A moderation message is optional, but it can be used to communicate problems with a project's team members. The body is also optional and supports markdown formatting!
Project moderation
MIT License
External resources
Featured versions
See allProject members
Technical information
- Updated to 1.19.3! This update does not work in 1.19.2!
- Fixed legacy for the old "bow_standby" specification
2023 means 1.19.3! Sorry for the delay everyone! Thank you for your patience! Hopefully Mojank doesn't screw us over again with 1.19.4 :aware:
- Removed incompatibility log message for older eating animations versions.
- Fixed spawn eggs and goat horns cits with no model not appearing correctly.
- Added a way to check the amount of elements in an nbt list by matching the list's
count
element. - Fixed parity with the enchantment speed and rotation defaults.
- Removed redundant log messages for broken paths.
- Fixed nbt condition not checking numbers against regex and pattern matchers.
- Added option to set up fallback CITs for other implementations(more info in the wiki soon).
- CIT custom elytras now have priority over cape-provided elytra textures.
- The hand condition now has behavior parity to optifine's implementation.
- IRegex pattern recognition for the nbt condition now takes other unicode cases into account(specifically fixed cyrillic case insensitivity).
- Fixed incompatibility with Secret Rooms and LambdaBetterGrass.
Complete rewrite of the mod!
• Fixed properties not reading UTF characters.
• Added support for method
and fade
in cit.properties
.
• Added support for duration
in type=enchantment
.
• Added blending to type=enchantment.
• Added rgba multipliers to type=enchantmment.
• Removed bundled Fabric API, Fabric API is now required.
• Fixed conflict with Customizable Player Models.
• Fixed broken paths log message not appearing when warnings are muted.
• Fixed subtexture overriding failing when a model is present.
• Fixed .DS_Store breaking namespaces.
• Fixed nbt.display.color not recognizing hex color values.
• Fixed subtextures not working for crossbows.
Please note that this is a very quickly made "working" v0.8.1 port for 1.18. Full multi version support is still planned but I simply dont have the time right now.
• Implemented cit caching and config to enable/disable caching or increase the caching's laziness. (on by default at once per tick refreshing)
• Checking cit Name and Lore tags will now evaluate the json if match is not a json.
• Fixed damage and stackSize properties not being used correctly in some cases and not allowing open ended ranges.