1.3.4-beta.2 (1.21.1)
Next release is gonna have a few mining changes :3
Changes
Misc
- Add a hud system (finally)
Farming
- Add pest timer hud
Fixes
- A crash with the island chest storage
- Pet items not being detected correctly
- Stops throwing null pointers if the recipe of a non existing item is evaluated
Internal
- Allow config options to be attached to an hud element
- Change mod root package (doesn't effect users in any way)
1.3.4-beta.2 (1.21.3)
Next release is gonna have a few mining changes :3
Changes
Misc
- Add a hud system (finally)
Farming
- Add pest timer hud
Fixes
- A crash with the island chest storage
- Pet items not being detected correctly
- Stops throwing null pointers if the recipe of a non existing item is evaluated
Internal
- Allow config options to be attached to an hud element
- Change mod root package (doesn't effect users in any way)
1.3.4-beta.1
No ideas for next release, so if you have suggestions send them on dc or github issues
Changes
Item Search
- Add search query syntax
- Add the ability to highlight all items that match the search
- Add configurable highlight color for all highlight
- Add ability to persist searches
- Add ability to change highlight duration
- Make chests update the highlight status if updated
Fixes
- Item id's overlapping for certain items due to faulty internal mappings
- A crash with the water board solver
- Not being able to unfocus the search box (in the item search) with escape
- A crash with the config that is caused by searching something
- A crash with the item chest storage
- Finally add translations for the settings
- A crash with the client sided inventories
For changelog look here 1.3.3 for 1.21.3
1.3.3
Changes
Item Search
- Add the option to display craftable items
- Add the ability to chose between all recipes and only once you can actually craft
- Add the availability to non donated items in the museum
Dungeons
- Make the default behaviour of the trap room configurable
- It normally shows up as
Cleared (white)
instead ofOpened (red)
- It normally shows up as
- Fix starts with solver not working for certain items
- Add class based sorting to spirit leap overlay
- Add class based background color to spirit leap overlay
- Add configurable class colors, these might be used in future updates
- Add a class based leap overlay
- Modifies the existing vanilla ui to fixed class based slots
- Fix a bug with the puzzle detection on f4-f6
Mining
- Commission completion highlighter not working in Mineshafts
- Add mines of divan helper
Helper
- Completely rewrite the craft helper
- Allow for item source selection
- Allow for collapsing part of the tree
- Add the ability to change target amount
- Make some elements clickable
- Display more information on hovering of elements
- Add more verbose fail messages to the craft helper
Misc
- Show the different parts needed for an armor set in the museum as items
- Remove visitor helper
- Due to the craft helper restructuring this is currently unsupported
- Add primal fear notifications
- Add the ability to recover from a failed migrations
- This will either continue or reset data depending on the severity of the issue
Fixes
- A random crash with the chest item storage
- Remove trailing borders from the dungeon map
- An internal issue that prevented all enchanted book recipes from working with craft helper
- An issue with the
legendary tooltips
mod - Some issues with component interaction in the settings screen
- A crash with the craft helper that was caused by a missing check
Farming
- Add pest notifications
Internal
- Update a dependencies
- Change the way item data is generated to account for pets
- Change how items are loaded to prevent invalid data
- Fix a lot of issues with the existing item data (this works for all versions of the mod!)
1.3.3-beta+4
Will be released as stable in a few days if no bug are found :3
Changes
Misc
- Add primal fear notifications
- Add the ability to recover from a failed migrations
- This will either continue or reset data depending on the severity of the issue
Helper
- Add more verbose fail messages to the craft helper
Fixes
- A crash with the craft helper that was caused by a missing check
1.3.3-beta+3
Next version will include some requested features and one idea that i had
Changes
Helper
- Completely rewrite the craft helper
- Allow for item source selection
- Allow for collapsing part of the tree
- Add the ability to change target amount
- Make some elements clickable
- Display more information on hovering of elements
Misc
- Remove visitor helper
- Due to the craft helper restructuring this is currently unsupported
Fixes
- Some issues with component interactions in the settings screen
1.3.3-beta+3
Next version will include some requested features and one idea that i had
Changes (All versions)
Helper
- Completely rewrite the craft helper
- Allow for item source selection
- Allow for collapsing part of the tree
- Add the ability to change target amount
- Make some elements clickable
- Display more information on hovering of elements
Misc
- Remove visitor helper
- Due to the craft helper restructuring this is currently unsupported
Fixes
- Some issues with component interaction in the settings screen
Changes (1.21.2/1.21.3)
Misc
- Reintroduce the ability to hide other armor
Fixes
- A rendering issue that occurred after the version update
1.3.3-beta+2 (1.21.3)
Next version will include a rework of the craft helper
Changes
Misc
- Removed ability to chose between hide own and hide other armors
- This is due to technical restructuring in minecraft
- Change the way items in tooltips are rendered
Internal
- A lot of minor adjustments, behaviour of most things should be identical
1.3.3-beta+2
Expect the 1.21.2/1.21.3 version either later today or tomorrow, next version will include a rework of the craft helper
Changes
Item Serach
- Add item availability to non donated items in the museum
Dungeons
- Add a class based leap overlay
- Modifies the existing vanilla ui to fixed class based slots
- Fix a bug with the puzzle detection on f4-f6
Mining
- Add mines of divan helper
Misc
- Show the different parts needed for an armor set in the museum as items
Fixes
- An issue with the
legendary tooltips
mod
Internal
- Change the way item data is generated to account for pets
- Change how items are loaded to prevent invalid data
- Fix a lot of issues with the existing item data (this works for all versions of the mod!)
