1.3.3-beta+4
Will be released as stable in a few days if no bug are found :3
Changes
Misc
- Add primal fear notifications
- Add the ability to recover from a failed migrations
- This will either continue or reset data depending on the severity of the issue
Helper
- Add more verbose fail messages to the craft helper
Fixes
- A crash with the craft helper that was caused by a missing check
1.3.3-beta+3
Next version will include some requested features and one idea that i had
Changes
Helper
- Completely rewrite the craft helper
- Allow for item source selection
- Allow for collapsing part of the tree
- Add the ability to change target amount
- Make some elements clickable
- Display more information on hovering of elements
Misc
- Remove visitor helper
- Due to the craft helper restructuring this is currently unsupported
Fixes
- Some issues with component interactions in the settings screen
1.3.3-beta+3
Next version will include some requested features and one idea that i had
Changes (All versions)
Helper
- Completely rewrite the craft helper
- Allow for item source selection
- Allow for collapsing part of the tree
- Add the ability to change target amount
- Make some elements clickable
- Display more information on hovering of elements
Misc
- Remove visitor helper
- Due to the craft helper restructuring this is currently unsupported
Fixes
- Some issues with component interaction in the settings screen
Changes (1.21.2/1.21.3)
Misc
- Reintroduce the ability to hide other armor
Fixes
- A rendering issue that occurred after the version update
1.3.3-beta+2 (1.21.3)
Next version will include a rework of the craft helper
Changes
Misc
- Removed ability to chose between hide own and hide other armors
- This is due to technical restructuring in minecraft
- Change the way items in tooltips are rendered
Internal
- A lot of minor adjustments, behaviour of most things should be identical
1.3.3-beta+2
Expect the 1.21.2/1.21.3 version either later today or tomorrow, next version will include a rework of the craft helper
Changes
Item Serach
- Add item availability to non donated items in the museum
Dungeons
- Add a class based leap overlay
- Modifies the existing vanilla ui to fixed class based slots
- Fix a bug with the puzzle detection on f4-f6
Mining
- Add mines of divan helper
Misc
- Show the different parts needed for an armor set in the museum as items
Fixes
- An issue with the
legendary tooltips
mod
Internal
- Change the way item data is generated to account for pets
- Change how items are loaded to prevent invalid data
- Fix a lot of issues with the existing item data (this works for all versions of the mod!)
1.3.3-beta+1
I will focus on a few item search changes/add more options to it in the next few versions.
Changes
Item Serach
- Add the option to display craftable items
- Add the ability to chose between all recipes and only once you can actually craft
Dungeons
- Make the default behaviour of the trap room configurable
- It can show up as
Cleared (white)
instead ofOpened (red)
- It can show up as
- Fix starts with solver not working for certain items
- Add class based sorting to spirit leap overlay
- Add class based background color to spirit leap overlay
- Add configurable class colors, these might be used in future updates
Mining
- Commission completion highlighter not working in Mineshafts
Fixes
- A random crash with the chest item storage
- Remove trailing borders from the dungeon map
- An internal issue that prevented all enchanted book recipes from working with craft helper
Internal
- Update a dependencie
1.3.2
I don't really have plans for the next update yet, but i will probably do a lot of refactoring
Changes
Dungeons
- Add Three Weirdos puzzle solver
- Add Higher Or Lower puzzle solver
- Add Water Board puzzle solver
- Credit's to Decso1 for the original one flow solution
- Add Creeper Beams puzzle solver
- Add Quiz puzzle solver
- Change the way puzzles are detected
Misc
- Craft helper
- Added forge processes as item source and show the time needed till it's done
- Added a picture of cookie as the mod icon
- Add Accessories, Vault, Sack of Sacks and Potion Bag to item search and craft helper
- Fix forge recipes not showing up in the forge recipe overview
- Fix item search crashing sometimes
Fixes
- Fix dungeon map not correctly working on (master) floor four
- Fix an internal issue with the update checker
- Fix storage tracker not working with skyblocker container cost
- Fix hotm helper only calculating next 9 cost instead of next 10
- Fix a crash with the new puzzle detection
- Fix puzzle solvers not correctly disabling
1.3.2-beta+3
Hai this is the first half of the puzzle solver update, i currently plan to finish the other half this week!
Changes
Dungeons
- Add Three Weirdos puzzle solver
- Add Higher Or Lower puzzle solver
- Add Water Board puzzle solver
- Credit's to Decso1 for the original one flow solution
- Add Creeper Beams puzzle solver
- Add Quiz puzzle solver
- Change the way puzzles are detected
Misc
- Add Accessories, Vault, Sack of Sacks and Potion Bag to item search and craft helper
1.3.2-beta+2
Next beta should be some dungeon changes and then i probably release it as stable after a few days of testing
Changes
Misc
- Craft helper
- Added forge processes as item source and show the time needed till it's done
- Added a picture of cookie as the mod icon
Fixes
- Fix storage tracker not working with skyblocker container cost
- Fix hotm helper only calculating next 9 cost instead of next 10
1.3.1
Next update will most likely contain puzzle solvers and also work on some suggestions
Changes
Dungeon
- Add terminal solvers
- Solvers for all types except melody
- Option to prevent missclicks
- Button to disable solver within the terminal
- Spirit overlay
- Ability to change background color
- Ability to enable and disable map
- Ability to resize and reposition dungeon map
1.3.0
Reworked the island chest storage and the item search screen. Added toggles for dungeon features and map rendering, fixed a crash that was occurring because of inconsistent data.
Changes
Dungeon
- Added a toggle for dungeon features
- Added a toggle for dungeon map rendering
Misc
- Changed how the item search screen works
- Added the ability to directly open storage where item is located
Fix
- A crash that happened while inside dungeons
Internal
- Change how the item chest data is stored
1.2.1
This release is dedicated to fixing bugs that weren't caught during the development of the dungeon map. The plans for the future versions (described in the previous release) are still the same.
Changes
Dungeons
- Render
question mark
checkmark as image and not as text
Dungeon Fixes
- Change floor detection to include entrance
- Change secret detection to work with modified action bars
1.2.0
So uh next release will most likely contain more customisation settings, a few tweaks and maybe the first solvers. For now i hope you like the dungeon map :3
If you encounter any problems please report them!
Known bugs
- If you have the ping display enabled secret tracking won't work correctly
Changes
Dungeons
- Add dungeon map
- Option to exchange data with others
- Show player skulls instead of map markers
- Render player skulls over room text
- Keep wither doors (doesn't change them to normal after opening)
- Show secrets in room
- Show puzzle name if known
- Change room text to status color
- Show map background
- Change map background color
Fixes
- Fix an issue with the storage tracker
- Increase thread pool size
Internal
- Add text and color options
- Remove old island detection and replace with hypixel mod api
- Add connection to backend server for exchange of data
- Allow for custom data repository
1.0.1-beta+9
Current plan for the next version: Add dungeon features, including: Various solvers, room waypoints, on screen map, and a few more
Changes
Misc
- Made craft helper movable
Dev
- Added
/dev debug profileStorage
to allow for interaction with the profile data storage
Fixes
- Sack tracker not correctly tracking after first sack opening
- A crash caused by missing item tiers (rarities)
Internal
- Moved all literals to translation fies to eventually support localization