Changelog
[Version 2.6] - 2024-11-01
- Support Changes
- Port For Changed Mod 0.14
- Partial Form Changes
- Partial Snep have a Dynamic Change for Model
- Dodge Ability
- Now has a cooldown regen of 20 ticks.
- Sends a poof particle effect when dodged.
- Translations
- Added new Chinese translations.
- Bug Fixes
- Implemented small bug fixes.
- Reyn Display
- The display will always glow for performance reasons.
- Transfur Sickness
- Now applies a debuff when taking Transfur damage.
- Equip Armor Feature
- Fully cancels the interaction event and is slightly less precise.
- Pat Overlay
- Now checks the length of the custom name of the entity, if one exists.
- Painite Generation
- Buffed generation rates.
- Spawn Egg Recipes
- Exp10: Small tweak—now uses biomass and a wither rose.
- Exp9: Small tweak—now uses biomass and a copper block instead of a diamond block.
- New Plushes
- Introduced new plushes (Exp2, White Wolf).
- One of these plushes may have a small secret—good luck finding it!
- New Biomass Item
- Warning: Do not eat this item!
- Death Dialogues
- New dialogues triggered upon dying during a Transfur in Exp.
- Secret dialogue available when transfurred into a boss Exp.
- Exp9 and Exp10 have dialogues only in the boss version.
API Changes
- Textures
- Removed numerous unnecessary textures.
- Utilities
- Added a new utility to get a render and model from an entity.
- Animation Player
- Added an animation player, currently for API and testing purposes.
- Must be played using a render.
- Add new Feature to Equip Armor to Your Tamed Latex
- Hold Shift With no items to remove [Like armor stand]
- Add new List to add Items to Tame the Exp2,BioSynth And Exp6
- Make the Arm Fur of Exp2,BioSynth And Exp6 don't drip because of being buggy
- Make Exp1 Pulse Ability be a hold move
- Now the Arrows/Falling Blocks/Projectiles Only get affected if they Vector is aim to the Player
- Now the Arrows/Falling Blocks/Projectiles is Repulse back with 50% more of speed
- Try Make the Carry ability a bit more smooth with a Moviment Packet send to the server
- Do latex infect gamerule now have a config to always infect
- The only way to get rid of the infection is using latex solvent and need have 0 of transfur progress
- The Config default value is False and is SERVER SIDE config meaning that need a server world restart to apply changes
- Add Reyn Transfur (OC)
- New Entity as well
- Organic
- Custom Display Color
- Protogen like
- Creative/commands only
- Removed both discs from Exp9 Boss Music theme [To Fix issues]
- New Wither Wave Ability for Exp10
- New Texture for Shock Wave Ability
- Fix the textures of items have a dark filter when is not planned to have
- New d2 icon for Eletric Katana
- Tweak Cool down for the Wave Abilities
- Exp10 and Exp6 can absorb now
- Only absorb and can't change but still able to turn on the safe mode by the key-bind
- The Latex Drips don't gonna happen in the "extra fur" part of the models of Exp6,Exp2 [Male & Female] & BioSynt Sneps [Male & Female]
- Add cool down to the Blue sweap Particle when player Swing the Eletric Katana
- Fix lang *[ Hazard to Hazmat ]
- fix diet Always give you debuffs even with gamerule off
- now some variants will have any diet
- Fix Unifuser and Catalyzer Recipes don't have the "amount" check
Changelog
Improvements and Features
- Boss Movement Enhancement: KetExp9 and Exp10 bosses can now crawl to follow entities and mimic player behavior.
- Increased Attack Reach: Exp10 and KetExp9 bosses have an increased attack reach if the player is at a higher elevation:
if (BOSSTARGET.getEyeY() > BOSS.getEyeY() + 1) then return 6*6 -- HitBox is based on the value in squares end
- Boat Usage Restriction: Exp10, KetExp9, and Exp9 bosses can no longer enter boats.
- Crawling Speed Adjustment: Exp10 and KetExp9 bosses are slower when crawling.
