🛠️ Fixes
- fixed malformed json that my cat got to

🌞 New
Create mod crushing recipes added:
- tin_horse_armor
- bronze_horse_armor
- bronze_blend
- bronze_blend_block
Tags added for tin ore items:
- c/tags/item/ores_in_ground/stone.json
- c/tags/item/ores_in_ground/deepslate.json
Farmer's delight smelting and blasting recipes added:
- tin_nugget_from_knife
- bronze_nugget_from_knife
Sickle mowing now includes:
- nether_sprouts
- small_dripleaf
- short_dry_grass
- tall_dry_grass
- bush
- farmersdelight:sandy_shrub
- enderscape:veiled_leaf_pile
- enderscape:dry_end_growth
- enderscape:chorus_sprouts
- enderscape:wisp_sprouts
- enderscape:wisp_growth
Sickle plucking now includes:
- warped_roots
- crimson_roots
- pink_petals
- wildflowers
- cactus_flower
🛠️ Fixes
- Added 2 missing knife data components
🌏 Languages
- Added zh_tw.json
🌞 New
Create mod crushing recipes added:
- bronze_horse_armor
- bronze_blend
- bronze_blend_block
Tags added for tin ore items:
- c/tags/item/ores_in_ground/stone.json
- c/tags/item/ores_in_ground/deepslate.json
Farmer's delight smelting and blasting recipes added:
- bronze_nugget_from_knife
Sickle aoe now includes:
- nether_sprouts
- small_dripleaf
- farmersdelight:sandy_shrub
- enderscape:veiled_leaf_pile
- enderscape:dry_end_growth
- enderscape:chorus_sprouts
- enderscape:wisp_sprouts
- enderscape:wisp_growth
🌏 Languages
- Added zh_tw.json
🌞 New
- Minecraft's Copper update has elevated tin to a material used in armour, weapons and tools (it finally gets its own nugget!)
- Tin and bronze items have been added to various different loot tables across the game, closely matching vanilla's conventions
- Sickle can now pluck flowers in an area with Right Click
- The sickle's effective area can be tweaked from 1 to 10 blocks in the config file
⚙️ Changes
- The mod's approach to balance has shifted with the copper update. Instead of bronze being an upgrade over iron, it's now more of a sidegrade. It still has better durability and enchantability, but has been nerfed overall. (Tin is a sidegrade to copper, but has more extreme differences than bronze does to iron)
- Tin is now more plentiful and appears in slightly larger veins. This balances it better as a material you can use for gear in the early game
- Existing tin textures have been updated to match the colour scheme of tin weapons/tools/armour
- Sickle
- changed enchanting to be anvil only, and can only be enchanted with the same enchantments as shears can
- changed classification, no longer a tool for mining blocks faster (was overlapping hoe). It's now in the same class as shears, rather than a tiered tool.
- renamed sickle_aoe to sickle_mow (update datapacks that include this file to the new name!)
- added sickle_pluck, which includes blocktags for flowers, which are now harvestable with right click.
🛠️ Fixes
- Aligned bronze (and tin) axes with vanilla's convention. This is technically a damage buff for the items, but should always have been this way.
🌞 New
- Create Mod compatibility recipes for crushed raw tin
- Create Mod recipe for heated bronze mixing (similar to creating brass)
- Added Tin Nugget
this is mainly for compatibility/parity with create's recipes so everything makes sense, but will have an expanded role in 1.21.10+ with tin gear - Added simple text file config for disabling tin generation
this will have more options in 1.21.10+
⚙️ Changes
- Updated bronze nugget texture
it was previously a flipped iron nugget with colour changes, and even had shadows and highlights in the wrong place
🌞 New
- Updated to 1.21.5
✅ Acknowledgements
- Thank you to jshipley for the port
🌞 New
- Bronze Knife is enabled when using the mod together with Farmer's Delight.
⚙️ Changes
- Sickle aoe mowing is no longer restricted to just short and tall grass, and has been made extensible. To add compatibility for any block, target
data/bronze/tags/block/sickle_aoe.json
🔧 Fixes
- All mod crops should work with sickle right click aoe harvest now. This fix targeted farmer's delight but theoretically fixed other mod crops too. Please report any other incompatibilities on the Github tracker.
- Sickle now takes damage when mining blocks
- Sickle 'ghost' enchantment bug fixed, side effect being that sickles can now take a wider array of enchantments, more similar to a hoe
- Fix sound type for tin ore and tin deepslate ore
🌏 Translations
- Added polish
- Updated existing translations
🔧 Fixes
- Added cut tin slabs & stairs to relevant tags
🌏 Languages
- Updated all languages (includes missed simplified Chinese translation)
⚠️ Warning
- If you are upgrading from an world on a previous version of Bronze, make a backup!!. Any armour trimmed with bronze or tin as a trimming material will no longer be trimmed when you load your world (but will otherwise remain the same).
- Bronze and Tin trimming materials will return in the future, but this mod relied on a library for it when it was Fabric-only, and the feature has unfortunately had to be axed in the move to multiloader.
🌞 New
- First multiloader release for both Fabric and NeoForge
⚙️ Changes
- Sickle
- AoE crop harvesting now done with use instead of attack (right click)
- New particle/swipe animation for harvesting
- Low chance for harvesting to yield 2-5 bonemeal
- Very low chance for harvesting to yield 1 mob drop (spider eye, bone, rotten flesh, gunpowder)
- Now enchantable with fortune and silk touch too (works off vanilla loot tables)
🔧 Fixes
- Sickle
- Cutting grass is less loud
🌞 New
- added a slightly more expensive recipe for bronze ingots that lets you craft them from tin and copper ingots (instead of smelting bronze blend)
⚙️ Changes
- made tin ore a slightly later game acquisition
- moved tin peak from y=42 to y=10 and flattened the curve slightly
- reduced tin ore generation size
- added uniform rare tin ore generation from y=0 to y=102 to compensate (similar to iron)
- tin ores are whiter than before and look less like diamond (more tin ore generates in the deepslate layer now, so maintaining visual clarity is important)
- slightly buffed bronze enchantability across the board
🌞 New
- added a slightly more expensive recipe for bronze ingots added that lets you craft them from tin and copper ingots (instead of smelting bronze blend)
⚙️ Changes
- made tin ore a slightly later game acquisition
- moved tin peak from y=42 to y=10 and flattened the curve slightly
- reduced tin ore generation size
- added uniform rare tin ore generation from y=0 to y=102 to compensate (similar to iron)
- tin ores are whiter than before and look less like diamond (more tin ore generates in the deepslate layer now, so maintaining visual clarity is important)
- slightly buffed bronze enchantability across the board