1.3.3-beta+1
I will focus on a few item search changes/add more options to it in the next few versions.
Changes
Item Serach
- Add the option to display craftable items
- Add the ability to chose between all recipes and only once you can actually craft
Dungeons
- Make the default behaviour of the trap room configurable
- It can show up as
Cleared (white)
instead ofOpened (red)
- It can show up as
- Fix starts with solver not working for certain items
- Add class based sorting to spirit leap overlay
- Add class based background color to spirit leap overlay
- Add configurable class colors, these might be used in future updates
Mining
- Commission completion highlighter not working in Mineshafts
Fixes
- A random crash with the chest item storage
- Remove trailing borders from the dungeon map
- An internal issue that prevented all enchanted book recipes from working with craft helper
Internal
- Update a dependencie
1.3.2
I don't really have plans for the next update yet, but i will probably do a lot of refactoring
Changes
Dungeons
- Add Three Weirdos puzzle solver
- Add Higher Or Lower puzzle solver
- Add Water Board puzzle solver
- Credit's to Decso1 for the original one flow solution
- Add Creeper Beams puzzle solver
- Add Quiz puzzle solver
- Change the way puzzles are detected
Misc
- Craft helper
- Added forge processes as item source and show the time needed till it's done
- Added a picture of cookie as the mod icon
- Add Accessories, Vault, Sack of Sacks and Potion Bag to item search and craft helper
- Fix forge recipes not showing up in the forge recipe overview
- Fix item search crashing sometimes
Fixes
- Fix dungeon map not correctly working on (master) floor four
- Fix an internal issue with the update checker
- Fix storage tracker not working with skyblocker container cost
- Fix hotm helper only calculating next 9 cost instead of next 10
- Fix a crash with the new puzzle detection
- Fix puzzle solvers not correctly disabling
1.3.2-beta+3
Hai this is the first half of the puzzle solver update, i currently plan to finish the other half this week!
Changes
Dungeons
- Add Three Weirdos puzzle solver
- Add Higher Or Lower puzzle solver
- Add Water Board puzzle solver
- Credit's to Decso1 for the original one flow solution
- Add Creeper Beams puzzle solver
- Add Quiz puzzle solver
- Change the way puzzles are detected
Misc
- Add Accessories, Vault, Sack of Sacks and Potion Bag to item search and craft helper
1.3.2-beta+2
Next beta should be some dungeon changes and then i probably release it as stable after a few days of testing
Changes
Misc
- Craft helper
- Added forge processes as item source and show the time needed till it's done
- Added a picture of cookie as the mod icon
Fixes
- Fix storage tracker not working with skyblocker container cost
- Fix hotm helper only calculating next 9 cost instead of next 10
1.3.1
Next update will most likely contain puzzle solvers and also work on some suggestions
Changes
Dungeon
- Add terminal solvers
- Solvers for all types except melody
- Option to prevent missclicks
- Button to disable solver within the terminal
- Spirit overlay
- Ability to change background color
- Ability to enable and disable map
- Ability to resize and reposition dungeon map
1.3.0
Reworked the island chest storage and the item search screen. Added toggles for dungeon features and map rendering, fixed a crash that was occurring because of inconsistent data.
Changes
Dungeon
- Added a toggle for dungeon features
- Added a toggle for dungeon map rendering
Misc
- Changed how the item search screen works
- Added the ability to directly open storage where item is located
Fix
- A crash that happened while inside dungeons
Internal
- Change how the item chest data is stored