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v1.1.3+1.19.3by shsupercm on Jan 2, 2023
- Updated to 1.19.3! This update does not work in 1.19.2!
- Fixed legacy for the old "bow_standby" specification
2023 means 1.19.3! Sorry for the delay everyone! Thank you for your patience! Hopefully Mojank doesn't screw us over again with 1.19.4 :aware:
v1.1.2+1.19.2by shsupercm on Sep 10, 2022
- Removed incompatibility log message for older eating animations versions.
- Fixed spawn eggs and goat horns cits with no model not appearing correctly.
- Added a way to check the amount of elements in an nbt list by matching the list's
- Fixed parity with the enchantment speed and rotation defaults.
v1.1.1+1.19by shsupercm on Jul 1, 2022
- Removed redundant log messages for broken paths.
- Fixed nbt condition not checking numbers against regex and pattern matchers.
v1.1.0+1.19by shsupercm on Jun 10, 2022
- Added option to set up fallback CITs for other implementations(more info in the wiki soon).
- CIT custom elytras now have priority over cape-provided elytra textures.
- The hand condition now has behavior parity to optifine's implementation.
- IRegex pattern recognition for the nbt condition now takes other unicode cases into account(specifically fixed cyrillic case insensitivity).
v1.0.1+1.18.2by shsupercm on Mar 18, 2022
- Fixed incompatibility with Secret Rooms and LambdaBetterGrass.
v1.0.0+1.18.2by shsupercm on Mar 18, 2022
Complete rewrite of the mod!
v0.9.1+1.18.1by shsupercm on Jan 17, 2022
• Fixed properties not reading UTF characters.
v0.9.0+1.18.1by shsupercm on Jan 15, 2022
• Added support for
• Added support for
v0.8.2+1.17.1by shsupercm on Dec 31, 2021
• Added blending to type=enchantment.
• Added rgba multipliers to type=enchantmment.
• Removed bundled Fabric API, Fabric API is now required.
• Fixed conflict with Customizable Player Models.
• Fixed broken paths log message not appearing when warnings are muted.
• Fixed subtexture overriding failing when a model is present.
• Fixed .DS_Store breaking namespaces.
• Fixed nbt.display.color not recognizing hex color values.
• Fixed subtextures not working for crossbows.
v0.8.1-1.18by shsupercm on Dec 1, 2021
Please note that this is a very quickly made "working" v0.8.1 port for 1.18. Full multi version support is still planned but I simply dont have the time right now.
• Implemented cit caching and config to enable/disable caching or increase the caching's laziness. (on by default at once per tick refreshing)
• Checking cit Name and Lore tags will now evaluate the json if match is not a json.
• Fixed damage and stackSize properties not being used correctly in some cases and not allowing open ended ranges.