Tags
Creators
Details
Licensed MIT
Published 3 years ago
Updated 3 weeks ago
All versions
1.3.0
Release
Crabber's Delight 1.3.03 weeks ago 8,034
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Crabber’s Delight 1.3.0
- Additions:
- Bait, Lures, and Lines
- Additional items that can be used alongside your fishing rod to modify your fishing experience
- Can all be bought from Fisherman Villagers
- Tackle Box
- Holds your bait, lures, and lines as well as some general storage for easy transport of all your fishing gear
- Can be bought from Fisherman Villagers
- Tackle boxes will have their contents utilized in the following order:
- Main Hand
- Off-hand
- Hot bar
- Closest placed (in radius)
- Worms
- A new bait type that can be used for fishing to increase your odds of just getting fish
- Can be used in the crab trap to enable it to catch fish instead of the regular loot
- Can be obtained from breaking dirt-like blocks randomly, breaking wormy dirt, purchased from fisherman, or farmed directly in a Worm Bin block
- Dropping from dirt can be disabled in the config
- Can be used on Organic Compost to speed up their conversion to Rich Soil
- Wormy Dirt
- A uncommon block found mixed in with regular dirt underground that will drop dirt and 1-3 worms when broken without Silk Touch
- Worm Bin
- A upgrade to the composter, that can be given a compostable item to be turned into worms
- The amount of worms received is proportional to the value the item provides a composter
- Takes some time to process, but can be automated with hoppers
- Can be bought from Fisherman Villagers
- Life Preserver
- A new decorative block that can be placed flat on the ground, on walls, or to hang from ceilings
- Can be equipped in the leggings slot to make the player float on/to the surface of the water
- Shift-clicking a placed one will equip it
- Can be sat on as a seat
- Conch
- Conches are a new item that can be found randomly in treasure chests. Using it will give you a vague message from the ocean about your current Luck attribute
- Notes
- Single-page book like items that can similarly be signed, duplicated and more
- Can be placed as a block on the sides on blocks and written in place and left for other people to read
- Notes can be found by fishing or trapping Message in a Bottle items. These will contain written notes or rarely, treasure maps
- Players can write a note, bottle it, and throw it into the water. Doing so adds it to the loot pool until another player discovers it, which removes it from the loot
- Crafting the bottled note with an item will also save that item, giving it when the player opens the note
- Fishing Spots
- These are spots that spawn on the surface of the water, and fishing within them gives increased luck and bite rates
- The spawn locations of them are related the the surroundings, so a “good spot” may appear several times in the same location
- Swimming through or boating through these spots will make them disappear for a while
- Feature is configurable via config
- Fish Sizes
- Caught fish can now have 1 of 5 sizes. This size is influenced by your luck at the time of catching the fish
- Fish that are generated in chests or bought/sold from villagers all default to “regular” which doesn’t get the tooltip assigned, its just implied to be default
- Each size gives a multiplier on the food/saturation value of the fish
- Cooking the fish in a furnace/smoker/campfire preserves the size value for the food
- Cutting the fish on a cutting board will give more/less fish slices depending on size
- Compatible with any fish item that is part of the regular “fish” tag
- This entire feature can be disabled with a config
- Caught fish can now have 1 of 5 sizes. This size is influenced by your luck at the time of catching the fish
- Advancements
- Gone Fishin’
- Craft a tackle box
- Master Baiter
- Catch a fish while using bait
- They Pay Me in Woims
- Craft a worm bin
- Castaway Couture
- Equip a Coconut Helmet
- Pearly Whites
- Craft a Pearl Necklace
- Gone Fishin’
- Food
- Turtle Stew
- Fried Fish
- Fish Sandwich
- Added a number of compatibility recipes to integrate Upgrade Aquatic coral with coral fragments
- Added compatibility with Hearth and Harvest
- Bottle Rack and Crate models for Message Bottles, Bottled Notes, and Sea Pickle Juice
- Stomping Basin recipe for Coconut Milk and Sea Pickle Juice (new fluids). When H&H is loaded, it removes the default recipes for these and switches to the stomping basin recipes
- Bait, Lures, and Lines
- Changes:
- Crab Traps
- Can now be opened outside of the water
- Emit bubble particles when they are active
- Show the items captured inside of them now
- Can be picked up and will retain their contents to be brought elsewhere and placed back down
- Added Crab Claws, Coconut Helmets, and Pearl Necklaces to the durability enchantments tag
- Crab Trap and Fishing Bait loot tables are now data-generated
- Fish Plaque now has included explicit support for bucketable mobs from the following mods:
- Naturalist
- Upgrade Aquatic
- Properly tagged all food and drinks as food and drink
- Crabs now walk sideways, leading with their big claw
- Updated sprites for Crab, Cooked Crab, Crab Legs, and Shrimp Skewer
- New Textures for Palm Leaves and Palm Logs - thank you Wayfarer!
- Creative Menu and Advancement Menu logos have been switched to the Crab
- Reorganized the Creative Menu
- Coconuts will no longer hang if the block below them is solid
- Updated several translations - thank you to all of the translators who have submitted new translations!
- Crab Traps
- Fixes:
- Fixed some issues with Seashells that could cause waterlogging issues and console spam
- Fixed palm leaves not being compatible with mods that allow felling trees fast
- Fixed Crab Trap dropped models being too large when dropped on the ground
- Fixed Seashells spamming the console on load. The downside is that I have temporarily removed the ability to add extra seashell variants
- Fixed Fish Plaques stripping some metadata from bucket items (the mobs were fine, just now the metadata on the item)
- Fixed a bug causing Palm Chest Boats losing their inventory on world re-load
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gBGdVBJy:lqTZplSC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gBGdVBJy:lqTZplSC"
}