Bug Fixes
- Phase Transition Fix for Exp9: Fixed a bug where Exp9 could not transition to Phase 2 if killed by non-source damage.
Main Changes
- Add Sync for both players when Carry is executed
- Add new Hazmat Suit
- Have Custom model and can only be used by Humans Players
- Have they Own Recipe
- Recipe Changes in Hazard Armor
Bug Fixes
- Fix Issues with All players have the same instance of ability and making the data be global
- Carry Ability now Can Throw Entitys *for throw a entity you just need press the ability key when carrying a entity *for not throw a entity you just need hold shift and then press the ability key
- update for zh-cn Translate
- New Tags support for the creatures diets
- Transfur Totem Now have a small safe mode
- In ofhand just gonna work when the main hand have any item selected
- Creatures Diets Now give debuffs when Eat a non good food
- When you get "old" enough you gonna get used with eat any kind of food
- Is a Server Side Config to set how much "age" is need to not get debuffs
- Is a server config that need world fully reload to work
- The Debuffs Give You hunger and Nausea and Remove Value/4 of food level
- When you get "old" enough you gonna get used with eat any kind of food
- Creatures Diets Now Have a Dynamic Value [Food level and saturation/2]
- Fix Solvent don't playing the right sound when hit a entity [idk when that break but i fix now]
- Fix Solvent be able to apply in all items
- Now Solvent have a Item Tag List that allow it to work
- Snepsi now can be place if the block have the top area full [before was need to be fully]
- New Transfur [+16% of land speed and , +0.065% of Swim Speed]
- Transfur Name is Exp6
- New Tp Ability [Save a point and tp to there, Range limit to work is 1k of blocks]
- Exp6 Ability
- New Entity [Exp6]
- Passive until attacked
- Use The Tameable Latex Entity Code
- Fix Issues with The Extra Sounds
- Catalyzer and Unifuser now Accept new Recipes using Json via a datapack [can be turn off with a server config]
- Carry Ability have a custom animation and the entitys that have the carry ability and have the carry ability animation preset have a custom animation when a entity is riding
Extra Changes
- Tweak a few of the painite block texture
Change Details
- Tweak in The Leap Food Level Affected
- Fly Dash now Take 4 of Food Exhaustion [Aka 1 Hunger bar]~
- Leap and Dash Give more Fadiga +10 ticks
- Tweak in The Hazard Suit Model Arms
- Some Textures Changes for the BioSynth Snep
- Make A'lot of Optimizations with the Packets [Now is only send in 1 tick]
- Removed Useless Stuff and Variables Data [Was just making the game more laggy]
- Change Id of the "DEV ITEMS" to just Icon Items and removed a'lot of non used Icon Items
- make the katana have a 2d icon for drop and a 3d icon for when holding
- optimizaded Katana model blocks
- Add Size Manipulator in the Changed-addon command *Can't pass the Limit and is not because the code stop you but because the Size itself have a limit for render *Make a Log for who and the amount of the size that is change
- Latex Insulator now set your fall dmg to 0 like the slime block
- Nerf Exp9 ShockWave Effect Time
- Exp9 ShockWave Now Add 15 of exhaustion
- Exp9 ThunderWave Now Add 0.5 of exhaustion
- Exp9 Both ThunderWave and ShockWave Ability need high food Level to use
- Exp9 Both ThunderWave and ShockWave Ability Get Less End Cooldown
- Carry Ability now have a cooldown of 5 ticks
- Changes in Exp9 AI to be more slow to do a attack
- Foxta and Snepsi have more food levels
- Add Creative QOL for Latex Syringes
- Now the Spray have a few more area of effect
- Few Changes in the Textures of Ket Exp9 And the Snep Partial
- Tweak some Textures with the syringes
- Now Both Exp9 and Exp10 loot have only 25% to drop some ore and Now the max ores is 10 and 15
- Tweak in the Painite Ore Drop
- New profession to villagers with some Changed and Changed Addon Stuff Trades
