Added models for Natu and Xatu, Murkrow and Honchkrow, Wailmer and Wailord.
Added new PC interface and it is beautiful.
Reworked the battle system so that battles load faster, cause fewer bugs, and can run on shared server hosts. This is a very big change that also reduced the size of the mod by 50mb!
Added full resource pack / data pack customization of models, textures, animations, spawning, and spawn file presets to make custom Pokémon species and variations very easy to create. You can find the guide for creating custom Pokémon on our website!
Added water surface spawning for Pokémon like Lapras.
Added emissive texture support to Pokémon render layers.
Added a new GUI for viewing party information, rearranging moves, and evolving Pokémon. It looks too good.
Starter Pokémon will sleep on top of you if sent out when you get on a bed.
Added sleeping animations for starters, the Weedle family, and the Caterpie family. More to come.
Added Alolan Rattata and Alolan Raticate, Sableye, Deerling and Sawsbuck, and Pyukumukurutudulu or whatever it's called.
Added swimming AI so Pokémon don't sink to the bottom in water.
Aquatic Pokémon like Magikarp desperately move to water if they're on land.
Added status condition indicators in the party overlay.
Added HP labels to the battle interface so that you can see how much health you actually have.
Added spawn data for all final and special evolutions previously lacking spawn data.
Added shiny textures for many Pokémon (thank you MageFX!): Aerodactyl, Articuno, Zapdos, Moltres, Chansey, the Dratini family, Electabuzz, Goldeen and Seaking, Hitmonchan and Hitmonlee, Jynx, Kabuto and Kabutops, Magmar, Lickitung, Mr. Mime, Omanyte and Omastar, Rhyhorn and Rhydon, Koffing and Weezing, Porygon, Scyther, Seadra, Staryu and Starmie, and Tangela. Phew!
Added a couple of new advancements.
Added new items: Calcium, Carbos, HP Up, Iron, Protein, and Zinc. Currently only obtainable in Creative Mode (It's a surprise tool that will help us later).
Changes
Significantly improved AI pathing for larger entities so they won't keep trying to move to places they cannot possibly fit.
Changed the starter menu and summary menu keybinds to M by default.
Pokémon that are sent out slowly raise friendship. Before this it was faster and even worked when not sent out (wildly unbalanced).
Updated Link Cable and Protector item sprites to be prettier.
Slightly polished the Poké Ball opening and Poké Ball item use sounds.
/givepokemon random, /spawnpokemon random, and /spawnallpokemon will now only choose implemented Pokémon.
The battle message box now displays even when the battle GUI is minimised so that you can still see what's going on.
Moved the R prompt in battle to be higher on the screen so that it's not as distracting.
Fixes
Fixed shinies and form variations not displaying in the party or PC.
Fixed servers getting stuck on shutdown due to non-closed showdown server connections.
Fixed a niche situation where players could challenge themselves. It's a little inspirational if you think about it.
Fixed Pokémon natures not saving such that every time you restarted they had a totally different nature.
Fixed some underground Pokémon spawning above ground instead. I'm told other weird spawns were probably fixed at the same time.
Fixed Pokémon sometimes running in place. "It's still possible, but much less likely" - Yeah, ok devs.
Fixed mod incompatibility with many Architectury API mods, including Biome Makeover and Earth2Java.
Fixed a mod incompatibility with Minecraft Transit Railway Fabric and probably a bunch of other Fabric mods.
Fixed being unable to customize keybinds on Forge.
Fixed Summary keybinding being labeled as PokéNav. That comes later.
Fixed apricorns spawning without leaves which meant sometimes apricorns were growing on the side of dirt and stone which doesn't make much sense to me.
Fixed messages appearing in the console whenever a healer is used.
Fixed spawning in several biome tag categories.
Fixed resource pack support for Pokémon models and textures.
Model Fixes
Fixed Paras and Nidoqueen looking very weird.
Fixed Hitmonchan asserting dominance with a T-pose as well as Grimer and Muk pointing their hands to the sky.
Fixed specific Pokémon suddenly pausing their animation after staying still for a long time.
Fixed Mankey's feet being buried in the ground.
Updated the Substitute model and updated its shiny texture to be better for the red-green colorblind.
Improved Horsea, Seadra, and Kingdra animations, especially on land.
Battle Fixes
Fixed an issue with battles where Pokémon had a different max HP causing some desync issues with the health bars.
Fixed Magnitude battle messages.
Moves that are disabled or out of PP now show transparently in the battle GUI instead of being hidden completely.
Statuses like sleep and frozen no longer last forever if it was carried over from a previous battle.
Localization
Added species, ability, and move translations for ko_ko, jp_jp, fr_fr, es_es, it_it, and zh_cn.