> Lost Souls Potion
- Poison Mushroom damage now bypasses armor and enchantments.
- Gold, Emerald, Ruby and Topaz metallic building blocks' recipes now give 32 blocks, up from 24.
- Nether Diamond metallic building blocks' recipes now give 48 blocks, up from 24.
- Redstone metallic building blocks no longer require Honeycomb in their recipe.
- Removed Flint Block.
Version 11.0 Patch Notes [The Information Update]
Major changes:
- NEW CRYSTALLITE UPGRADE SET - The Honey upgrade uses the new Hive Crystal item.
- NEW VILLAGER PROFESSION - The Jeweller makes Crystallite easier to use.
- MADE CRYSTALLITE CHEAPER - Gems now only require 2 shards, instead of 4.
- ADDED JEI INFORMATION - More clarity about items and features in the mod.
- MORE USES FOR LUCK - The Luck attribute now effects any secondary effect of any tool/armor piece.
- INTEGRATION WITH SUPPLEMENTARIES MOD - Various items in the mod can now drop from Cave Urns in the Supplementaries mod.
1.20 only:
- Added Crystallite Upgrade Smithing Template, which is now required for upgrading Crystallite tools and armor.
- All armor in the mod, except Effect Armor, is now trimmable.
- Fixed an issue with wearing a Nature Ring and Emerald-Crystallite Chestplate, where it would increase the regeneration timer, rather than decreasing it.
Crystallite changes (in general):
- Crystallite Gems now use 2 Shards in their recipe, down from 4.
- Added Jeweller Villager profession
- Added Jewellery Table, used as a workstation
- Added Hive Crystal and Honey Crystallite upgrade set
- Crystallite Charm Bases now have a 1/100 chance to spawn in a wider variety of structure loot tables.
- Tweaked chances of Crystallite Charm Base spawning in Dungeon and Mineshaft chest loot.
- All Charm recipes which were previously smithing recipes are now crafting recipes.
- Renamed 'Crystallite Crystals' to 'Elemental Crystals'
- Updated tooltips of all Crystallite items, so that their effects are more clear, especially for some items with more than one effect.
Changes to specific Crystallite items:
- Amethyst-Crystallite tools now all have the same effect - locating chests and ores. This effect now has a search radius of 20 blocks.
- Netherite-Crystallite Pickaxe now breaks all stones instantly with Efficiency V
- Prismarine-Crystallite Leggings now actually give low gravity in rain, instead of doubling gravity.
- Fixed an issue with the Icy Bracelet, where it would apply the effect of Sapphire Armor, even when it was not worn.
- Sky-Crystallite Boots are now more effective when you have low gravity.
- Gold-Crystallite swords and daggers now replace lower levels of Sweeping Edge with level IV
- Sculk-Crystallite Hoes now give drops when they break Wool.
- Redstone-Crystallite tools now only rotate blocks when the user is crouching.
- Redstone-Crystallite Axes can now rotate blocks.
- Diamond Hard Plate charm now gives +2 Armor Toughness rather than just 1
- Removed durability costs for the Emerald- and Amethyst-Crystallite Chestplate abilities
- All potions now count as 'drinks' for the Sky-Crystallite Helmet.
- The recipe for the Spiked Crystal now uses a Netherite Ingot, instead of 4 Netherite Scraps.
Other changes:
- Added more utility potions:
- Potion of Ascension
- Potion of Descension
- Recall Potion
- Potion of Lost Souls
- Added utility potions to Mineshaft and Dungeon loot, and Cave Urns from Supplementaries.
- Having an increased Luck value now increases the chances of all tool/armor secondary effects by +5% per Luck point.
- Magnetic Pickaxes, Smelting Touch and using Luck to increase ore drops are now less glitchy, and they all work together at once. They also work more reliably underwater.
- Smelting Touch now works with Fortune again.
- Made Double Jump less glitchy overall. It no longer activates when sprint-swimming
- Karma damage now stacks with Thorns damage, since it now bypasses cooldowns.
- Fixed having an increased Critical Hit Multiplier - it now actually deals more damage for a crit.
-
- Added JEI Information for various items and features in the mod.
- Added many new advancements, along with a whole new tab!
- Removed End Stone Pebbles
- Removed enchantment glint from Experience Potion
- Removed recipe unlocking, since JEI is now a required dependency
- Removed advancement for getting a full set of Nether Diamond Armor.
- Made harvest level of Nether Diamond and Ender Titanium Blocks consistent.
- Adjusted hardness and blast resistance of Nether Diamond Block.
- Staff projectiles no longer bounce off players in Creative Mode.
- Frozen mobs now emit more, bigger particles, so that it is more clear that they are frozen.
- Improved any tooltips showing a key-bind, so that the key to press is more clear.
- Improved the 'Press Shift' tooltips for many items in the mod.