- Lang Updates
- Exp10 now put cooldown any type of Shield item or that have Shield in the ID name
- Transfur Totem New Texture
- Dragons now Have they Own Food Diets
- Food Diets Now is Default true
- Now Food Diets Have Custom Tag Suport
- For create a support form for dragon diets just add a custom datapack that add or change the data/changed/tags/changed/latex_variants/dragon_like.json
- For create a support form for aquatic diets just add a custom datapack that add or change the data/changed/tags/changed/latex_variants/aquatic_like.json
- New Config to set on or off the Custom hair Colors
- Add Foxyas and ProtoType to the Patable list
- Fix Lag issues with the latex contamination effect
- Add tag suport and check for abilitys
- Signal Search Tweaks
API Change
- add new util code in the PlayerUtilProcedure *The code find the entity by uuid and if any enitity is find return null
- Now Some Codes use Direct Particles Handle instead of commands
Main Changes
- Tweak the Exp9 and Exp10 loot
- Tweak Textures [Entitys and Items
- Tweak Useless Variables [Removed useless Variables and Etc]
- Add a optimization in the tick update Variables Checks and due that A'lot of Optimizations with the Packets [Now is only send in 1 tick]
- Tweak Codes for make be more Clean and workfully
- Add Tags Suport for Aquatic and Dragon Like Forms in the Creature Diets Gamerule
- The Fly Dash take more Food Exhaustion [0.3 - > 0.8] [0.9 -> 4]
- New Custom Hair Color Suport for Some Transfurs [Exp2 and BioSynth Sneps] With Configuration [Both Default False]
- Tweaks in the Hazard Armor That now Have Propely Texture for transfurs and non Buggy Torso model
- Add new Villager Profession [Trades Changed And Changed Addon Stuff]
- Creative QOL for Latex Syringes [Show Stats like Land Speed] {Just need Hold Shift while With a Mouse in the Latex Syringe}
- Size Manipulator in the Changed-addon Command {Can't bypass the limit but is a good for Precise Size Change}
- Make the katana have a 2d model/icon for drop and gui and a 3d model for when holding in the hand {And now Glow and have a Less Blocks Model}
- Tweak Exp9 Special Attacks Tick Speed [Phase 2 Non Rage]:[1 -> 0.5] [Phase 2 Rage]:[2.5 -> 1.5]
- Dynamic Phase Change for KetExp9 And Exp10
Extra
- Now Players in creative can't be affect by Shockwave ability
- Signal Search now Have 600 ticks is Super and 100 if low
- Signal Search Super type change for 120 blocks
- Signal Search Super type apply Cooldown even when don't find a block
- Change Carry Ability Texture
Changelog
New Features
- Accessories Armor Type: Low defense but cool visual.
- Exp2: Snow leopard model with a big tail; can cause Transfur Sickness on touch.
- New Wolfy Transfur: -8 HP, +25% land speed, -50% swim speed.
- New Wolfy Entity: Drops loot similar to Puro Kind.
- Exp10 and Exp9 Enhancements: Exp10 can hypnotize, Exp9 and Exp10 transfurs have night vision.
- Crystal Addager: Three variants (Red, Green, Dark) that add transfur progress; new advancements related to crafting or obtaining them.
- New Advancements: Six new advancements related to items and transfur progress.
- Informant Block: Provides transfur stats.
Fixes and Improvements
- Katana Model Issue Fixed.
- Mirror White Tiger Spawn Egg Fixed: Now spawns correctly.
- LitixCamonia Syringe: Lower chance of untransfur failing.
- Laethin Syringe: 100% untransfur success rate.
- Crafting Fix: Laething Syringe now uses Goo item.
- Drip Latex Organic Variants Fixed.
- Block Break Effect: Added to Ket-009-Boss Transfur Dash.
- Optimized Tick Update Codes.
Gameplay Adjustments
- Exp9 and Exp10 Loot Buffed: Orbs affected by loot effect, can drop a syringe with the variant.
- Transfur Sickness: Patting Exp2 (entity and transfur) gives Transfur Sickness if the player is transfured.
- New CrowBar: Features force open ability.
- Electric Katana: Nerfed damage and speed, new variant with better stats.
