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Cobblemon v1.5.1 ~ Forge

Changelog

Changelog

1.5.1 (May 27th, 2024)

Additions

  • Added unique send out particles for Cherish, Dream, Beast, and Ancient Origin balls.
  • Made Wooloo and Dubwool dye-able like sheep. So cute!
  • Added stat up and down particles.
  • Most status effects now have particles! These include: Paralysis, Poison, Sleep, Confusion, Infatuation.

Move Particle Effects

  • Confusion
  • Cotton Guard
  • Growl
  • Ice Punch
  • Fire Punch
  • Thunder Punch
  • Minimize
  • Quick Attack
  • Protect
  • Swords Dance
  • Sand Attack
  • Poison Powder
  • Sleep Powder
  • Stun Spore
  • Powder
  • Rage Powder
  • Spore
  • Thunder Wave

Changes

  • Sounds for Relic Coin Sacks have been correctly renamed. Relic Coin Pouches received new sounds for breaking and placing.
  • Readjusted Petilil portraits so they fit a bit better.
  • Improved handling of Pokémon taken from the Restoration Tank block to be a bit more stable.
  • Made Mulch cheaper to craft.

Fixes

  • Fixed a bug in which adding organic material to the restoration tank via right click was adding the full count of the stack currently in hand - but only taking 1 of the item.
  • Fixed a niche issue where some properties of entities were not initialized correctly, causing Pokémon that appeared to be level 1 until you battle them.
  • Fixed Fossilized Drake being missing from the Fossils item tag.
  • Fixed Gilded Chest block entity not being cleared on block break, creating spooky ghost blocks. Old ones can be fixed by placing something like a furnace where it was, then breaking the furnace.
  • Fixed sherd brokenness on Forge.
  • Fixed Supplementaries incompatibility.
  • Fixed Fossil Compartment crash with Jade / WAILA forks.
  • Fixed pasture block PC lookups when the player is offline.
  • Fixed an untranslated battle message that occurs when using a move that just ran out of PP (e.g. Fire Blast that just got spited mid-turn).
  • Fixed held items being eaten even when the held item evolutions are already unlocked.
  • Fixed Hisuian Decidueye not being Grass/Fighting.
  • Fixed both Decidueye forms learning both Triple Arrows and Spirit Shackle.
  • Fixed Pineco being unable to evolve into Shulker Forretress.
  • Fixed Kabutops T-posing when underwater. It doesn't have proper swimming animations yet, though.
  • Fixed Pidgey's missing walk animation.
  • Fixed Cyndaquil's hidden flames clipping if it was swimming.
  • Fixed Chimecho and Chingling being unable to spawn near bells. They are meant to!
  • Fixed Tyrantrum and Wailord Party Overlay models peeking through the chat box. It was kinda funny though.
  • Fixed hitbox sizes for Seedot, Nuzleaf, and Shiftry.
  • Fixed Budew and Lechonk sliding if they walked for too long.
  • Fixed Shedinja T-posing in battle.
  • Fixed recoil evolution condition not working, making things like Basculegion unobtainable.
  • Fixed issue where poser debug tools didn't work on JSON posers.
  • Fixed issue where gilded chests don't close when going far away.
  • Fixed issue where the restoration tank's renderer was reading old data, making it appear wrong.
  • Fixed issue where the lights on the restoration tank would not animate if it was facing east. Very specific.
  • Fixed client crash with the fossil machine when updating block state on a chunk that is unloaded in the client. I don't understand this but the devs are sure that all of those are real words.
  • Fixed Restoration Tank crash with Create upon the tank block's destruction.
  • Fixed Restoration Tank over consuming items when interacting with Create blocks.
  • Fixed addons that add very many moves to a learn-set causing disappearing Pokémon (visually) issues on servers.
  • Fixed Hyper Cutter and Big Pecks incorrectly stating that it prevented accuracy from being lowered in battle.
  • Fixed missing messages for Rough Skin and Iron Barbs in battle.
  • Fixed a bug where sometimes Pokémon sendouts wouldn't create an entity, or the entity would spawn at 0 0 0 which is not a good place for a Pokémon to be. Or any of us, really.
  • Fixed issue in which a locked gilded chest would animate to the open state when the client fails to open it, such as when it is locked.
  • Fixed a bug where aspects of a form would not be properly reflected on form changes (eg. Normal -> Hisui).
  • Fixed generic battle effect sounds not sounding the way they were intended to.
  • Fixed particle effects often not having access to some specific entity functions from MoLang.
  • Fixed particles sometimes lasting a single tick too long, causing (very quick) visual glitches.
  • Fixed particle rotations being inverted.
  • Fixed particle events not spawning at the instigating particle's location.
  • Fixed a bunch of spam during world generation.
  • Fixed a bug in which throwing a Poké Ball at a player owned Pokémon with the ability Illusion would reveal its true species. Hilarious meta strategy.
  • Fixed root-part animations not working for JSON posed Pokémon. You didn't notice this but if we didn't fix this in this update then if you use Quick Attack a lot you'd have seen a whole lot of this which is damn funny but very unintended.

Developer

  • Changed SpawnAction#complete to return a nullable generic R (the spawn action result) instead of a boolean. Provides more information this way.
  • Added an event that fires when a fossil is revived, with or without a player.
  • Added IVS and EVS property extractors.
  • Fixed PCStore#resize not allowing PC boxes size reduction.

Data Pack & Resource Pack Creators

  • Added support for MoLang conditions for quirks and poses.
  • Changed the AttackDefenceRatio requirement to StatCompare and StatEqual. There is some backwards compatibility for AttackDefenceRatio, though.
  • Changed "dimensions" spawn condition to check with dimension IDs instead of effects, so custom dimension IDs can be used.
  • Added parametric motion and rotation support to particle effects.
  • Added entity_scale as a molang var for particles (likely only applicable to Pokemon)
  • Added support for primary quirk animations using the following format:
{
  "quirks": [
    "q.bedrock_primary_quirk('<pokemon>', '<animation>', <minSeconds>, <maxSeconds>, <loopTimes>, '<excludedLabels>', q.curve('<waveFunction>'))"
  ]
}

Localization

  • Updated translations for:
    • Simplified and Traditional Chinese.
    • Spanish.

Files

Cobblemon-forge-1.5.1+1.20.1.jar(99.28 MiB) Primary Download