Changes
- Removed the
getEulerAngles***methods in favor of aquaternionLua library in-game - Added
quaternionLua library as an in-game API - Changed the
physics_tickevent tophysics_ticksand updated how it worksphysics_ticksnow saves up previous ticks of data THEN, on game tick, send out the event with the queued physics data
- Updated config documentation
- Added
shiphelp page in-game - Added new methods to both Ship and Extended Ship API that take vectors
Updated to match Clockwork's VS2 version
Fixes
- Removed the thorns in my side (
getRoll,getPitch,getYaw) - Welcome to Quaternion to Euler conversions (added the following methods)
getEulerAnglesXYZgetEulerAnglesYXZgetEulerAnglesZXYgetEulerAnglesZYX
Fixes
- Removed the thorns in my side (getRoll, getPitch, getYaw)
- Welcome to Quaternion to Euler conversions (added the following methods)
- getEulerAnglesXYZ
- getEulerAnglesYXZ
- getEulerAnglesZXY
- getEulerAnglesZYX
Fixes
- Removed the thorns in my side (
getRoll,getPitch,getYaw) - Welcome to Quaternion to Euler conversions (added the following methods)
getEulerAnglesXYZgetEulerAnglesYXZgetEulerAnglesZXYgetEulerAnglesZYX