- Transfur Forms: Custom stats for Exp9, Exp10, Exp2, BioSynth, and Wolfy form.
Custom Stats for Transfurs
- BioSynth: Takes 125% fire damage instead of 200%.
- Exp2 Form: Takes 135% fire damage instead of 200%.
- Exp9 Form:
- Immune to light bolt damage.
- Takes 100% fire damage instead of 200%.
- Takes 50% projectile damage.
- Exp10 Form:
- Immune to wither damage.
- Takes 150% fire damage instead of 200%.
- Wolfy Form:
- Immune to fire, explosions, light bolt, and thorns damage.
Consumable Items
- Foxta Soda: 4/2 food points, 1 saturation.
- Snepsi Soda: Made from Foxta, 6/2 food points, 1 saturation, may cause identity change.
Miscellaneous
- Grammar Issues Fixed.
- Signal Catcher Recipe: Less expensive now.
- Dark Latex Mask: Can transfur when gamerule is enabled.
- Latex Syringe Placement: Cannot place Exp9 and Exp10 variants.
- Ammonia Crafting: Craft 4 ammonia particles per impure ammonia, speed unchanged.
- Foxta: Added to the Orange Diet Items list.
- Warnings Added: For when you close the fight to keep conscience.
- Mirror Tiger Transfur And Entity
- Transfur Sickness
- Make Unable to do Transfur dmg
- "Safe Mode"
- Turn Off the Transfur Mode for do a normal hit instead of a Transfur Hit
- Changes in A Few Effects Textures
- Now Dazed Latex Will Burn until 40% of hp if entity AND the Transfur will Burn Until 25% of Hp
- Now the Transfur Totem Will get the Correct Form Id of Ket-Exp-009 entity
- Fix the Bug that make the Latex Contamination Give Transfur Dmg When in a Non Survival Mode
- Fix the Bug that make the Dazed Latex Don't Spawn in the Meteor Structure
- Pet KeyBind And Feature
- Now The Dna Cant Burn in lava
- New Exp10 Spawn Egg And Dng
- New Exp10 Transfur and entity
- New Boss Theme For Exp10
- Dynamic Texture for The Boss Exp10
- Transfur Exp10 Wither Dmg for attack hits
- Exp10 Entity Loot (Painite or Netherite)
- New Recipes for Exp10 Spawn Egg,Eletric Katana
- Eletric Katana (PowerFull with a Kinda Hard Craft)
- New Tag For Allow Any Entity to be PatAble
- Exp10 Transfur Recipe
- Small Detail in Dna (Now if The player hold the item a color fog will be apply)
- Now Exp9 phase 2 drop they Dna when kill with loot
- Now The Signal catcher get a cooldown when find signal
- A Few Changes in the Exp009 Facility Piace
API changes
- Now All the Addon Transfurs Have the Gas Mask Layer
- Now the biosynth snow leopards have the name of the models correct
= Port For the 0.13.1 Now is posible to Heal A BioSynth Snep With The "Tame" Food
Now a Msg to tell if the Tame Snep Is following or not gonna be display When Interacting
Few Tweaks in Models PoseStack (The Hand)
Few Changes In the Transfurs Variants Stats
New Features for the Transfur Totem [Now Give A few Buffs when a transfur is holding]
Tweak In the Latex Totem Try Get Transfured when have one Totem in Inventory =)
Spoiler
New block Call CatalyFuser (DONT HAVE ANY FEATURE BUT THE NAME IS ALREADY A SPOILER)
- The Ket Exp-009 BOSS now need a perm for be transfured or else you will be set in a non boss version
- New Command in Changed-Addon-Admin Call "allow_boss_transfur" this command is for you allow a players to use a boss Transfur (For now Only "Ket_Exp_009"
- A little buff in the UntransfurProgress Effect 0.05 -> 0.2 to Non Organics and for Organics is 0.1
- Try To fix a few Bugs in the Ket Skill Like Be able to Apply Motion in Player in Creative and Spectator Mode
- A few change in 2 transfurs textures