Changes
- Implemented the ability to use the
output
's crafting remainder item for pouring recipe containers. You may do this by not specifying acontainer
if theoutput
has a crafting remainder. (#9) - Updated
en_us
with effect descriptions. (#10) - Added
ru_ru
lang support. (#10)
Bugfixes
- Fixed vanilla recipe books being unable to place uncombined stacks of items.
- Fixed Coasters always outputting a strength signal of 15. (#6)
- Fixed Kippers being compostable. (#7)
- Fixed Fiery Fondue Pot not being tagged as
farmersdelight:heat_source
(#8)
Compatibility
- Added any items containing meat to
origins:meats
, and drinks toorigins:ignore_diet
- Fixed Kombucha not being craftable.
- Buffed Kombucha to make it a net positive.
- Added temporary Farmer's Respite compat to the mod files.
- Fixed certain items not matching Farmer's Delight's specifications of being an odd number of minutes for Comfort/Nourishment.
This affects:
- Fiery Fondue
- Scarlet Pierogies
- Creamy Onion Soup
- Vegetable Omelet
Brewin' and Chewin' 3.0.0 is a total rework across the board regarding many bits of content. This is ultimately a condensed version of the changes that were put into this update.
More documentation on the resource pack and data pack specifics will be written up in the near future. For now, I'd suggest making sense of the source code in these areas.
Keg Reworks
Reworked the Keg from the ground up.
- The item display slot is now a fluid slot, which can be interacted with with mods such as Create and Supplementaries.
- With this above change in mind, the Recipe Book and JEI now support inserting fluids into the container.
- If you wish to add/change the display item for a fluid whilst it's in the keg's fluid slot, you may add a JSON file within the
brewinandchewin/fluid_item_displays
directory.
- Reworked the Keg recipes into Fermenting and Pouring recipes.
- Fermenting handles changing the fluid or a result item over time.
- Pouring handles removing the fluid from the container.
- Renamed the Cold temperatures from Frigid and Cold to Cold and Chilly.
- You may now change the temperature of the Keg with only one block, you'll need two to get to Cold or Hot temperature.
- The detection range of temperature blocks for the Keg has been increased to 2 blocks.
- Normal temperature recipes can now be made whilst the Keg is Chilly or Warm.
Coaster
The coaster has been reworked to support different items, along with allowing for 4 items at once.
- Certain items have unique models when put on a coaster.
- You are able to add your own models/change existing models through a resource pack within the
brewinandchewin/coaster
directory.
Status Effects
Tipsy has been reworked from the ground up.
- Tipsy now provides the screen with a wobble effect. This is stronger at higher amplifiers.
- This can be turned off and replaced with an overlay using Minecraft's distortion strength setting. Similar to Nausea.
- At Tipsy III or higher, your mouse will have drag to it. This is stronger at higher amplifiers.
- At Tipsy IV or higher, chat sent by you, other player's chat on your end and signs will be scrambled. This is stronger at higher amplifiers and can be turned off through the config.
- Tipsy may now delay damage, notated by orange Tipsy hearts. Depending on your amplifier of Tipsy, you may delay more health.
- Tipsy can now be entirely removed using Milk, or Milk Bottles if it's the only effect active.
Intoxicated has been reworked.
- Intoxicated now makes the player unable to gain Saturation from food whilst it is active.
- Intoxicated can now be removed using Milk, Milk Bottles or Hot Cocoa.
Sweet Heart has been reworked.
- Sweet Heart now allows for extra saturation based healing at any hunger level on top of the existing saturation healing when it is active.
Added Raging effect.
-
This effect can be found on Bloody Mary, giving Raging I for 1 minute, and Red Rum, giving Raging I for 2 minutes.
-
Raging allows you to gain a 5% attack speed boost upon dealing melee damage to entities. This stacks up to 4 times. Increases by 2.5% per amplifier.
-
Removed Satisfaction.
Miscellaneous
- Rebalanced most food values in the mod.
- Rebalanced all drink values to generally be much shorter with effect durations.
- Typically all drinks will fall under a 2-3 minute duration of Tipsy, and less for Intoxicated and most buffs. This means that you'll need to repeatedly drink if you wish to keep effects active for a long time.
- Changed certain recipes to have them make more sense within the mod.