- Fixed refmap conflicts which prevented the mod from loading with some other mods that don't name their refmaps (basically fixed weird mod conflicts that made no sense but were there by the power of dark magic)
- Fixed shiny odds issues: now you can set any number as multiplier and the mod won't crash or reset your config.
a negative multiplier should logically make all eggs shiny so long as a shiny condition is present, but that wasn't tested… make of that what you will - Made forced abilities ignored by default: now parents with forced abilities don't force their eggs to have the same ability.
- Added a configuration option to pass down forced abilities (restores previous behaviour)
- Added a configuration option to not randomly pass down hidden abilities unless the ancestor already has it (base Pokémon games behaviour)
- Fixed specific regional evolution making eggs of their pre-evolution in their original form.
- Added time remaining before the egg hatches to its tooltip.
- Shiny hunting methods can now be combined by setting
shinyMethod
to "crystalmasuda". Using this method, the shiny multiplier cannot be set above 20.
- Fixed possible invisible eggs by forcing the Pasture Block to load as a built-in Resource Pack.
- Fixed specific regional evolution making eggs of their pre-evolution in their original form.
- Added time remaining before the egg hatches to its tooltip.
- Shiny hunting methods can now be combined by setting
shinyMethod
to "crystalmasuda". Using this method, the shiny multiplier cannot be set above 20.
- Implemented Magma Armor, Flame Body and Steam Engine to reduce hatching time
- Gravelmon will make Gravelmon eggs and Cobblemon will make Cobblemon eggs
- Fixed eggmoves, again
- Added Pokeball Inheritance
- Implemented shiny hunting methods (see below)
New configuration values
- shinyMethod (default to "masuda") :
- "disabled" : Pokemon will hatch with a normal shiny rate.
- "masuda" : If the two pokemon making an egg belong to different trainers, the shiny rate will be multiplied by shinyMultiplier.
- "crystal" : Each shiny parent multiplies the shiny rate for the egg by shinyMultiplier.
- shinyMultiplier (default to 4.0) : Multiplies the shiny rate of the egg depending of the shinyMethod that has been set.
Adding new config values will reset you current configs. Make sure to set them back!