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  • Fixed a crash when the ability weren't properly resolved.
  • Fixed a crash when the ability to inherit weren't properly resolved

Update for Cobblemon 1.5

Updated version for Cobblemon 1.5

  • Fixed refmap conflicts which prevented the mod from loading with some other mods that don't name their refmaps (basically fixed weird mod conflicts that made no sense but were there by the power of dark magic)
  • Fixed shiny odds issues: now you can set any number as multiplier and the mod won't crash or reset your config. a negative multiplier should logically make all eggs shiny so long as a shiny condition is present, but that wasn't tested… make of that what you will
  • Made forced abilities ignored by default: now parents with forced abilities don't force their eggs to have the same ability.
  • Added a configuration option to pass down forced abilities (restores previous behaviour)
  • Added a configuration option to not randomly pass down hidden abilities unless the ancestor already has it (base Pokémon games behaviour)
  • Fixed specific regional evolution making eggs of their pre-evolution in their original form.
  • Added time remaining before the egg hatches to its tooltip.
  • Shiny hunting methods can now be combined by setting shinyMethod to "crystalmasuda". Using this method, the shiny multiplier cannot be set above 20.
  • Fixed possible invisible eggs by forcing the Pasture Block to load as a built-in Resource Pack.
  • Fixed specific regional evolution making eggs of their pre-evolution in their original form.
  • Added time remaining before the egg hatches to its tooltip.
  • Shiny hunting methods can now be combined by setting shinyMethod to "crystalmasuda". Using this method, the shiny multiplier cannot be set above 20.

Fixed eggs from 1.5.0 becoming bad eggs in 1.5.1. Eggs that got broken from upgrading 1.5.1 and haven't hatched or been thrown away should get fixed.

Fixed eggs from 1.5.0 and before becoming bad eggs in 1.5.1. Eggs that got broken from upgrading from 1.4.4 or 1.5.0 to 1.5.1 and haven't hatched or been thrown away should get fixed.

  • Implemented Magma Armor, Flame Body and Steam Engine to reduce hatching time
  • Gravelmon will make Gravelmon eggs and Cobblemon will make Cobblemon eggs
  • Fixed eggmoves, again
  • Added Pokeball Inheritance
  • Implemented shiny hunting methods (see below)

New configuration values

  • shinyMethod (default to "masuda") :
    • "disabled" : Pokemon will hatch with a normal shiny rate.
    • "masuda" : If the two pokemon making an egg belong to different trainers, the shiny rate will be multiplied by shinyMultiplier.
    • "crystal" : Each shiny parent multiplies the shiny rate for the egg by shinyMultiplier.
  • shinyMultiplier (default to 4.0) : Multiplies the shiny rate of the egg depending of the shinyMethod that has been set.

Adding new config values will reset you current configs. Make sure to set them back!

  • Forge!
  • Alternative forms get their correct eggmoves
  • Logs when an egg spawns are now in debug logs
  • Removed Fabric Language Kotlin dependency
  • The mod now depends on Architectury API
  • Fixed another crash caused by calculating the ability to inherit from parents
  • Fixed a crash happening when breeding a pokemon having its second slot ability but the species can only have one common ability.
  • Added a fix when if an hatched pokemon never had an eggmove in its benched moves it wouldn't transmit it to its children
  • Fixed crash when eggs had some missing informations.

External resources



Project members

ludichat31

Owner

Fuzuki

Co-owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID