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Bugfix for issue with fish barrels not dropping when broken

Direct backport of 1.1.4 for 1.19.2. Feature complete with the exception of crab dyeing

Crabber's Delight 1.1.4

  • Additions:
    • Made foods display the effect tooltips for what they do
    • Foods:
      • Pufferfish Slices (cooked and uncooked)
        • Uncooked slices give poison
  • Changes:
    • Crab Cakes are now crafted using Wheat Dough in place of Bread

Crabber's Delight 1.1.3a

  • Changes:
    • Updated translations
      • ja_jp
      • ru_ru
      • zh_cn
  • Fixes:
    • Actually fixed bowls and nautilus shells not returning when eaten

Crabber's Delight 1.1.3

  • Additions:
    • Crabs (entities)
      • Crabs spawn in Mangrove Swamps as they did from the Minecraft Live 2023 mob vote. They naturally spawn as the blue variant
      • Crabs can be led and bred using Cod or Salmon. More breeding items can be used by adding them to the “crab_tempt_items” tab
      • Crabs can be picked up in a water bucket, similar to other fish, axolotls, and frogs
      • Different crab colors can be obtained by using dye on them
        • Breeding crabs of different colors will yield babies of the combined color, assuming the two colors combine normally (ex. Blue + Red = Purple)
    • Fish Barrels
      • Currently have all the vanilla fish, crafted with 9 of each
    • Chum Buckets
      • Each type of seafood can be caught by using a chum bucket as bait in the Crab Trap
      • Chum buckets are crafted with a fish, two bonemeal, and a bucket
      • Chum buckets only stack to 1, and once they are depleted in the Crab Trap will return the bucket
      • Two matching chum buckets with partial durability can be combined together to “refill” one of the buckets, but this will destroy one of the buckets (this is partially a Minecraft limitation that I haven’t figured out how to fix, just know that it is possible)
    • Implemented the (now incomplete) Japanese translation - thanks PExPE3!
  • Changes:
    • Crabs, cooked crab, crab barrels, and crab legs have all been retextured to match the texture of the default blue crabs
    • Crab Traps
      • Putting fish in the Crab Trap no longer solely yields seafood. This functionality is replaced by Chum Buckets (see information above)
        • Putting fish into the trap now collects the “junk” loot table, or the “treasure” loot table if the conditions are met of having a 5x5 area around the trap be clear of other blocks (traps do not impact this, nor do water logged blocks)
      • Crab traps no longer passively collect items with no bait in them
  • Fixes:
    • Fixed bowls not being returned to the player when foods are eaten
    • Fixed z-fighting on the Crab Trap model

Crabber's Delight 1.1.2

  • Additions:
    • Ported all 1.1.2 mod features to 1.18.2

Crabber's Delight 1.1.2

  • Additions:
    • Added Pearl Blocks
    • New message added when trying to use the crab trap without it being submerged
      • Menu will not open and will inform the player it needs to be in water
      • Menu will open if the crab trap is hanging, in the event the player has a contraption or pulley to pull it out of the water using Create or Supplementaries
    • Crab trap plays sound when capturing creatures
    • Added new advancement line to give the player a basis for learning how to use the mod
    • Added new/updated translations:
      • da-DK
      • ru-RU
      • zh-CN
      • For any new translations, please submit a PR on the GitHub
  • Changes:
    • Removed Fisherman’s Trap recipes
    • Renamed all of the raw variants of seafood to not have the “raw” prefix, to match with vanilla naming convention for fish
      • This does not include clam meat
    • Removed cooking recipes for crab, clawster, and shrimp. Now they must be cooked inside of the cooking pot
    • Created a new treasure loot fishing check to only give “treasure” items if a 5x5 horizontal check is surrounded by water similar to fishing in vanilla
      • Waterlogged blocks will count as water for this purpose, such as waterlogged chains and other waterlogged crab traps
    • Updated Crab, Cooked Crab, Crab Legs, and Shrimp textures
    • Changed Creative Tab icon to Clawster
  • Fixes:
    • Fixed bug where when a crab trap was broken, it wouldn't drop the items inside (but different from last time)
    • Fixed coordinate fighting on crab trap model
    • Fixed issue that lead to a crash when using hoppers on crab trap to insert bait

Crabber's Delight 1.1.1

  • Fixed bug relating to Nautilus Shell Blocks not dropping when broken (they require a pickaxe)
  • Fixed bug where when a Crab Trap was broken, it wouldn't drop the items inside
  • Fixed bug where when a Crab Trap was broken, the entity wouldn't be removed causing lag spikes with mass amounts of ghost traps

Crabber's Delight 1.1.0

  • Fixed bug relating to Nautilus Shell Blocks not dropping when broken (they require a pickaxe)
  • Fixed bug where when a Crab Trap was broken, it wouldn't drop the items inside
  • Fixed bug where when a Crab Trap was broken, the entity wouldn't be removed causing lag spikes with mass amounts of ghost traps

Crabber's Delight 1.1.0

  • Ported to 1.20.1

Crabber's Delight 1.1.0

  • Added Crab Traps
    • Slowly will collect resources over time
    • Speed can be configured in the config options
    • Operate with no bait and collect all forms of seafood, but putting in different fish will yield specific seafood
  • Added "Nautilus Shell Blocks" which are both a storage block for nautilus shells, and also a rotate-able decoration block
  • Added new "Stuffed Nautilus Shell" food item
  • All seafood, except for the clam, can be turned into a cooked variant by boiling them in the Farmer's Delight cooking pot to emulate how it is done in real life
  • The pearl texture has been entirely overhauled
  • Handful of bug fixes and code fixing

Crabber's Delight 1.0.3

  • Added config options to enable or disable trading with the villager and wandering villager
  • Master Fisherman will buy pearls from the player (if trading is enabled)
  • Increased odds of getting pearls from a clam to be a 50% chance

Crabber's Delight 1.0.2

  • Added fisherman villager trades
    • They will buy varying amounts of sea life and give you emeralds in return
  • Added trades for the Wandering Villager
    • Trade them pearls in exchange for some lovely ocean goods
  • Added new translations for Simplified Chinese and Russian, thank you to Junnaturefox and Shellgryphon
  • Fixed recipe for Crab Cakes not being present
  • Renamed "Crab Legs" to "Crab Leg"

Crabber's Delight 1.0.1

  • Added vanilla loot tables to add clams, crabs, clawsters, and shrimp to the fishing loot table

-- This makes the Fisherman's Trap mod a optional dependency, and not a requirement for the mod

  • Updated the logo after a redesign

Initial Release

External resources



Project members

AlabasterLeking

Owner


Technical information

License
MIT
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