Collective

Collective

Mod

🎓 Collective is a shared library with common code for all of Serilum's mods.

Client or server Library

2.14M downloads
1,140 followers
Created2 years ago
Updated3 days ago

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Added compatibility with more modded villager entities.
(Neo 1.20.6) Fixed the experimental world settings showing up on load in dev.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=collective

(1.20.6) Added a GUI callback to Collective to use within the common code.
Mostly due to Forge having removed the event.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=collective

Updated Collective to Minecraft version 1.20.6.
Includes compatibility for Fabric, Forge and NeoForge.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=collective

Changed the sign check order to fix hanging sign functionality.
Updated HeadFunctions to replace any spaces from the entity name.
(1.20.5) Changed the way a Holder is wrapped for mob effects.
(1.20.5 Neo) Updated to work with NeoForge's TickEvent update in 20.5.14.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=collective

Replaced a boolean that was inverted incorrectly.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=collective

Fixed the experimental settings warning showing when it shouldn't.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=collective

Updated Collective to Minecraft version 1.20.5.
Without Forge, for now. Support will be added once they update.

The complete changelog with previous versions can be found at:
  https://serilum.com/mods?changelog=collective

External resources



Project members

Serilum

Owner


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