
CIT Resewn
Re-implements MCPatcher's CIT (custom item textures from optifine resource packs)
- Removed redundant log messages for broken paths.
- Fixed nbt condition not checking numbers against regex and pattern matchers.
- Removed redundant log messages for broken paths.
- Fixed nbt condition not checking numbers against regex and pattern matchers.
- Added option to set up fallback CITs for other implementations(more info in the wiki soon).
- CIT custom elytras now have priority over cape-provided elytra textures.
- The hand condition now has behavior parity to optifine's implementation.
- IRegex pattern recognition for the nbt condition now takes other unicode cases into account(specifically fixed cyrillic case insensitivity).
- Added option to set up fallback CITs for other implementations(more info in the wiki soon).
- CIT custom elytras now have priority over cape-provided elytra textures.
- The hand condition now has behavior parity to optifine's implementation.
- IRegex pattern recognition for the nbt condition now takes other unicode cases into account(specifically fixed cyrillic case insensitivity).
- Fixed incompatibility with Secret Rooms and LambdaBetterGrass.
Complete rewrite of the mod!
• Fixed properties not reading UTF characters.
• Fixed properties not reading UTF characters.
• Added support for method
and fade
in cit.properties
.
• Added support for duration
in type=enchantment
.
• Added support for method
and fade
in cit.properties
.
• Added support for duration
in type=enchantment
.
• Added blending to type=enchantment.
• Added rgba multipliers to type=enchantmment.
• Removed bundled Fabric API, Fabric API is now required.
• Fixed conflict with Customizable Player Models.
• Fixed broken paths log message not appearing when warnings are muted.
• Fixed subtexture overriding failing when a model is present.
• Fixed .DS_Store breaking namespaces.
• Fixed nbt.display.color not recognizing hex color values.
• Fixed subtextures not working for crossbows.
• Added blending to type=enchantment.
• Added rgba multipliers to type=enchantmment.
• Removed bundled Fabric API, Fabric API is now required.
• Fixed conflict with Customizable Player Models.
• Fixed broken paths log message not appearing when warnings are muted.
• Fixed subtexture overriding failing when a model is present.
• Fixed .DS_Store breaking namespaces.
• Fixed nbt.display.color not recognizing hex color values.
• Fixed subtextures not working for crossbows.
Please note that this is a very quickly made "working" v0.8.1 port for 1.18. Full multi version support is still planned but I simply dont have the time right now.
• Added citresewn command.
• Fabric API's Command API and Resource Loader are now included with CIT resewn.
• CIT Enchantment's default speed is now 1.
• Fixed type=item not working on tridents and spyglasses.
• Added partial support for type=enchantment! Blending and layering methods are not implemented yet.
• Added support for multiple cits using the same model with different texture overrides.
• Implemented cit caching and config to enable/disable caching or increase the caching's laziness. (on by default at once per tick refreshing)
• Checking cit Name and Lore tags will now evaluate the json if match is not a json.
• Fixed damage and stackSize properties not being used correctly in some cases and not allowing open ended ranges.
• Fixed nbt regex matching not working
• Minor tweaks to cit logs
• Re-wrote the sub item system to work properly along side json model overrides.
• Added support for server-supplied enchantments(EcoEnchants).
• Fixed absolute paths not working some times with resource type directory prefixes.
• When items
is not defined, the properties file name is now checked as an item id as well.
• Fixed absolute path resolution not considering paths starting from resourcepack root.
• Added support for Cosmetic Armor.
• Rewrote cit discovery.
• "Broken Paths" config option now requires a restart upon changing and when disabled, its mixins are not put in the game at all, thus not affecting it.
• Added support for packs with broken paths, this is not recommended and you must enable it in the config.
• Made logs more verbose.
• Fixed path resolution not properly working in sub models.
• Fixed literal model paths not loading if "models" prefix is not specified
• Fixed exact nbt match not matching • Fixed full cit paths not recognized within cit json models
• Made model jsons able to reference relative paths. (using ./)
Please do not look at the code for this commit, I am not proud of it.
• Implemented cits for type=armor • Added config option to mute cit errors/warnings
• Added config and support for modmenu/cloth.
• Added config option to disable the mod's functions.