- Fixed shade sword defaulting to the reskin without a tagged shadow bell
- Pending fixes/content:
-- Due to popular opinion, I'll add 2 extra functionalities to the companions. 1. They will defend themselves when attacked. 2. They will attack while wandering if their owner has an active target -- Configurability for the cornelius summons -- New item, Golden Naginata -- Add loot to the structures
- Added alternative skins to certain companions when they have a nametag present: Cornelius, Croissant Dragon, Soul Mage, Shade Sword. For the shade sword, the shadow bell must be renamed
- Now the netherite chains are interactable with the antlion
- Now the netherite chains can be visually appreciated when applied to the minion or the antlion
- Fixed a hard crash due to the plasma lamp (happening on dedicated servers)
- Cornelius jackblack bets are now configurable through the config file. You can now specify custom items and tags
- Bonanza coin tries are now configurable. To clarify, by default, copper coin grants 1 try, nether coin 3 tries and end coin 5 tries.
- Fixed raids crashing due to certain mods that modify the amount of waves per raid
- Modularized soul furnace recipes into datapack json files, so now custom recipes can be created. Compatible with JEI. Configurability is stated in the modpage, within the soul furnace information
- Now shade maw rotates towards the direction it's moving to when submerged inside liquid, indirectly fixing the player from rotating outside of the maw (seen via different camera angles)
- Enhanced the Shade Maw movement a bit
- Now the Shade Maw cannot drown if it is submerged in liquid without a rider present
- Fixed dinamo killing itself upon rejoining the world
- Now bonanza TNT doesn't break blocks
- Added a config option to keep the soul furnace with constant max charges. Similar to a "Creative Soul Furnace" without creating a new block
- Fixed small tamed croissant dragon
- Fixed the stone spikes from the stone spikes spell that would spawn mid-air below height 0
- Hostiles should now spawn on placed structures
- Now fire rays from the sacred pontiff should disappear when the chunk is unloaded
- Added ja_jp translations by PExPE3
- Added ru_ru translations by Tefnya and cucuber_321
- Added pt_br translations by Bea-CEO
- Added zh_cn translations by ext_ramen
- Pending fixes/content:
-- Due to popular opinion, I'll add 2 extra functionalities to the companions. 1. They will defend themselves when attacked. 2. They will attack while wandering if their owner has an active target -- Configurability for the cornelius summons -- New item, Golden Naginata -- Add loot to the structures
- Fixed minion still switching variant after interacting with it with netherite chains
- Fixed croissant dragon crashing on dedicated servers when attacking
- Changed the sound when giving milk to the croissant dragon
- Fixed shades not updating their base health when spawning with blood state
- Fixed antlion not healing when morphing between phases
- Added missing translation keys for some effects
- Fixed hostile imp getting randomly invisible
- Pending fixes/content:
-- Due to popular opinion, I'll add 2 extra functionalities to the companions. 1. They will defend themselves when attacked. 2. They will attack while wandering if their owner has an active target -- Fix the stone spikes from the stone spikes spell will spawn in the air below height 0 -- Configurability for the cornelius summons -- New item, Golden Naginata -- Add loot to the structures (thanks Lykrast) -- Fix broken fire laser rays non-correctly rotated after reloading the chunk -- Fix enemies disappearing on generated structures -- Add knockback and reaggro when dinamo attacks an entity -- Option to delete the TNT drop from the bonanza -- Add new translation packages created by collaborators
- Fixed placeable eternal fire block on illegal block faces
- Fixed naginata using the wrong texture
- Fixed teddy's entry config health max value cap set to a wrong value
- Fixed soul furnace menu not opening correctly on fabric
- Added some missing chinese translation keys
- Added japanese translations by PExPE3
- Increased teddy attack reach
Pending fixes/content:
- Due to popular opinion, I'll add 2 extra functionalities to the companions. 1. They will defend themselves when attacked. 2. They will attack while wandering if their owner has an active target
- Rare chance, but the stone spikes from the stone spikes spell book can spawn in the middle of the air
- Configurability for the cornelius summons
- New item, Golden Naginata
- Added companion icons to Xaero's Minimap
- Fixed player arms clipping through holy robe coat and mage coat armor pieces
- Added animated item assets for mutant flesh and old cloth
- Fixed his holiness attack, bonanza and wild/normal antlion crashes on fabric
- Fixed sacred pontiff, his holiness and cloak bugged textures with some mods and texture packs present
Pending fixes/content:
- Due to popular opinion, I'll add 2 extra functionalities to the companions. 1. They will defend themselves when attacked. 2. They will attack while wandering if their owner has an active target
- Rare chance, but the stone spikes from the stone spikes spell book can spawn in the middle of the air
- Configurability for the cornelius summons
- New item, Golden Naginata
- Fixed crashes with Origins
- Fixed fire mark effect infinite money glitch
- Temporary disabled phantom invisibility visual effect on the player (thank you origins)
- Soul mage attacks should no longer crash the game
- Increased spawn height of the anvil from the 2 skull reward of the bonanza from 15 to 20, and now it will always break when falling
- Now bonanza double/triple teddy and triple skull drops are configurable through the config file
- Hostile imp is now fire immune
- Fixed broken dinamo repair typo saying tesla receiver (old name) instead of tesla coil
- Fixed respawn totem not working properly
- Added some missing translation keys
- Added official chinese translation package
- Fixed top voltaic pillar not adapting correctly to non-air blocks on top
- Fixed cornelius following bees if there was no player nearby
- Added respawn totem remaining charges info message
- Now the wrench deletes its first node selected if the second selection fails
- Now antlion pupa approaches its target instead of following its owner
- Fixed not animated antlion pupa attack
- Fixed antlion pupa rotating clockwise after moving
- Fixed black overlay on the bottom face of the golden allay wings
- Fixed mankh laser attack that could kill tamed companions
- Fixed shadow bell not spawning a shadow when looking at a block
- Fixed shade maw shadow cast being too large when spawning the companion
- Now the player won't be able to mount the shade maw until the spawning animation has finished
- Now shadow bell won't break when reaching 0 charges on a linked altar
- Now shadow bell can despawn shades even if they are not linked to the same altar
- Changed the sound when giving milk to the croissant dragon
- Added decorative particles when using the netherite chains
- Fixed invisible hostile imp when it gets angry
- Holy Robe Set won't spawn a fire ring if the damage source is fire
- No longer removing hostile imp and magic glove from far away
- Fixed his holiness using sacred pontiff bossbar when unloading and loading the chunk again
- Added sound when using crystallized blood sword/axe abilities
- Fixed a log error related to the armor sets
- Fixed holy robe set player arms clipping through the armor
- Enhanced stone spikes book functionality. Now the spikes follow a random pattern and the spikes height depends on the look direction of the player
- Fixed puppet not working as expected
- Added floating (in water) logic to croissant dragon
- Now preventing connections from voltaic pillar to non-voltaic pillars
- Fixed puppet not using the correct healing interaction
In the next update:
- Due to popular opinion, I'll add 2 extra functionalities to the companions. 1. They will defend themselves when attacked. 2. They will attack while wandering if their owner has an active target