- Lots of tag changes, including adding more
forge:
tags, as well as tags for different crystallite effects. - Minor text changes
- Various code improvements
- Adjusted creative tab order
Version 11.0 Patch Notes [The Information Update]
Major changes:
- NEW CRYSTALLITE UPGRADE SET - The Honey upgrade uses the new Hive Crystal item.
- NEW VILLAGER PROFESSION - The Jeweller makes Crystallite easier to use.
- MADE CRYSTALLITE CHEAPER - Gems now only require 2 shards, instead of 4.
- ADDED JEI INFORMATION - More clarity about items and features in the mod.
- MORE USES FOR LUCK - The Luck attribute now effects any secondary effect of any tool/armor piece.
- INTEGRATION WITH SUPPLEMENTARIES MOD - Various items in the mod can now drop from Cave Urns in the Supplementaries mod.
Crystallite changes (in general):
- Crystallite Gems now use 2 Shards in their recipe, down from 4.
- Added Jeweller Villager profession
- Added Jewellery Table, used as a workstation
- Added Hive Crystal and Honey Crystallite upgrade set
- Crystallite Charm Bases now have a 1/100 chance to spawn in a wider variety of structure loot tables.
- Tweaked chances of Crystallite Charm Base spawning in Dungeon and Mineshaft chest loot.
- All Charm recipes which were previously smithing recipes are now crafting recipes.
- Renamed 'Crystallite Crystals' to 'Elemental Crystals'
- Updated tooltips of all Crystallite items, so that their effects are more clear, especially for some items with more than one effect.
Changes to specific Crystallite items:
- Amethyst-Crystallite tools now all have the same effect - locating chests and ores. This effect now has a search radius of 20 blocks.
- Netherite-Crystallite Pickaxe now breaks all stones instantly with Efficiency V
- Prismarine-Crystallite Leggings now actually give low gravity in rain, instead of doubling gravity.
- Fixed an issue with the Icy Bracelet, where it would apply the effect of Sapphire Armor, even when it was not worn.
- Sky-Crystallite Boots are now more effective when you have low gravity.
- Gold-Crystallite swords and daggers now replace lower levels of Sweeping Edge with level IV
- Sculk-Crystallite Hoes now give drops when they break Wool.
- Redstone-Crystallite tools now only rotate blocks when the user is crouching.
- Redstone-Crystallite Axes can now rotate blocks.
- Diamond Hard Plate charm now gives +2 Armor Toughness rather than just 1
- Removed durability costs for the Emerald- and Amethyst-Crystallite Chestplate abilities
- All potions now count as 'drinks' for the Sky-Crystallite Helmet.
- The recipe for the Spiked Crystal now uses a Netherite Ingot, instead of 4 Netherite Scraps.
Other changes:
- Added more utility potions:
- Potion of Ascension
- Potion of Descension
- Recall Potion
- Potion of Lost Souls
- Added utility potions to Mineshaft and Dungeon loot, and Cave Urns from Supplementaries.
- Having an increased Luck value now increases the chances of all tool/armor secondary effects by +5% per Luck point.
- Magnetic Pickaxes, Smelting Touch and using Luck to increase ore drops are now less glitchy, and they all work together at once. They also work more reliably underwater.
- Smelting Touch now works with Fortune again.
- Made Double Jump less glitchy overall. It no longer activates when sprint-swimming
- Karma damage now stacks with Thorns damage, since it now bypasses cooldowns.
- Fixed having an increased Critical Hit Multiplier - it now actually deals more damage for a crit.
-
- Added JEI Information for various items and features in the mod.
- Added many new advancements, along with a whole new tab!
- Removed End Stone Pebbles
- Removed enchantment glint from Experience Potion
- Removed recipe unlocking, since JEI is now a required dependency
- Removed advancement for getting a full set of Nether Diamond Armor.
- Made harvest level of Nether Diamond and Ender Titanium Blocks consistent.
- Adjusted hardness and blast resistance of Nether Diamond Block.
- Staff projectiles no longer bounce off players in Creative Mode.
- Frozen mobs now emit more, bigger particles, so that it is more clear that they are frozen.
- Improved any tooltips showing a key-bind, so that the key to press is more clear.
- Improved the 'Press Shift' tooltips for many items in the mod.
- Lots of tag changes, including adding more
forge:
tags, as well as tags for different crystallite effects. - Minor text changes
- Various code improvements
- Adjusted creative tab order
The changelog is best read on CurseForge: https://www.curseforge.com/minecraft/mc-mods/better-tools-and-armor/files
The changelog is best read on CurseForge: https://www.curseforge.com/minecraft/mc-mods/better-tools-and-armor/files/4969473
The changelog is best read on CurseForge: https://www.curseforge.com/minecraft/mc-mods/better-tools-and-armor/files/4969471
The changelog is best read on CurseForge: https://www.curseforge.com/minecraft/mc-mods/better-tools-and-armor/files/4969466