Collective

Collective

Mod

🎓 Collective is a shared library with common code for all of Serilum's mods.

Client or server Library

690.2k downloads
774 followers
Createda year ago
Updated2 days ago

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Added support for the Spawn Radius gamerule in the function where Collective determines if a player spawned in a world for the first time.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=collective

Adds support with Chat Heads for dependent chat mods. Thanks to @Fourmisain on Github for the PR!

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=collective

Changed when the JSON file generation runs, so dependent mods can access it sooner.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=collective

Made some changes to the FakePlayer code and its factory.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=collective

(1.20.2) Added extra checks which mixins should be loaded, to prevent unwanted behaviour on NeoForge.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=collective

Updated access transformer file structure.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=collective

External resources



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Serilum

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