Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.
Filter loader...
Filter versions...
Filter channels...

Pokemon will now be more proactive in defending their owners, following the same targeting rules as Iron Golems. Can be disabled in the config.

Ghost and Dark type pokemon will be more aggressive at low light levels and less aggressive at high light levels. Can be disabled in the config.

Added a config to enable specified species of pokemon to always be aggressive or never be aggressive.

Fixed pokemon spawned via pasture blocks not defending their owners to begin with.

Ported to Cobblemon 1.4 (thanks Waterpicker!)

Aggro pokemon will now use their cries when chasing you Aggro pokemon can now lose interest if you get far enough away from them Added config options to control pokemon damage Fixed error in type effects switch statement

Known issues:

Pasture pokemon only defend players when the world is reloaded

Ported to Cobblemon 1.4 (thanks Waterpicker!)

Aggro pokemon will now use their cries when chasing you Aggro pokemon can now lose interest if you get far enough away from them Added config options to control pokemon damage Fixed error in type effects switch statement

Known issues:

Pasture pokemon only defend players when the world is reloaded

Initial fabric release. Supports all the features in the latest forge version.

This whole release is kinda' experimental, so brace for bugs.

Added the ability for player owned pokemon to defend their owners.

Added a bunch of configs:

  • Added a config for whether wild pokemon should fight back. If disabled, all wild pokemon flee
  • Added a config for whether more aggressive wild pokemon should be aggro by default.
  • Added a config for whether aggro pokemon should wait before attacking if the target is in the middle of a battle.
  • Added a config for a minimum level for a pokemon to fight back when provoked.
  • Added a config for a minimum level for a pokemon to be aggro by default.
  • Added a config for whether player owned pokemon should defend their owners if they attack or are attacked.
  • Added a config for whether player owned pokemon should attack other players.
  • Added a config for whether player owned pokemon should attack other players' pokemon.
  • Added a config to automatically start a wild pokemon battle if a player pokemon attacks or is attacked by another pokemon. (experimental)
  • Added a config to automatically start a trainer pokemon battle if a player pokemon attacks another player's pokemon. (experimental)

External resources



Project members

rufiaorsomething

Owner

Waterpicker

Contributer


Technical information

License
MIT
Client side
required
Server side
required
Project ID