Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Cobblemon TP-Pastures
Prevents pastured Pokémon from being recalled to the PC when they wander too far away. Instead, they are teleported back near their Pasture Block.
The mod includes a configurable teleport radius, safe landing detection, fall damage protection, optional complete damage immunity for pastured Pokémon, and debug notifications. It is available for both Fabric and NeoForge on Minecraft 1.21.1.
Server-side
This mod works in both singleplayer and multiplayer.
For multiplayer servers, this is a server-side mod, so it only needs to be installed on the server. Download the Fabric or NeoForge version that matches your server’s mod loader.
Why should you use it?
- Prevents your Pasture Block from suddenly becoming almost empty because Pokémon wandered too far away.
- Removes the need to trap your Pokémon with fences just to stop them from being recalled.
- Protects Pokémon from fall damage caused by teleporting them back to their Pasture Block.
- Can optionally make all Pokémon assigned to a Pasture Block completely immune to damage.
- Improves compatibility with Cobbleworkers, allowing it to work more reliably.
- Lets you use pastured Pokémon more freely for decoration, zoos, safaris, farms, and similar builds.
You may also want to use Cobblemon: SafePastures, which protects your Pokémon from damage.
SafePastures is no longer necessary for damage protection because TP-Pastures now includes an invulnerablePasturedPokemon option. Enable this option if you want Pokémon assigned to a Pasture Block to be completely immune to damage.
Cobblemon 1.8.0 attempted to address pastured Pokémon despawning or running away, but Pokémon can still be recalled to the PC after leaving their allowed area. TP-Pastures is therefore still useful/necessary to prevent this.
Dependencies
All versions require:
- Cobblemon 1.7.1+ (1.8.0 tested)
Fabric version:
- Fabric Loader 0.18.4+
- Fabric API 0.116.8+
NeoForge version:
- NeoForge 21.1+
Configuration
The config file is located here:
...\config\cobblemon_tp_pastures.json
For this mod to work correctly, maxPastureRadius must be set lower than Cobblemon’s own pastureMaxWanderDistance value.
Cobblemon’s value can usually be found here:
...\config\cobblemon\main.json
Cobblemon 1.8.0 changed the default pastureMaxWanderDistance from 64 to 32. Because of this, TP-Pastures now uses maxPastureRadius: 28 by default.
Updating from an older version
Existing config files are preserved when updating the mod. If your config still contains maxPastureRadius: 54, you should manually change it to 28 when using Cobblemon’s new default radius of 32.
Using a larger pasture radius
If you want your Pokémon to roam farther than 32 blocks, you must increase both values:
pastureMaxWanderDistancein Cobblemon’s configmaxPastureRadiusin TP-Pastures’ config
Always keep TP-Pastures’ maxPastureRadius lower than Cobblemon’s pastureMaxWanderDistance.
For example, to use the previous Cobblemon distance again, you could configure:
- Cobblemon:
pastureMaxWanderDistance: 64 - TP-Pastures:
maxPastureRadius: 54
Important note for modpacks
Some modpacks change Cobblemon’s pastureMaxWanderDistance.
If your modpack changes this value, make sure TP-Pastures’ maxPastureRadius is still lower than it. Otherwise, Cobblemon may recall the Pokémon before TP-Pastures can teleport it back.
Default config
{
"_maxPastureRadius_info": "Max roam distance in blocks from the pasture block center before a Pokémon is teleported back. Measured horizontally by default (see useHorizontalDistanceOnly). Default: 28 (For best results make sure it is slightly lower than \"pastureMaxWanderDistance\" from Cobblemon's config).",
"maxPastureRadius": 28,
"_useHorizontalDistanceOnly_info": "If true, only horizontal (X/Z) distance is checked, ignoring height. Good for pastures near cliffs or multi-level farms. If false, full 3D sphere distance is used. Default: false.",
"useHorizontalDistanceOnly": false,
"_candidateTeleportAttempts_info": "How many random positions around the pasture block are tried when searching for a safe landing spot (solid ground + clear headroom). Higher values reduce the chance of landing inside a block, at a tiny performance cost. Default: 24.",
"candidateTeleportAttempts": 24,
"_fallbackYOffset_info": "If no safe position is found after candidateTeleportAttempts tries, the Pokémon is placed this many blocks directly above the pasture block as a last resort. Default: 1.5.",
"fallbackYOffset": 1.5,
"_debugLogging_info": "If true, nearby players see a chat message whenever a Pokémon is teleported back (e.g. 'Pikachu left tether box → (x, y, z)'). Default: false.",
"debugLogging": false,
"_serverLogging_info": "If true, teleport events are written to the server log. Disable this if the log spam is unwanted. Default: false.",
"serverLogging": false,
"_preventTeleportFallDamage_info": "If true, a Pokémon teleported back by TP-Pastures takes no fall damage from that teleport. Protection lasts until it lands. Default: true.",
"preventTeleportFallDamage": true,
"_invulnerablePasturedPokemon_info": "If true, Pokémon currently assigned to a Pasture Block cannot take any damage. Default: false.",
"invulnerablePasturedPokemon": false
}
Support / Bug Reports
I currently do not use a dedicated platform for support or bug reports.
If you need help or want to report an issue, you can contact me on Discord:
@datibrr


